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hello, I'm currently using uLipSync with uLipSyncWebGL.
I put lip-sync in a object called Characters and place vrm avatar inside it. it works fine.
however, when I change the scene, I got a log SendMessage: object Characters not found! in the javascript console every frame.
I guess this is because there is no object called Characters in other scenes.
but I'm not sure why I'm having this log. I thought the scene would be destroyed when moving to other scenes using SceneManager.LoadScene.
I tried to disable the script using <uLipSync.uLipSyncBlendShape>.enable = false and <uLipSync.uLipSync>.enable = false before changing the scene, but then I got an empty log every frame.
it seems the lip-sync is working even after scene change. how can I stop it?
The text was updated successfully, but these errors were encountered:
hello, I'm currently using uLipSync with uLipSyncWebGL.
every frame.
I put lip-sync in a object called
Characters
and place vrm avatar inside it. it works fine.however, when I change the scene, I got a log
SendMessage: object Characters not found!
in the javascript console every frame.I guess this is because there is no object called Characters in other scenes.
but I'm not sure why I'm having this log. I thought the scene would be destroyed when moving to other scenes using SceneManager.LoadScene.
I tried to disable the script using
<uLipSync.uLipSyncBlendShape>.enable = false
and<uLipSync.uLipSync>.enable = false
before changing the scene, but then I got an empty logit seems the lip-sync is working even after scene change. how can I stop it?
The text was updated successfully, but these errors were encountered: