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Simple3DGameXaml |
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A simple first person 3-D game using DirectX (Direct3D 11.2, Direct2D, Windows.Gaming.Input, and XAudio2) and XAML in a C++ app. |
Shows the basic end-to-end implementation of a simple first person 3-D game using DirectX (Direct3D 11.2, Direct2D, Windows.Gaming.Input, and XAudio2) and XAML in a C++ app. XAML is used for the heads-up display and game state messages.
Note: This sample is part of a large collection of UWP feature samples. You can download this sample as a standalone ZIP file from docs.microsoft.com, or you can download the entire collection as a single ZIP file, but be sure to unzip everything to access shared dependencies. For more info on working with the ZIP file, the samples collection, and GitHub, see Get the UWP samples from GitHub. For more samples, see the Samples portal on the Windows Dev Center.
Specifically, this sample supports:
- A touch input model
- A mouse and keyboard input model
- A game controller input model
- Stereoscopic 3-D display
- A XAML heads-up display
- A persistent game state
- Sound effect playback
- In-app purchases and trials
There are two versions of this sample:
- Simple3DGameDX: Uses DirectX to render game UI and implements its own layout.
- Simple3DGameXaml: Uses XAML to render game UI and handle layout.
Both versions share significant amounts of logic: the Common and GameContent folders are identical. In addition, to reduce disk space usage, Simple3DGameXaml references some its assets from the Simple3DGameDX\Cpp\Assets folder.
Note The Windows universal samples require Visual Studio to build and Windows 10 to execute.
To obtain information about Windows 10 development, go to the Windows Dev Center
To obtain information about Microsoft Visual Studio and the tools for developing Windows apps, go to Visual Studio
This sample is written in C++ and requires some experience with graphics programming. A code walkthrough for the Direct3D-specific version of this sample is available here:
These topics provide info about the APIs used in this sample:
- DirectX Graphics and Gaming
- Direct3D 11 Overview
- Direct3D 11 Reference
- DXGI reference
- XAudio2
- Windows.Gaming.Input
- Windows.UI.Xaml
- Windows.UI.Xaml.Controls
- Windows.UI.Xaml.Controls.SwapChainPanel
Client: Windows 10
Server: Windows Server 2016 Technical Preview
Phone: Windows 10
- If you download the samples ZIP, be sure to unzip the entire archive, not just the folder with the sample you want to build.
- Start Microsoft Visual Studio and select File > Open > Project/Solution.
- Starting in the folder where you unzipped the samples, go to the Samples subfolder, then the subfolder for this specific sample, then the subfolder for your preferred language (C++, C#, or JavaScript). Double-click the Visual Studio Solution (.sln) file.
- Press Ctrl+Shift+B, or select Build > Build Solution.
The next steps depend on whether you just want to deploy the sample or you want to both deploy and run it.
- Select Build > Deploy Solution.
- To debug the sample and then run it, press F5 or select Debug > Start Debugging. To run the sample without debugging, press Ctrl+F5 or selectDebug > Start Without Debugging.