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Lipsync stuck on last phoneme/blendshape when audio source's audio clip assigned to none #71

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niiteshk0 opened this issue May 30, 2024 · 0 comments

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@niiteshk0
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I have added a logic on a button to assign the audio source's audio clip present on the gameobject which has the ulipsync script to none/null, as a way to make the ulipsync 3d avatar stop speaking mid sentence, But there is a bug occuring such that when I execute my logic then the 3d avatar's mouth is left with the last used phoneme/blendshape extended as it was, which gives it a wierd look.

This problem is not occuring in editor but only in webgl builds.

Any help is appreciated.
Thanks!

Screenshot 2024-05-30 175035

Screenshot 2024-05-30 174520

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