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Hello again,
this time, i am trying to build for WebGL (in unity) using sherpa-onnx TTS,
so i am looking for a the corresponding wasm plugin, and jslib files,
also i want to ask if it's possible to provide alternative methods when providing the model path, that take the model file instead of its path (both for c-api .so and and for webgl .wasm and jslibs, thank you!
The text was updated successfully, but these errors were encountered:
thank you, i found the wasm, but what about the second part of my question, is it possible to provide alternative functions that take the raw models file, instead of their path? ( .wasm, .so and .dll files)
Hello again,
this time, i am trying to build for WebGL (in unity) using sherpa-onnx TTS,
so i am looking for a the corresponding wasm plugin, and jslib files,
also i want to ask if it's possible to provide alternative methods when providing the model path, that take the model file instead of its path (both for c-api .so and and for webgl .wasm and jslibs, thank you!
The text was updated successfully, but these errors were encountered: