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sh_ops_gunner.sma
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#include <amxmod>
#include <superheromod>
// cvars:
// gunner_level 0
// gunner_health 150
// gunner_armor 150
// gunner_cooldown 45
// gunner grenadetimer 6
// gunner_powerusage 2
// gunner_powermult 1.5
// gunner_powertime 10
// gunner_powerhealth 0
#define AMMOX_FLASHBANG 11
#define AMMOX_HEGRENADE 12
#define AMMOX_SMOKEGRENADE 13
new gHeroName[]="Gunner"
new bool:gHasGunnerPower[SH_MAXSLOTS+1]
new gGunnerPowerUsage[SH_MAXSLOTS+1]
new gGunnerPowerMode[SH_MAXSLOTS+1]
new gGunnerPowerTimer[SH_MAXSLOTS+1]
new gGunnerPowerSound[] = "player/breathe1.wav"
new Float:gGunnerPowerVolume = 1.0
public plugin_init()
{
register_plugin("SUPERHERO Gunner", "1.0", "ops")
shCreateHero(gHeroName, "MG, Grenades & RAMPAGE", "+Power key for RAMPAGE mode (more MG damage, unlimited grenades)", true, "gunner_level")
register_srvcmd("gunner_init", "gunner_init")
shRegHeroInit(gHeroName, "gunner_init")
// register cvars
register_cvar("gunner_level", "0")
register_cvar("gunner_health", "150")
register_cvar("gunner_armor", "150")
register_cvar("gunner_cooldown", "45")
register_cvar("gunner_grenadetimer", "6")
register_cvar("gunner_powerusage", "2")
register_cvar("gunner_powermult", "1.5")
register_cvar("gunner_powertime", "10")
register_cvar("gunner_powerhealth", "0")
// set values
shSetMaxHealth(gHeroName, "gunner_health")
shSetMaxArmor(gHeroName, "gunner_armor")
shSetShieldRestrict(gHeroName)
// register events
register_event("ResetHUD", "event_spawn","b")
register_event("CurWeapon", "event_weapon","be","1=1")
register_event("Damage", "event_damage", "b")
register_event("AmmoX", "event_ammox", "b")
register_srvcmd("gunner_kd", "gunner_kd")
shRegKeyDown(gHeroName, "gunner_kd")
// loop function
set_task(1.0, "gunner_loop", 0, "", 0, "b")
}
public plugin_precache()
{
precache_sound(gGunnerPowerSound)
}
public gunner_loop()
{
for(new id = 1; id <= SH_MAXSLOTS; id++)
{
if(gHasGunnerPower[id] && is_user_alive(id))
{
if(gGunnerPowerTimer[id] > 0)
{
new message[128]
format(message, 127, "RAMPAGE - %d second%s", gGunnerPowerTimer[id], gGunnerPowerTimer[id] == 1 ? "" : "s")
set_hudmessage(50, 50, 255, -1.0, 0.28, 0, 0.0, 1.0, 0.0, 0.0, 54)
show_hudmessage(id, message)
gGunnerPowerTimer[id]--
remove_task(id)
set_task(0.5, "gunner_grenades", id)
}
else if(gGunnerPowerTimer[id] == 0)
{
gGunnerPowerTimer[id]--
gGunnerPowerMode[id] = false
emit_sound(id, CHAN_STATIC, gGunnerPowerSound, gGunnerPowerVolume, ATTN_NORM, SND_STOP, PITCH_NORM)
remove_task(id)
set_task(get_cvar_float("gunner_grenadetimer"), "gunner_grenades", id)
}
}
}
}
public gunner_grenades(id)
{
if(shModActive() && gHasGunnerPower[id] && is_user_alive(id))
{
shGiveWeapon(id, "weapon_hegrenade")
shGiveWeapon(id, "weapon_smokegrenade")
shGiveWeapon(id, "weapon_flashbang")
}
}
public gunner_weapons(id)
{
if(is_user_alive(id) && shModActive())
{
shGiveWeapon(id,"weapon_m249")
gunner_grenades(id)
}
}
public gunner_reset(id)
{
remove_task(id)
gPlayerUltimateUsed[id] = false
gGunnerPowerUsage[id] = get_cvar_num("gunner_powerusage")
gGunnerPowerMode[id] = false
gGunnerPowerTimer[id] = -1
emit_sound(id, CHAN_STATIC, gGunnerPowerSound, gGunnerPowerVolume, ATTN_NORM, SND_STOP, PITCH_NORM)
}
public gunner_end(id)
{
gunner_reset(id)
shRemHealthPower(id)
shRemArmorPower(id)
engclient_cmd(id, "drop", "weapon_m249")
engclient_cmd(id, "drop", "weapon_hegrenade")
engclient_cmd(id, "drop", "weapon_smokegrenade")
engclient_cmd(id, "drop", "weapon_flashbang")
}
public gunner_init()
{
new temp[6]
read_argv(1, temp, 5)
new id = str_to_num(temp)
read_argv(2,temp,5)
new hasPower = str_to_num(temp)
if(!is_user_connected(id))
return
gHasGunnerPower[id] = (hasPower != 0)
shResetShield(id)
if(hasPower)
{
gunner_weapons(id)
gunner_reset(id)
}
else if(is_user_connected(id))
gunner_end(id)
}
public gunner_kd()
{
new temp[6]
read_argv(1, temp, 5)
new id = str_to_num(temp)
if(!is_user_alive(id) || !gHasGunnerPower[id] || !hasRoundStarted())
return PLUGIN_HANDLED
if(gGunnerPowerUsage[id] == 0)
{
playSoundDenySelect(id)
client_print(id, print_chat, "You can use RAMPAGE only %ix per round!", get_cvar_num("gunner_powerusage"))
return PLUGIN_HANDLED
}
if(gPlayerUltimateUsed[id])
{
playSoundDenySelect(id)
client_print(id, print_chat, "You can use RAMPAGE only every %isec!)", get_cvar_num("gunner_cooldown"))
return PLUGIN_HANDLED
}
gGunnerPowerMode[id] = true
gGunnerPowerUsage[id]--
gGunnerPowerTimer[id] = get_cvar_num("gunner_powertime")
if(get_cvar_float("gunner_cooldown") > 0.0)
ultimateTimer(id, get_cvar_float("gunner_cooldown"))
shAddHPs(id, get_cvar_num("gunner_powerhealth"), get_cvar_num("gunner_health"))
emit_sound(id, CHAN_STATIC, gGunnerPowerSound, gGunnerPowerVolume, ATTN_NORM, 0, PITCH_NORM)
new message[128]
format(message, 127, "Rampage - active")
set_hudmessage(50, 50, 255, -1.0, 0.28, 0, 0.0, 1.0, 0.0, 0.0, 54)
show_hudmessage(id, message)
client_print(id, print_chat, "%i RAMPAGE mode%s left", gGunnerPowerUsage[id], gGunnerPowerUsage[id] == 1 ? "" : "s")
return PLUGIN_HANDLED
}
public event_spawn(id)
{
if(gHasGunnerPower[id] && is_user_alive(id) && shModActive())
{
gunner_reset(id)
set_task(0.1, "gunner_weapons", id)
}
}
public event_weapon(id)
{
if(gHasGunnerPower[id] && is_user_alive(id) && shModActive())
{
new weapon = read_data(2)
new clip = read_data(3)
if(clip == 0 && weapon == CSW_M249)
shReloadAmmo(id)
}
}
public event_damage(id)
{
if(!shModActive() || !is_user_alive(id))
return PLUGIN_CONTINUE
new damage = read_data(2)
new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart)
new headshot = bodypart == 1 ? 1 : 0
if(attacker <= 0 || attacker > SH_MAXSLOTS)
return PLUGIN_CONTINUE
if(gHasGunnerPower[attacker] && is_user_alive(id) && gGunnerPowerMode[attacker] && weapon == CSW_M249)
{
new extradmg = floatround(damage * get_cvar_float("gunner_powermult") - damage)
if(extradmg > 0)
shExtraDamage(id, attacker, extradmg, "rampage damage", headshot)
}
return PLUGIN_HANDLED
}
public event_ammox(id)
{
if(!shModActive() || !is_user_alive(id))
return
new ammotype = read_data(1)
new ammocount = read_data(2)
if(gHasGunnerPower[id] && (ammotype == AMMOX_HEGRENADE || ammotype == AMMOX_SMOKEGRENADE || ammotype == AMMOX_FLASHBANG))
{
if(ammocount == 0 && !gGunnerPowerMode[id])
set_task(get_cvar_float("gunner_grenadetimer"), "gunner_grenades", id)
}
}