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sh_ops_sniper.sma
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#include <amxmod>
#include <superheromod>
// cvars:
// sniper_level 0
// sniper_health 150
// sniper_armor 150
// sniper_cooldown 45
// sniper_scoutmult 1.7
// sniper_powerusage 2
// sniper_powertime 30
// sniper_powerhealth 0
// sniper_poweralpha 90
new gHeroName[]="Sniper"
new bool:gHasSniperPower[SH_MAXSLOTS+1]
new gSniperPowerUsage[SH_MAXSLOTS+1]
new gSniperPowerMode[SH_MAXSLOTS+1]
new gSniperPowerTimer[SH_MAXSLOTS+1]
new gSniperPowerSound[] = "player/breathe1.wav"
new Float:gSniperPowerVolume = 1.0
new gSniperPowerLoc[SH_MAXSLOTS+1][3]
public plugin_init()
{
register_plugin("SUPERHERO Sniper", "1.0", "ops")
shCreateHero(gHeroName, "Power-Scout & HIDING", "+Power key to use HIDING mode (less visible until you move)", true, "sniper_level")
register_srvcmd("sniper_init", "sniper_init")
shRegHeroInit(gHeroName, "sniper_init")
// register cvars
register_cvar("sniper_level", "0")
register_cvar("sniper_health", "150")
register_cvar("sniper_armor", "150")
register_cvar("sniper_cooldown", "45")
register_cvar("sniper_scoutmult", "1.7")
register_cvar("sniper_powerusage", "2")
register_cvar("sniper_powertime", "30")
register_cvar("sniper_powerhealth", "0")
register_cvar("sniper_poweralpha", "90")
// set values
shSetMaxHealth(gHeroName, "sniper_health")
shSetMaxArmor(gHeroName, "sniper_armor")
shSetShieldRestrict(gHeroName)
// register events
register_event("ResetHUD", "event_spawn","b")
register_event("CurWeapon", "event_weapon","be","1=1")
register_event("Damage", "event_damage", "b")
register_srvcmd("sniper_kd", "sniper_kd")
shRegKeyDown(gHeroName, "sniper_kd")
// loop function
set_task(1.0, "sniper_loop", 0, "", 0, "b")
}
public plugin_precache()
{
precache_sound(gSniperPowerSound)
}
public sniper_loop()
{
for(new id = 1; id <= SH_MAXSLOTS; id++)
if(gHasSniperPower[id] && is_user_alive(id))
{
if(gSniperPowerTimer[id] > 0)
{
new vec[3]
get_user_origin(id, vec)
vec[2] = 0
new dist = get_distance(vec, gSniperPowerLoc[id])
if(dist == 0)
{
new message[128]
format(message, 127, "HIDING - %i second%s", gSniperPowerTimer[id], gSniperPowerTimer[id] == 1 ? "" : "s")
set_hudmessage(50, 50, 255, -1.0, 0.28, 0, 0.0, 1.0, 0.0, 0.0, 54)
show_hudmessage(id, message)
gSniperPowerTimer[id]--
}
else
gSniperPowerTimer[id] = 0
}
if(gSniperPowerTimer[id] == 0)
{
gSniperPowerMode[id] = false
gSniperPowerTimer[id]--
set_user_rendering(id)
emit_sound(id, CHAN_STATIC, gSniperPowerSound, 0.0, ATTN_NORM, SND_STOP, PITCH_NORM)
}
}
}
public sniper_weapons(id)
{
if(is_user_alive(id) && shModActive())
shGiveWeapon(id,"weapon_scout")
}
public sniper_reset(id)
{
remove_task(id)
gPlayerUltimateUsed[id] = false
gSniperPowerUsage[id] = get_cvar_num("sniper_powerusage")
gSniperPowerMode[id] = false
gSniperPowerTimer[id] = -1
set_user_rendering(id)
emit_sound(id, CHAN_STATIC, gSniperPowerSound, 0.0, ATTN_NORM, SND_STOP, PITCH_NORM)
}
public sniper_end(id)
{
sniper_reset(id)
shRemHealthPower(id)
shRemArmorPower(id)
engclient_cmd(id, "drop", "weapon_scout")
}
public sniper_init()
{
new temp[6]
read_argv(1, temp, 5)
new id = str_to_num(temp)
read_argv(2,temp,5)
new hasPower = str_to_num(temp)
if(!is_user_connected(id))
return
gHasSniperPower[id] = (hasPower != 0)
shResetShield(id)
if(hasPower)
{
sniper_reset(id)
sniper_weapons(id)
}
else if(is_user_connected(id))
sniper_end(id)
}
public sniper_kd()
{
new temp[6]
read_argv(1, temp, 5)
new id = str_to_num(temp)
if(!is_user_alive(id) || !gHasSniperPower[id] || !hasRoundStarted())
return PLUGIN_HANDLED
if(gSniperPowerUsage[id] == 0)
{
playSoundDenySelect(id)
client_print(id, print_chat, "You can use HIDING only %ix per round!", get_cvar_num("sniper_powerusage"))
return PLUGIN_HANDLED
}
if(gPlayerUltimateUsed[id])
{
playSoundDenySelect(id)
client_print(id, print_chat, "You can use HIDING only every %isec!", get_cvar_num("sniper_cooldown"))
return PLUGIN_HANDLED
}
if(get_cvar_float("sniper_cooldown") > 0.0)
ultimateTimer(id, get_cvar_float("sniper_cooldown"))
gSniperPowerMode[id] = true
gSniperPowerUsage[id]--
gSniperPowerTimer[id] = get_cvar_num("sniper_powertime")
get_user_origin(id, gSniperPowerLoc[id])
gSniperPowerLoc[id][2] = 0
shAddHPs(id, get_cvar_num("sniper_powerhealth"), get_cvar_num("sniper_health"))
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, get_cvar_num("sniper_poweralpha"))
emit_sound(id, CHAN_STATIC, gSniperPowerSound, gSniperPowerVolume, ATTN_NORM, 0, PITCH_NORM)
new message[128]
format(message, 127, "HIDING - active")
set_hudmessage(50, 50, 255, -1.0, 0.28, 0, 0.0, 1.0, 0.0, 0.0, 54)
show_hudmessage(id, message)
client_print(id, print_chat, "%i HIDING mode%s left", gSniperPowerUsage[id], gSniperPowerUsage[id] == 1 ? "" : "s")
return PLUGIN_HANDLED
}
public event_spawn(id)
{
if(gHasSniperPower[id] && is_user_alive(id) && shModActive())
{
sniper_reset(id)
set_task(0.1, "sniper_weapons", id)
}
}
public event_weapon(id)
{
if(gHasSniperPower[id] && is_user_alive(id) && shModActive())
{
new weapon = read_data(2)
new clip = read_data(3)
if(clip == 0 && weapon == CSW_SCOUT)
shReloadAmmo(id)
}
}
public event_damage(id)
{
if(!shModActive() || !is_user_alive(id))
return PLUGIN_CONTINUE
new damage = read_data(2)
new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart)
new headshot = bodypart == 1 ? 1 : 0
if(attacker <= 0 || attacker > SH_MAXSLOTS)
return PLUGIN_CONTINUE
if(gHasSniperPower[attacker] && is_user_alive(id) && weapon == CSW_SCOUT)
{
new extradmg = floatround(damage * get_cvar_float("sniper_scoutmult") - damage)
if(extradmg > 0)
shExtraDamage(id, attacker, extradmg, "sniper power", headshot)
}
return PLUGIN_HANDLED
}