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cinderblock.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<cinder>
<block
name="Pipeline"
id="com.chordedconstructions.fleshworld.cinder-pipeline"
git="https://github.com/pizthewiz/Cinder-Pipeline.git"
author="Jean-Pierre Mouilleseaux"
summary="Chain and evaluate shader-based image effectors"
url="https://github.com/pizthewiz/Cinder-Pipeline"
>
<header>include/Cinder-Pipeline.h</header>
<header>include/Node.h</header>
<source>src/Node.cpp</source>
<header>include/SourceNode.h</header>
<header>include/TextureSourceNode.h</header>
<header>include/EffectorNode.h</header>
<source>src/EffectorNode.cpp</source>
<header>include/Context.h</header>
<source>src/Context.cpp</source>
<header>include/GaussianBlurNode.h</header>
<source>src/GaussianBlurNode.cpp</source>
<header>include/TintNode.h</header>
<source>src/TintNode.cpp</source>
<header>include/BlendNode.h</header>
<source>src/BlendNode.cpp</source>
<header>include/VibranceNode.h</header>
<source>src/VibranceNode.cpp</source>
<header>include/ShadowsHighlightsNode.h</header>
<source>src/ShadowsHighlightsNode.cpp</source>
</block>
</cinder>