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main.cpp
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//
// Created by Martin Rodriguez Cruz on 3/7/17.
//
#include <iostream>
#include <vector>
#include "include/ELASTOPLASTIC.h"
#include "include/FILE_IO.h"
#include "include/GRID.h"
#include "include/INTERPOLATION.h"
#include "include/PARTICLES.h"
#include "include/SIMULATION_PARAMETERS.h"
#include "include/TOOLS.h"
using namespace std;
using namespace Eigen;
int main() {
ELASTOPLASTIC ConstitutiveModel;
FILE_IO FileIO;
INTERPOLATION Interpolation;
// GRID_NO_OBSTACLE Grid;
GRID_HAT_OBSTACLE Grid;
// GRID_CYLINDER_OBSTACLE Grid;
// CUBE_TO_CUBE_FREEFALL Particle;
// CUBE_CRASH_WALL Particle;
// CUBE_TO_CUBE_COLLISION Particle;
// CUBE_CRASH_PADDED_GROUND Particle;
RECTANGLE_FREEFALL_HAT_OBSTACLE Particle;
// RECTANGLE_FREEFALL_CYLINDER Particle;
DEFAULT_PARAMETERS SimulationParams;
// LOWER_CRITICAL_COMPRESSION_PARAMETERS SimulationParams;
// LOWER_CRITICAL_STRETCH_PARAMETERS SimulationParams;
// LOWER_HARDENING SimulationParams;
// LOWER_CRITICAL_COMPRESSION_STRETCH_PARAMETERS SimulationParams;
// LOWER_YOUNGS_MODULUS SimulationParams;
// HYPERELASTICITY SimulationParams;
// DEFAULT_IMPLICIT_PARAMETERS SimulationParams;
TOOLS Tools;
string simulationNumber = "simulation_142";
string directory = "/home/rodriguez/Documents/mpm_lab_node_1/output/";
// string directory = "/home/rodriguez/Documents/mpm_lab_node_9/output/";
// string directory = "/Users/Martin/Documents/College/Research/Professor Blomgren/Thesis/mpm_lab";
SimulationParams.SetDefaultParameters();
Particle.SetInitialDensity(SimulationParams.GetInitialDensity());
Particle.SetDefaultParticles();
Grid.SetDefaultGrid();
double timeToFrame = SimulationParams.GetTimeToFrame();
SimulationParams.SetDt(Grid.GetGridSpacing(), timeToFrame, Particle.velocity );
SimulationParams.SetSimulationName(simulationNumber + "_" + SimulationParams.GetSimulationName());
cout << "Run this simulation? " << SimulationParams.GetSimulationName() << "_"+Particle.GetParticleSimulationName() << endl;
cout << "Save to this directory? " << directory << endl;
cin.get();
///////////////////////////////////////
// SAVE SIMULATION PARAMETERS
////////////////////////////////////////
// FileIO.WriteSimulationParameters(directory, Particle, Grid, SimulationParams);
double currentTime = 0;
int iterationCounter = 0;
int frameNumber = 0;
vector<double> timePerIteration;
vector<double> timeStep;
timeStep.push_back(SimulationParams.GetDt());
// WRITING INITIAL CONDITIONS
// FileIO.WriteOutput(directory, SimulationParams.GetSimulationName(), frameNumber, Particle.position, Particle.velocity, Particle.cauchyStress, Particle.deformationGradient, Particle.elasticDeformationGradient, Particle.plasticDeformationGradient);
cout << "--------------------------------------------------------------------------------------------------" << endl;
cout << "Simulation = " << SimulationParams.GetSimulationName() << ", " << Particle.GetParticleSimulationName() << " | Num of Particles = " << Particle.GetNumberOfParticles() << endl;
cout << "Current Time: " << currentTime << " | Current Iteration: " << iterationCounter << " | Current Frame: " << frameNumber << endl;
cout << "Saving Directory = " << directory << endl;
clock_t begin_sim = clock();
clock_t begin_frame = clock();
while (currentTime <= SimulationParams.GetFinalTime() ){
clock_t begin = clock();
// cout << "-------------------------------------------------------------------------------------------------------------------------------" << endl;
// cout << "Simulation = " << SimulationParams.GetSimulationName() << ", " << Particle.GetParticleSimulationName() << " | Num of Particles = " << Particle.GetNumberOfParticles() << " | Current Time Step Size: " << SimulationParams.GetDt() << endl;
// cout << "Current Time: " << currentTime << " | Current Iteration: " << iterationCounter << " | Current Frame: " << frameNumber << endl;
// cout << "Saving Directory = " << directory << endl;
cout << "." << flush;
iterationCounter += 1;
Grid.ParticleToGrid( Particle.mass, Particle.position, Particle.velocity, Interpolation);
Grid.NodesWithMass();
// cout << "Mass on Particles = " << Tools.Sum(Particle.mass) << endl;
// cout << "Mass on Grid = " << Tools.Sum(Grid.mass) << endl;
if (currentTime == 0){
Particle.ComputeVolumeDensity(Grid, Interpolation);
}
//////////////////////////////////////////////////////////////////
// COMPUTE forces ON GRID
/////////////////////////////////////////////////////////////////
Grid.ComputeGridForces(SimulationParams.usePlasticity, SimulationParams.GetMu(), SimulationParams.GetLambda(), SimulationParams.GetHardeningCoeff(), Particle.JElastic, Particle.JPlastic, Particle.volume, Particle.position, Particle.cauchyStress, Particle.elasticDeformationGradient, Particle.R, Particle.S, ConstitutiveModel, Interpolation);
// Grid.AddGravityForce(SimulationParams.gravity);
//////////////////////////////////////////////////////////////////
// COMPUTE newVelocity from velocity
/////////////////////////////////////////////////////////////////
Grid.UpdateVelocityGrid(SimulationParams.GetDt());
/////////////////////////////////////////////////////////////////////////
// EVERYTHING IS UPDATED WITH newVelocity (not velocity)
/////////////////////////////////////////////////////////////////////////
Grid.GridCollision(SimulationParams.GetFrictionCoeff());
if ( SimulationParams.GetBeta() > 0 ){
Grid.ImplicitUpdateVelocityGrid(SimulationParams.usePlasticity, SimulationParams.GetBeta(), SimulationParams.GetDt(), SimulationParams.GetMu(), SimulationParams.GetLambda(), SimulationParams.GetHardeningCoeff(), Particle.JElastic, Particle.JPlastic, Particle.volume, Particle.position, Particle.elasticDeformationGradient, Particle.R, Particle.S, Interpolation, ConstitutiveModel );
}
Grid.UpdateDeformationGradient(SimulationParams.usePlasticity, SimulationParams.GetDt(), SimulationParams.GetCriticalStretch(),
SimulationParams.GetCriticalCompression(), Particle.JElastic, Particle.JPlastic,
Particle.position, Particle.elasticDeformationGradient, Particle.plasticDeformationGradient, Particle.deformationGradient, Interpolation);
Particle.ComputePicFlipVelocities(Grid, Interpolation);
// cout << "Max PIC Velocity = " << Tools.MaxNormValue(Particle.velocityPIC) << endl;
// cout << "Max FLIP Velocity = " << Tools. MaxNormValue(Particle.velocityFLIP) << endl;
Particle.UpdateParticleVelocity(SimulationParams.GetDt());
Particle.ParticleCollision(SimulationParams.GetFrictionCoeff());
Particle.UpdateParticlePosition(SimulationParams.GetDt());
timeToFrame -= SimulationParams.GetDt();
if ( timeToFrame == 0 ){
frameNumber += 1;
clock_t end_frame = clock();
double timePerFrame = double(end_frame - begin_frame)/CLOCKS_PER_SEC;
cout << endl;
cout << "Simulation = " << SimulationParams.GetSimulationName() << ", " << Particle.GetParticleSimulationName() << " | Num of Particles = " << Particle.GetNumberOfParticles() << endl;
cout << "Current Time: " << currentTime << " | Current Iteration: " << iterationCounter << " | Current Frame: " << frameNumber << endl;
cout << "Saving Directory = " << directory << endl;
cout << "Mass on Particles = " << Tools.Sum(Particle.mass) << endl;
cout << "Mass on Grid = " << Tools.Sum(Grid.mass) << endl;
cout << "Max Force = " << Tools.MaxNormValue(Grid.force) << endl;
cout << "Min Force = " << Tools.MinNormValue(Grid.force) << endl;
cout << "Max PIC Velocity = " << Tools.MaxNormValue(Particle.velocityPIC) << endl;
cout << "Max FLIP Velocity = " << Tools. MaxNormValue(Particle.velocityFLIP) << endl;
cout << "Max Velocity = " << Tools.MaxNormValue(Particle.velocity) << endl;
cout << "First Particle = " << Particle.position[0].transpose() << endl;
cout << "Time per Frame = " << timePerFrame << endl;
begin_frame = clock();
// WRITING OUTPUT FOR FRAME
// FileIO.WriteOutput(directory, SimulationParams.GetSimulationName(), frameNumber, Particle.position, Particle.velocity, Particle.cauchyStress, Particle.deformationGradient, Particle.elasticDeformationGradient, Particle.plasticDeformationGradient);
// Resetting the time Frame counter.
timeToFrame = SimulationParams.GetTimeToFrame();
}
Grid.ClearEulerianFields();
currentTime += SimulationParams.GetDt();
if (SimulationParams.GetDt() > timeToFrame){
SimulationParams.SetDt( timeToFrame );
}
// CFL SET DT
SimulationParams.SetDt(Grid.GetGridSpacing(), timeToFrame, Particle.velocity );
timeStep.push_back(SimulationParams.GetDt());
clock_t end = clock();
timePerIteration.push_back( double(end - begin)/CLOCKS_PER_SEC );
double iterationTimeDisplay = double(end - begin)/CLOCKS_PER_SEC;
// cout << "Time per Iteration = " << iterationTimeDisplay << " seconds" << endl;
// cout << "Time to Frame = " << timeToFrame << " seconds" << endl;
}
clock_t end_sim = clock();
double totalTime = double(end_sim - begin_sim)/CLOCKS_PER_SEC;
cout << "Time for Simulation = " << totalTime << " seconds." << endl;
///////////////////////////////////////////////////////////////////////////////
// WRITING TIMESTEP AND TIME PER ITERATION DATA
///////////////////////////////////////////////////////////////////////////////
FileIO.WriteTimeStep(directory, SimulationParams.GetSimulationName(), timeStep);
FileIO.WriteTimePerIteration(directory, SimulationParams.GetSimulationName(), timePerIteration);
// std::cout << "Hello, World!" << std::endl;
return 0;
}