-
Notifications
You must be signed in to change notification settings - Fork 9
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
unique death normalization improvements #43
Comments
My IP address changed, so that second URL should now be http://jonadab.jumpingcrab.com:8018/nethack-stuff/junethack-unique-deaths-comments-2014-jonadab.html |
FYI #48 pull request implements some of the widely-agreed-upon death normalisations. |
Minions of deities can be polymorphed, this is not taken into account since the list is hardcoded. I suggest hardcoding deity names instead, which would also catch aligned/high priests. |
Some death messages seem to lack a right paren, perhaps it should be made optional in the relevant regex?
|
Are things like "moderately wounded" ("killed by a moderately wounded goblin"), "seriously wounded", and "uninjured" supposed to be removed for unique deaths? |
Vanilla has removed the wounded state from the death message for the time being and I think every variant that had it before has upgraded already. |
I was quoting from the current Junethack "unique deaths" listing, so there's at least one version still putting it in. (There aren't very many so far, but it's only June 2nd...)
Agreed. |
There are also a few cases in the current listing where the trimming seems to have gone a bit too far:
Additional ones include demon, hobgoblin, rock mole... here's part of the listing from OrderOfTheCockatrice (highest unique deaths by the current definition):
|
No, those are from 1.3d games: https://junethack.net/server/hdf_13d This old version of NetHack didn't specify how the monster killed you. |
OK; changing such to "killed by [a|an] " would be nice in the long run. (Any idea what version still has wounded state?) EDIT: Changed my mind re reformatting 1.3d death methods; I suggest keeping them this way to act as an incentive to play that version... |
Without checking the code, I'm pretty sure that the wounded descriptions were a 3.7 thing. But that also means I still have to fix that. |
I can work on it. EDIT: See #72. |
object materials are also showing up in deaths. harder but not impossible to grind |
Should |
"poisoned by" -> "killed by":
EDIT: This will also be helpful for other fixes - note "poisoned by a bone orcish arrow". |
Look at the proposed unique death normalization from these two posts:
http://mathematicalcoffee.blogspot.com.au/2014/07/junethack-2014-is-over.html http://74.135.83.0:8018/nethack-stuff/junethack-unique-deaths-comments-2014-jonadab.html
The text was updated successfully, but these errors were encountered: