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hello, I'm trying to load or instantiate vrm character at runtime and lip-sync it according to the audio at runtime.
if I use a character already in the scene, it's working without any issue as I already assigned the blend shape to the corresponding Phoneme.
but it seems lip-sync is not working when I instantiate or load a new character.
I found it is because the new character's facial blend shape is not assigned to Phoneme and blend shape in U lip sync blend shape.
How can I assign the blend shape to Phoneme automatically?
Since I use vroid characters, they all have same blend shape such as Fcl_MTH_A,Fcl_MTH_I,Fcl_MTH_U.
The text was updated successfully, but these errors were encountered:
uLipSync supports runtime setup, and you can learn how to assign the blend shape to Phoneme automatically in Sample 10-2 (This is for VRM 1.0 Expression). For more details, please refer to my blog post:
hello, I'm trying to load or instantiate vrm character at runtime and lip-sync it according to the audio at runtime.
if I use a character already in the scene, it's working without any issue as I already assigned the blend shape to the corresponding Phoneme.
but it seems lip-sync is not working when I instantiate or load a new character.
I found it is because the new character's facial blend shape is not assigned to Phoneme and blend shape in U lip sync blend shape.
How can I assign the blend shape to Phoneme automatically?
Since I use vroid characters, they all have same blend shape such as
Fcl_MTH_A,Fcl_MTH_I,Fcl_MTH_U
.The text was updated successfully, but these errors were encountered: