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sh_ops_spy.sma
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#include <amxmod>
#include <superheromod>
// cvars:
// spy_level 0
// spy_health 150
// spy_armor 150
// spy_speed 300
// spy_cooldown 10
// spy_knifemult 40
// spy_uspmult 1.8
new gHeroName[]="Spy"
new bool:gHasSpyPower[SH_MAXSLOTS+1]
new gSpyPowerMode[SH_MAXSLOTS+1]
new gSpyPowerSound[] = "ambience/disgusting.wav"
new Float:gSpyPowerVolume = 0.4
new CTSkins[4][10] = {"sas", "gsg9", "urban", "gign"}
new TSkins[4][10] = {"arctic", "leet", "guerilla", "terror"}
new gMsgSync
public plugin_init()
{
register_plugin("SUPERHERO Spy", "1.0", "ops")
shCreateHero(gHeroName, "Silent, USP, Knife & DISGUISE", "+Power key to toggle DISGUISE mode", true, "spy_level")
register_srvcmd("spy_init", "spy_init")
shRegHeroInit(gHeroName, "spy_init")
// register cvars
register_cvar("spy_level", "0")
register_cvar("spy_health", "150")
register_cvar("spy_armor", "150")
register_cvar("spy_speed", "300")
register_cvar("spy_cooldown", "10")
register_cvar("spy_knifemult", "40")
register_cvar("spy_uspmult", "1.8")
// set values
shSetMaxHealth(gHeroName, "spy_health")
shSetMaxArmor(gHeroName, "spy_armor")
shSetMaxSpeed(gHeroName, "spy_speed", "[0]")
shSetShieldRestrict(gHeroName)
// register events
register_event("ResetHUD", "event_spawn","b")
register_event("CurWeapon", "event_weapon","be","1=1")
register_event("Damage", "event_damage", "b")
register_srvcmd("spy_kd", "spy_kd")
shRegKeyDown(gHeroName, "spy_kd")
// loop function
set_task(0.1, "spy_loop", 0, "", 0, "b")
gMsgSync = CreateHudSyncObj()
}
public spy_loop()
{
if(!shModActive() || !hasRoundStarted())
return
for(new id = 1; id <= SH_MAXSLOTS; id++)
if(gHasSpyPower[id] && is_user_alive(id))
{
new closest = 1201
new vec1[3]
get_user_origin(id, vec1)
for(new i = 1; i <= SH_MAXSLOTS; i++)
{
new vec2[3]
get_user_origin(i, vec2)
if(i != id && is_user_alive(i) && get_user_team(id) != get_user_team(i))
{
new dist = get_distance(vec1, vec2)
if(dist < closest)
closest = dist
}
}
if(closest == 1201)
continue
switch(floatround(closest * 0.0254))
{
case 0..5:
{
set_hudmessage(255, 0, 0, 0.01, 0.27, 1, 6.0, 0.5, 0.1, 0.1, 4)
ShowSyncHudMsg(id, gMsgSync, "Enemy within 5m")
}
case 6..10:
{
set_hudmessage(255, 0, 0, 0.01, 0.27, 1, 6.0, 0.5, 0.1, 0.1, 4)
ShowSyncHudMsg(id, gMsgSync, "Enemy within 10m")
}
case 11..15:
{
set_hudmessage(255, 155, 0, 0.01, 0.27, 1, 6.0, 0.5, 0.1, 0.1, 4)
ShowSyncHudMsg(id, gMsgSync, "Enemy within 15m")
}
case 16..20:
{
set_hudmessage(255, 155, 0, 0.01, 0.27, 1, 6.0, 0.5, 0.1, 0.1, 4)
ShowSyncHudMsg(id, gMsgSync, "Enemy within 20m")
}
case 21..30:
{
set_hudmessage(255, 255, 255, 0.01, 0.27, 1, 6.0, 0.5, 0.1, 0.1, 4)
ShowSyncHudMsg(id, gMsgSync, "Enemy within 30m")
}
}
}
}
public plugin_precache()
{
precache_sound(gSpyPowerSound)
}
public spy_disguise(id)
{
new skin[32]
if(!is_user_alive(id) || gSpyPowerMode[id])
return
new num = random_num(0,3)
if(get_user_team(id) == 1)
copy(skin, 31, CTSkins[num])
else
copy(skin, 31, TSkins[num])
gSpyPowerMode[id] = true
#if defined AMXX_VERSION
cs_set_user_model(id, skin)
#else
CS_SetModel(id, skin)
#endif
emit_sound(id, CHAN_AUTO, gSpyPowerSound, gSpyPowerVolume, ATTN_NORM, SND_STOP , PITCH_NORM)
emit_sound(id, CHAN_AUTO, gSpyPowerSound, gSpyPowerVolume, ATTN_NORM, 0, PITCH_NORM)
set_hudmessage(200, 200, 0, -1.0, 0.45, 2, 0.02, 4.0, 0.01, 0.1, 86)
show_hudmessage(id, "DISGUISE - active")
}
public spy_undisguise(id)
{
if(gSpyPowerMode[id])
{
set_hudmessage(200, 200, 0, -1.0, 0.45, 2, 0.02, 4.0, 0.01, 0.1, 86)
show_hudmessage(id, "DISGUISE - inactive")
remove_task(id)
cs_reset_user_model(id)
gSpyPowerMode[id] = false
emit_sound(id, CHAN_AUTO, gSpyPowerSound, gSpyPowerVolume, ATTN_NORM, SND_STOP , PITCH_NORM)
emit_sound(id, CHAN_AUTO, gSpyPowerSound, gSpyPowerVolume, ATTN_NORM, 0, PITCH_NORM)
}
}
public spy_weapons(id)
{
}
public spy_reset(id)
{
remove_task(id)
cs_reset_user_model(id)
gPlayerUltimateUsed[id] = false
gSpyPowerMode[id] = false
set_user_footsteps(id, 1)
}
public spy_end(id)
{
spy_reset(id)
shRemHealthPower(id)
shRemArmorPower(id)
shRemSpeedPower(id)
set_user_footsteps(id, 0)
}
public spy_init()
{
new temp[6]
read_argv(1, temp, 5)
new id = str_to_num(temp)
read_argv(2,temp,5)
new hasPower = str_to_num(temp)
if(!is_user_connected(id))
return
gHasSpyPower[id] = (hasPower != 0)
shResetShield(id)
if(hasPower)
{
spy_reset(id)
spy_weapons(id)
}
else if(is_user_connected(id))
{
spy_end(id)
}
}
public spy_kd()
{
new temp[6]
read_argv(1, temp, 5)
new id = str_to_num(temp)
if(!is_user_alive(id) || !gHasSpyPower[id] || !hasRoundStarted())
return PLUGIN_HANDLED
if(gSpyPowerMode[id])
{
spy_undisguise(id)
return PLUGIN_HANDLED
}
if(gPlayerUltimateUsed[id])
{
playSoundDenySelect(id)
client_print(id, print_chat, "You can use DISGUISE only every %isec!", get_cvar_num("spy_cooldown"))
return PLUGIN_HANDLED
}
if(get_cvar_float("spy_cooldown") > 0.0)
ultimateTimer(id, get_cvar_float("spy_cooldown"))
spy_disguise(id)
return PLUGIN_HANDLED
}
public event_spawn(id)
{
if(gHasSpyPower[id] && is_user_alive(id) && shModActive())
{
spy_reset(id)
set_task(0.1, "spy_weapons", id)
}
}
public event_weapon(id)
{
if(gHasSpyPower[id] && is_user_alive(id) && shModActive())
{
new weapon = read_data(2)
new clip = read_data(3)
if(clip == 0 && weapon == CSW_USP)
shReloadAmmo(id)
}
}
public event_damage(id)
{
if(!shModActive() || !is_user_alive(id))
return PLUGIN_CONTINUE
new damage = read_data(2)
new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart)
new headshot = bodypart == 1 ? 1 : 0
if(attacker <= 0 || attacker > SH_MAXSLOTS)
return PLUGIN_CONTINUE
if(gHasSpyPower[attacker] && is_user_alive(id) && weapon == CSW_KNIFE)
{
new extradmg = floatround(damage * get_cvar_float("spy_knifemult") - damage)
if(extradmg > 0)
shExtraDamage(id, attacker, extradmg, "deadly knife attack", headshot)
}
if(gHasSpyPower[attacker] && is_user_alive(id) && weapon == CSW_USP)
{
new extradmg = floatround(damage * get_cvar_float("spy_uspmult") - damage)
if(extradmg > 0)
shExtraDamage(id, attacker, extradmg, "usp power shot", headshot)
}
return PLUGIN_HANDLED
}