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After creating each shape key corresponding to A I U E O in the phoneme section of uLipSync BlendShape in blender and importing them into unity, those shape keys do not appear as options in the list. I am having trouble specifying the blendshape for each phoneme.
I created texture using facebuilder for blender before exporting to unity.
The text was updated successfully, but these errors were encountered:
After creating each shape key corresponding to A I U E O in the phoneme section of uLipSync BlendShape in blender and importing them into unity, those shape keys do not appear as options in the list. I am having trouble specifying the blendshape for each phoneme.
I created texture using facebuilder for blender before exporting to unity.
The text was updated successfully, but these errors were encountered: