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index.js
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var Render = module.exports = require('./component')
var SORTER = '_kindredRendererSorter_' + Math.random().toString(36).slice(2)
var SORTFN = '_kindredRendererSortFn_' + Math.random().toString(36).slice(2)
Render.draw = function (gl, scene, camera) {
var drawProps = scene.getFrameProps(camera, gl.canvas.width, gl.canvas.height)
var background = scene.data.background
if (background) {
gl.clearColor(background[0], background[1], background[2], background[3])
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
}
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height)
var currSort = scene.data.drawSort || defaultSort
var lastSort = scene[SORTFN]
if (!scene[SORTER] || currSort !== lastSort) {
scene[SORTER] = scene.list(currSort)
scene[SORTFN] = currSort
}
var nodes = scene[SORTER]()
drawProps.gl = gl
treePreDraw(nodes, drawProps)
treeDraw(nodes, drawProps)
treePostDraw(nodes, drawProps)
drawProps.gl = null
}
var treePostDraw = treeCall('postDraw')
var treePreDraw = treeCall('preDraw')
var treeDraw = treeCall('draw')
function treeCall (name) {
return function triggerDrawEvents (nodes, props) {
for (var i = 0; i < nodes.length; i++) {
var components = nodes[i]._componentList
for (var j = 0; j < components.length; j++) {
components[j][name](props)
}
}
}
}
function defaultSort (a, b) {
var aRender = a.component(Render)
var bRender = b.component(Render)
if (!aRender) return -1
if (!bRender) return +1
if (aRender.zIndex !== bRender.zIndex) {
return aRender.zIndex - bRender.zIndex
}
var aShad = aRender.shader.id
var bShad = aRender.shader.id
if (aShad !== bShad) return aShad - bShad
var aGeom = aRender.geometry.id
var bGeom = bRender.geometry.id
if (aGeom !== bGeom) return aGeom - bGeom
return 0
}