You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
On the server, when a player connects, the events server__playerJoined and playerJoined are emitted, but on the client, neither are emitted. I was expecting that playerJoined would be emitted on both.
I do receive a playerJoined event on the client socket (which makes sense, since ServerEngine sends that separately).
The text was updated successfully, but these errors were encountered:
On the server, when a player connects, the events
server__playerJoined
andplayerJoined
are emitted, but on the client, neither are emitted. I was expecting thatplayerJoined
would be emitted on both.I do receive a
playerJoined
event on the client socket (which makes sense, since ServerEngine sends that separately).The text was updated successfully, but these errors were encountered: