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highgui.go
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highgui.go
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package gocv
/*
#include <stdlib.h>
#include "highgui_gocv.h"
void go_onmouse_dispatcher(int event, int x, int y, int flags, void *userdata);
*/
import "C"
import (
"image"
"runtime"
"unsafe"
)
type MouseHandlerFunc func(event int, x int, y int, flags int, userdata interface{})
type mouseHandlerInfo struct {
c_name_ptr *C.char
fn MouseHandlerFunc
userdata interface{}
}
var (
onMouseHandlers = map[string]mouseHandlerInfo{}
)
// Window is a wrapper around OpenCV's "HighGUI" named windows.
// While OpenCV was designed for use in full-scale applications and can be used
// within functionally rich UI frameworks (such as Qt*, WinForms*, or Cocoa*)
// or without any UI at all, sometimes there it is required to try functionality
// quickly and visualize the results. This is what the HighGUI module has been designed for.
//
// For further details, please see:
// http://docs.opencv.org/master/d7/dfc/group__highgui.html
type Window struct {
name string
open bool
}
// NewWindow creates a new named OpenCV window
//
// For further details, please see:
// http://docs.opencv.org/master/d7/dfc/group__highgui.html#ga5afdf8410934fd099df85c75b2e0888b
func NewWindow(name string) *Window {
runtime.LockOSThread()
cName := C.CString(name)
defer C.free(unsafe.Pointer(cName))
C.Window_New(cName, 0)
return &Window{name: name, open: true}
}
// Close closes and deletes a named OpenCV Window.
//
// For further details, please see:
// http://docs.opencv.org/master/d7/dfc/group__highgui.html#ga851ccdd6961022d1d5b4c4f255dbab34
func (w *Window) Close() error {
cName := C.CString(w.name)
defer C.free(unsafe.Pointer(cName))
mcbInfo, exists := onMouseHandlers[w.name]
if exists {
mcbInfo.fn = nil
mcbInfo.userdata = nil
C.free(unsafe.Pointer(mcbInfo.c_name_ptr))
delete(onMouseHandlers, w.name)
}
C.Window_Close(cName)
w.open = false
runtime.UnlockOSThread()
return nil
}
// IsOpen checks to see if the Window seems to be open.
func (w *Window) IsOpen() bool {
return w.open
}
// WindowFlag value for SetWindowProperty / GetWindowProperty.
type WindowFlag float32
const (
// WindowNormal indicates a normal window.
WindowNormal WindowFlag = 0x00000000
// WindowAutosize indicates a window sized based on the contents.
WindowAutosize WindowFlag = 0x00000001
// WindowFullscreen indicates a full-screen window.
WindowFullscreen WindowFlag = 1
// WindowFreeRatio indicates allow the user to resize without maintaining aspect ratio.
WindowFreeRatio WindowFlag = 0x00000100
// WindowKeepRatio indicates always maintain an aspect ratio that matches the contents.
WindowKeepRatio WindowFlag = 0x00000000
)
// WindowPropertyFlag flags for SetWindowProperty / GetWindowProperty.
type WindowPropertyFlag int
const (
// WindowPropertyFullscreen fullscreen property
// (can be WINDOW_NORMAL or WINDOW_FULLSCREEN).
WindowPropertyFullscreen WindowPropertyFlag = 0
// WindowPropertyAutosize is autosize property
// (can be WINDOW_NORMAL or WINDOW_AUTOSIZE).
WindowPropertyAutosize WindowPropertyFlag = 1
// WindowPropertyAspectRatio window's aspect ration
// (can be set to WINDOW_FREERATIO or WINDOW_KEEPRATIO).
WindowPropertyAspectRatio WindowPropertyFlag = 2
// WindowPropertyOpenGL opengl support.
WindowPropertyOpenGL WindowPropertyFlag = 3
// WindowPropertyVisible or not.
WindowPropertyVisible WindowPropertyFlag = 4
)
// GetWindowProperty returns properties of a window.
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#gaaf9504b8f9cf19024d9d44a14e461656
func (w *Window) GetWindowProperty(flag WindowPropertyFlag) float64 {
cName := C.CString(w.name)
defer C.free(unsafe.Pointer(cName))
return float64(C.Window_GetProperty(cName, C.int(flag)))
}
// SetWindowProperty changes parameters of a window dynamically.
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga66e4a6db4d4e06148bcdfe0d70a5df27
func (w *Window) SetWindowProperty(flag WindowPropertyFlag, value WindowFlag) {
cName := C.CString(w.name)
defer C.free(unsafe.Pointer(cName))
C.Window_SetProperty(cName, C.int(flag), C.double(value))
}
// SetWindowTitle updates window title.
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga56f8849295fd10d0c319724ddb773d96
func (w *Window) SetWindowTitle(title string) {
cName := C.CString(w.name)
defer C.free(unsafe.Pointer(cName))
cTitle := C.CString(title)
defer C.free(unsafe.Pointer(cTitle))
C.Window_SetTitle(cName, cTitle)
}
// IMShow displays an image Mat in the specified window.
// This function should be followed by the WaitKey function which displays
// the image for specified milliseconds. Otherwise, it won't display the image.
//
// For further details, please see:
// http://docs.opencv.org/master/d7/dfc/group__highgui.html#ga453d42fe4cb60e5723281a89973ee563
func (w *Window) IMShow(img Mat) {
cName := C.CString(w.name)
defer C.free(unsafe.Pointer(cName))
C.Window_IMShow(cName, img.p)
}
// WaitKey waits for a pressed key.
// This function is the only method in OpenCV's HighGUI that can fetch
// and handle events, so it needs to be called periodically
// for normal event processing
//
// For further details, please see:
// http://docs.opencv.org/master/d7/dfc/group__highgui.html#ga5628525ad33f52eab17feebcfba38bd7
func (w *Window) WaitKey(delay int) int {
return int(C.Window_WaitKey(C.int(delay)))
}
// WaitKeyEx Similar to waitKey, but returns full key code.
// Note
// Key code is implementation specific and depends on used backend: QT/GTK/Win32/etc
//
// For further details, please see:
// https://docs.opencv.org/4.x/d7/dfc/group__highgui.html#gafa15c0501e0ddd90918f17aa071d3dd0
func (w *Window) WaitKeyEx(delay int) int {
return int(C.Window_WaitKey(C.int(delay)))
}
// PollKey polls for a pressed key.
// The function pollKey polls for a key event without waiting.
// It returns the code of the pressed key or -1 if no key was pressed since
// the last invocation. To wait until a key was pressed, use waitKey.
//
// The functions waitKey and pollKey are the only methods in HighGUI that can
// fetch and handle GUI events, so one of them needs to be called periodically
// for normal event processing unless HighGUI is used within an environment that
// takes care of event processing.
// The function only works if there is at least one HighGUI window created and
// the window is active. If there are several HighGUI windows, any of them can
// be active.
//
// For further details, please see:
// https://docs.opencv.org/4.x/d7/dfc/group__highgui.html#ga6d20fbd3100ec3badc1eaa653aff99d7
func (w *Window) PollKey() int {
return int(C.Window_PollKey())
}
// MoveWindow moves window to the specified position.
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga8d86b207f7211250dbe6e28f76307ffb
func (w *Window) MoveWindow(x, y int) {
cName := C.CString(w.name)
defer C.free(unsafe.Pointer(cName))
C.Window_Move(cName, C.int(x), C.int(y))
}
// ResizeWindow resizes window to the specified size.
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga9e80e080f7ef33f897e415358aee7f7e
func (w *Window) ResizeWindow(width, height int) {
cName := C.CString(w.name)
defer C.free(unsafe.Pointer(cName))
C.Window_Resize(cName, C.int(width), C.int(height))
}
// SelectROI selects a Region Of Interest (ROI) on the given image.
// It creates a window and allows user to select a ROI using mouse.
//
// Controls:
// use space or enter to finish selection,
// use key c to cancel selection (function will return a zero Rect).
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga8daf4730d3adf7035b6de9be4c469af5
func (w *Window) SelectROI(img Mat) image.Rectangle {
cName := C.CString(w.name)
defer C.free(unsafe.Pointer(cName))
r := C.Window_SelectROI(cName, img.p)
rect := image.Rect(int(r.x), int(r.y), int(r.x+r.width), int(r.y+r.height))
return rect
}
// SelectROIs selects multiple Regions Of Interest (ROI) on the given image.
// It creates a window and allows user to select ROIs using mouse.
//
// Controls:
// use space or enter to finish current selection and start a new one
// use esc to terminate multiple ROI selection process
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga0f11fad74a6432b8055fb21621a0f893
func (w *Window) SelectROIs(img Mat) []image.Rectangle {
cName := C.CString(w.name)
defer C.free(unsafe.Pointer(cName))
ret := C.Window_SelectROIs(cName, img.p)
defer C.Rects_Close(ret)
return toRectangles(ret)
}
// Deprecated: use Window.SelectROI instead
func SelectROI(name string, img Mat) image.Rectangle {
cName := C.CString(name)
defer C.free(unsafe.Pointer(cName))
r := C.Window_SelectROI(cName, img.p)
rect := image.Rect(int(r.x), int(r.y), int(r.x+r.width), int(r.y+r.height))
return rect
}
// Deprecated: use Window.SelectROIs instead
func SelectROIs(name string, img Mat) []image.Rectangle {
cName := C.CString(name)
defer C.free(unsafe.Pointer(cName))
ret := C.Window_SelectROIs(cName, img.p)
defer C.Rects_Close(ret)
return toRectangles(ret)
}
// WaitKey that is not attached to a specific Window.
// Only use when no Window exists in your application, e.g. command line app.
func WaitKey(delay int) int {
return int(C.Window_WaitKey(C.int(delay)))
}
// Trackbar is a wrapper around OpenCV's "HighGUI" window Trackbars.
type Trackbar struct {
name string
parent *Window
}
// CreateTrackbar creates a trackbar and attaches it to the specified window.
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#gaf78d2155d30b728fc413803745b67a9b
func (w *Window) CreateTrackbar(name string, max int) *Trackbar {
cName := C.CString(w.name)
defer C.free(unsafe.Pointer(cName))
tName := C.CString(name)
defer C.free(unsafe.Pointer(tName))
C.Trackbar_Create(cName, tName, C.int(max))
return &Trackbar{name: name, parent: w}
}
// CreateTrackbarWithValue works like CreateTrackbar but also assigns a
// variable value to be a position synchronized with the trackbar.
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#gaf78d2155d30b728fc413803745b67a9b
func (w *Window) CreateTrackbarWithValue(name string, value *int, max int) *Trackbar {
cName := C.CString(w.name)
defer C.free(unsafe.Pointer(cName))
tName := C.CString(name)
defer C.free(unsafe.Pointer(tName))
C.Trackbar_CreateWithValue(cName, tName, (*C.int)(unsafe.Pointer(value)), C.int(max))
return &Trackbar{name: name, parent: w}
}
// GetPos returns the trackbar position.
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga122632e9e91b9ec06943472c55d9cda8
func (t *Trackbar) GetPos() int {
cName := C.CString(t.parent.name)
defer C.free(unsafe.Pointer(cName))
tName := C.CString(t.name)
defer C.free(unsafe.Pointer(tName))
return int(C.Trackbar_GetPos(cName, tName))
}
// SetPos sets the trackbar position.
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga67d73c4c9430f13481fd58410d01bd8d
func (t *Trackbar) SetPos(pos int) {
cName := C.CString(t.parent.name)
defer C.free(unsafe.Pointer(cName))
tName := C.CString(t.name)
defer C.free(unsafe.Pointer(tName))
C.Trackbar_SetPos(cName, tName, C.int(pos))
}
// SetMin sets the trackbar minimum position.
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#gabe26ffe8d2b60cc678895595a581b7aa
func (t *Trackbar) SetMin(pos int) {
cName := C.CString(t.parent.name)
defer C.free(unsafe.Pointer(cName))
tName := C.CString(t.name)
defer C.free(unsafe.Pointer(tName))
C.Trackbar_SetMin(cName, tName, C.int(pos))
}
// SetMax sets the trackbar maximum position.
//
// For further details, please see:
// https://docs.opencv.org/master/d7/dfc/group__highgui.html#ga7e5437ccba37f1154b65210902fc4480
func (t *Trackbar) SetMax(pos int) {
cName := C.CString(t.parent.name)
defer C.free(unsafe.Pointer(cName))
tName := C.CString(t.name)
defer C.free(unsafe.Pointer(tName))
C.Trackbar_SetMax(cName, tName, C.int(pos))
}
//export go_onmouse_dispatcher
func go_onmouse_dispatcher(event C.int, x C.int, y C.int, flags C.int, userdata unsafe.Pointer) {
c_winname := (*C.char)(unsafe.Pointer(userdata))
winName := C.GoString(c_winname)
info, exists := onMouseHandlers[winName]
if !exists {
return
}
info.fn(int(event), int(x), int(y), int(flags), info.userdata)
}
func (w *Window) SetMouseHandler(onMOuse MouseHandlerFunc, userdata interface{}) {
c_winname := C.CString(w.name)
onMouseHandlers[w.name] = mouseHandlerInfo{
c_name_ptr: c_winname,
fn: onMOuse,
userdata: userdata,
}
C.Window_SetMouseCallback(c_winname, C.mouse_callback(C.go_onmouse_dispatcher))
}