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DWriteColorGlyph |
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Implements a custom text renderer to handle different kinds of color glyph runs in DirectWrite and Direct2D. |
Shows how to implement a custom text renderer to handle different kinds of color glyph runs in DirectWrite and Direct2D. This sample uses the custom renderer to draw a string of text with color glyphs.
Note: This sample is part of a large collection of UWP feature samples. You can download this sample as a standalone ZIP file from docs.microsoft.com, or you can download the entire collection as a single ZIP file, but be sure to unzip everything to access shared dependencies. For more info on working with the ZIP file, the samples collection, and GitHub, see Get the UWP samples from GitHub. For more samples, see the Samples portal on the Windows Dev Center.
Some important APIs used in this sample are:
- The IDWriteFactory4::TranslateColorGlyphRun method, which translates a glyph run to a sequence of color glyph runs.
- The ID2D1DeviceContext4::DrawSvgGlyphRun method, which draws a color glyph run that's defined in the SVG format.
- The ID2D1DeviceContext4::DrawColorBitmapGlyphRun method, which draws a color glyph run that's defined in one of the bitmap formats.
The sample's project files fall into the following categories:
The following files implement and use the custom renderer, forming the main educational content of the sample:
- App.cpp/.h
- CustomTextRenderer.cpp/.h
- DWriteColorTextRendererMain.cpp/.h
- DWriteColorTextRendererRenderer.cpp/.h
CustomTextRenderer.cpp contains all of the color glyph handling code.
The following files provide common functionality needed by DirectX SDK samples:
- DeviceResources.cpp/.h: Manages creation and lifetime of the core Direct3D and Direct2D device-dependent resources. Handles cases such as device lost and window size and orientation changes.
- DirectXHelper.h: Common inline helper functions, including ThrowIfFailed which converts HRESULT-based APIs into an exception model.
- SampleOverlay.cpp/.h: Renders the Windows SDK overlay badge on top of sample content.
All DX SDK samples and the Visual Studio template DX project contain a version of these files. These common files demonstrate important best practices for DX UWP apps, and you are encouraged to use them in your own projects.
Variants of the following files are found in every UWP app written in C++:
- Package.appxmanifest
- pch.cpp/.h
- DWriteColorTextRenderer.vcxproj
- DWriteColorTextRenderer.vcxproj.filters
- DWriteColorTextRenderer.sln
Client: Windows 10
Server: Windows Server 2016 Technical Preview
Phone: Windows 10
- If you download the samples ZIP, be sure to unzip the entire archive, not just the folder with the sample you want to build.
- Start Microsoft Visual Studio and select File > Open > Project/Solution.
- Starting in the folder where you unzipped the samples, go to the Samples subfolder, then the subfolder for this specific sample, then the subfolder for your preferred language (C++, C#, or JavaScript). Double-click the Visual Studio Solution (.sln) file.
- Press Ctrl+Shift+B, or select Build > Build Solution.
The next steps depend on whether you just want to deploy the sample or you want to both deploy and run it.
- Select Build > Deploy Solution.
- To debug the sample and then run it, press F5 or select Debug > Start Debugging. To run the sample without debugging, press Ctrl+F5 or selectDebug > Start Without Debugging.