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drawing MFCC's Error: InvalidOperationException: The UNKNOWN_OBJECT_TYPE CreateMfccTextureJob has been deallocated. All containers must be valid when scheduling a job
#42
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Genji-MS opened this issue
Jun 3, 2023
· 0 comments
Unity v 2020.3.22f1, After setup and adding uLipSync to an object with audioSource and adding a Profile it will endlessly spam the following errors. It appears to be an issue in drawing the MFCCs as it only occurs when trying to view that component in the editor.
InvalidOperationException: The UNKNOWN_OBJECT_TYPE CreateMfccTextureJob.texColors has been deallocated. All containers must be valid when scheduling a job.
Unity.Jobs.LowLevel.Unsafe.JobsUtility.Schedule (Unity.Jobs.LowLevel.Unsafe.JobsUtility+JobScheduleParameters& parameters) (at <07c89f7520694139991332d3cf930d48>:0)
Unity.Jobs.IJobExtensions.Schedule[T] (T jobData, Unity.Jobs.JobHandle dependsOn) (at <07c89f7520694139991332d3cf930d48>:0)
uLipSync.TextureCreator.CreateMfccTexture (UnityEngine.Texture2D tex, uLipSync.MfccData mfcc, System.Single min, System.Single max) (at Library/PackageCache/com.hecomi.ulipsync@383958db11/Runtime/Core/TextureCreator.cs:199)
uLipSync.ProfileEditor.DrawMFCC (UnityEngine.Rect position, System.Int32 index, System.Boolean showCalibration) (at Library/PackageCache/com.hecomi.ulipsync@383958db11/Editor/ProfileEditor.cs:183)
&
A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to get more details.
As a temporary fix; Commenting out lines 181-200 in TextureCreator.cs will create a grey texture, and the scene will run just fine without any further issue.
The text was updated successfully, but these errors were encountered:
Unity v 2020.3.22f1, After setup and adding uLipSync to an object with audioSource and adding a Profile it will endlessly spam the following errors. It appears to be an issue in drawing the MFCCs as it only occurs when trying to view that component in the editor.
InvalidOperationException: The UNKNOWN_OBJECT_TYPE CreateMfccTextureJob.texColors has been deallocated. All containers must be valid when scheduling a job.
Unity.Jobs.LowLevel.Unsafe.JobsUtility.Schedule (Unity.Jobs.LowLevel.Unsafe.JobsUtility+JobScheduleParameters& parameters) (at <07c89f7520694139991332d3cf930d48>:0)
Unity.Jobs.IJobExtensions.Schedule[T] (T jobData, Unity.Jobs.JobHandle dependsOn) (at <07c89f7520694139991332d3cf930d48>:0)
uLipSync.TextureCreator.CreateMfccTexture (UnityEngine.Texture2D tex, uLipSync.MfccData mfcc, System.Single min, System.Single max) (at Library/PackageCache/com.hecomi.ulipsync@383958db11/Runtime/Core/TextureCreator.cs:199)
uLipSync.ProfileEditor.DrawMFCC (UnityEngine.Rect position, System.Int32 index, System.Boolean showCalibration) (at Library/PackageCache/com.hecomi.ulipsync@383958db11/Editor/ProfileEditor.cs:183)
&
A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to get more details.
Searching for a fix I only found a resource to enable full stack traces
As a temporary fix; Commenting out lines 181-200 in TextureCreator.cs will create a grey texture, and the scene will run just fine without any further issue.
The text was updated successfully, but these errors were encountered: