diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..412eeda
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,22 @@
+# Auto detect text files and perform LF normalization
+* text=auto
+
+# Custom for Visual Studio
+*.cs diff=csharp
+*.sln merge=union
+*.csproj merge=union
+*.vbproj merge=union
+*.fsproj merge=union
+*.dbproj merge=union
+
+# Standard to msysgit
+*.doc diff=astextplain
+*.DOC diff=astextplain
+*.docx diff=astextplain
+*.DOCX diff=astextplain
+*.dot diff=astextplain
+*.DOT diff=astextplain
+*.pdf diff=astextplain
+*.PDF diff=astextplain
+*.rtf diff=astextplain
+*.RTF diff=astextplain
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..b9d6bd9
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,215 @@
+#################
+## Eclipse
+#################
+
+*.pydevproject
+.project
+.metadata
+bin/
+tmp/
+*.tmp
+*.bak
+*.swp
+*~.nib
+local.properties
+.classpath
+.settings/
+.loadpath
+
+# External tool builders
+.externalToolBuilders/
+
+# Locally stored "Eclipse launch configurations"
+*.launch
+
+# CDT-specific
+.cproject
+
+# PDT-specific
+.buildpath
+
+
+#################
+## Visual Studio
+#################
+
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.sln.docstates
+
+# Build results
+
+[Dd]ebug/
+[Rr]elease/
+x64/
+build/
+[Bb]in/
+[Oo]bj/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+*_i.c
+*_p.c
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.log
+*.scc
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opensdf
+*.sdf
+*.cachefile
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# NCrunch
+*.ncrunch*
+.*crunch*.local.xml
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.Publish.xml
+*.pubxml
+
+# NuGet Packages Directory
+## TODO: If you have NuGet Package Restore enabled, uncomment the next line
+#packages/
+
+# Windows Azure Build Output
+csx
+*.build.csdef
+
+# Windows Store app package directory
+AppPackages/
+
+# Others
+sql/
+*.Cache
+ClientBin/
+[Ss]tyle[Cc]op.*
+~$*
+*~
+*.dbmdl
+*.[Pp]ublish.xml
+*.pfx
+*.publishsettings
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file to a newer
+# Visual Studio version. Backup files are not needed, because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+App_Data/*.mdf
+App_Data/*.ldf
+
+#############
+## Windows detritus
+#############
+
+# Windows image file caches
+Thumbs.db
+ehthumbs.db
+
+# Folder config file
+Desktop.ini
+
+# Recycle Bin used on file shares
+$RECYCLE.BIN/
+
+# Mac crap
+.DS_Store
+
+
+#############
+## Python
+#############
+
+*.py[co]
+
+# Packages
+*.egg
+*.egg-info
+dist/
+build/
+eggs/
+parts/
+var/
+sdist/
+develop-eggs/
+.installed.cfg
+
+# Installer logs
+pip-log.txt
+
+# Unit test / coverage reports
+.coverage
+.tox
+
+#Translations
+*.mo
+
+#Mr Developer
+.mr.developer.cfg
diff --git a/LICENSE.txt b/LICENSE.txt
new file mode 100644
index 0000000..94a9ed0
--- /dev/null
+++ b/LICENSE.txt
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so. This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable. Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy. Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License. If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
+form of a work.
+
+ A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+ The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form. A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+ The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities. However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work. For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+ The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+ The Corresponding Source for a work in source code form is that
+same work.
+
+ 2. Basic Permissions.
+
+ All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met. This License explicitly affirms your unlimited
+permission to run the unmodified Program. The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work. This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+ You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force. You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright. Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+ Conveying under any other circumstances is permitted solely under
+the conditions stated below. Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+ 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+ No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+ When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+ 4. Conveying Verbatim Copies.
+
+ You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+ You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+ 5. Conveying Modified Source Versions.
+
+ You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified
+ it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is
+ released under this License and any conditions added under section
+ 7. This requirement modifies the requirement in section 4 to
+ "keep intact all notices".
+
+ c) You must license the entire work, as a whole, under this
+ License to anyone who comes into possession of a copy. This
+ License will therefore apply, along with any applicable section 7
+ additional terms, to the whole of the work, and all its parts,
+ regardless of how they are packaged. This License gives no
+ permission to license the work in any other way, but it does not
+ invalidate such permission if you have separately received it.
+
+ d) If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your
+ work need not make them do so.
+
+ A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit. Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+ 6. Conveying Non-Source Forms.
+
+ You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by the
+ Corresponding Source fixed on a durable physical medium
+ customarily used for software interchange.
+
+ b) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by a
+ written offer, valid for at least three years and valid for as
+ long as you offer spare parts or customer support for that product
+ model, to give anyone who possesses the object code either (1) a
+ copy of the Corresponding Source for all the software in the
+ product that is covered by this License, on a durable physical
+ medium customarily used for software interchange, for a price no
+ more than your reasonable cost of physically performing this
+ conveying of source, or (2) access to copy the
+ Corresponding Source from a network server at no charge.
+
+ c) Convey individual copies of the object code with a copy of the
+ written offer to provide the Corresponding Source. This
+ alternative is allowed only occasionally and noncommercially, and
+ only if you received the object code with such an offer, in accord
+ with subsection 6b.
+
+ d) Convey the object code by offering access from a designated
+ place (gratis or for a charge), and offer equivalent access to the
+ Corresponding Source in the same way through the same place at no
+ further charge. You need not require recipients to copy the
+ Corresponding Source along with the object code. If the place to
+ copy the object code is a network server, the Corresponding Source
+ may be on a different server (operated by you or a third party)
+ that supports equivalent copying facilities, provided you maintain
+ clear directions next to the object code saying where to find the
+ Corresponding Source. Regardless of what server hosts the
+ Corresponding Source, you remain obligated to ensure that it is
+ available for as long as needed to satisfy these requirements.
+
+ e) Convey the object code using peer-to-peer transmission, provided
+ you inform other peers where the object code and Corresponding
+ Source of the work are being offered to the general public at no
+ charge under subsection 6d.
+
+ A separable portion of the object code, whose source code is excluded
+from the Corresponding Source as a System Library, need not be
+included in conveying the object code work.
+
+ A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
+or household purposes, or (2) anything designed or sold for incorporation
+into a dwelling. In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage. For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product. A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+ "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source. The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+ If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information. But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+ The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed. Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+ Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+ 7. Additional Terms.
+
+ "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law. If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+ When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it. (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.) You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+ Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+ a) Disclaiming warranty or limiting liability differently from the
+ terms of sections 15 and 16 of this License; or
+
+ b) Requiring preservation of specified reasonable legal notices or
+ author attributions in that material or in the Appropriate Legal
+ Notices displayed by works containing it; or
+
+ c) Prohibiting misrepresentation of the origin of that material, or
+ requiring that modified versions of such material be marked in
+ reasonable ways as different from the original version; or
+
+ d) Limiting the use for publicity purposes of names of licensors or
+ authors of the material; or
+
+ e) Declining to grant rights under trademark law for use of some
+ trade names, trademarks, or service marks; or
+
+ f) Requiring indemnification of licensors and authors of that
+ material by anyone who conveys the material (or modified versions of
+ it) with contractual assumptions of liability to the recipient, for
+ any liability that these contractual assumptions directly impose on
+ those licensors and authors.
+
+ All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10. If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term. If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+ If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+ Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+ 8. Termination.
+
+ You may not propagate or modify a covered work except as expressly
+provided under this License. Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+ However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/SimSharp.Samples/App.config b/SimSharp.Samples/App.config
new file mode 100644
index 0000000..74ade9d
--- /dev/null
+++ b/SimSharp.Samples/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
diff --git a/SimSharp.Samples/MachineShopSimulation.cs b/SimSharp.Samples/MachineShopSimulation.cs
new file mode 100644
index 0000000..561348b
--- /dev/null
+++ b/SimSharp.Samples/MachineShopSimulation.cs
@@ -0,0 +1,178 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace SimSharp.Samples {
+ public class MachineShopSimulation {
+ /*
+Machine shop example
+
+Covers:
+
+- Interrupts
+- Resources: PreemptiveResource
+
+Scenario:
+ A workshop has *n* identical machines. A stream of jobs (enough to
+ keep the machines busy) arrives. Each machine breaks down
+ periodically. Repairs are carried out by one repairman. The repairman
+ has other, less important tasks to perform, too. Broken machines
+ preempt theses tasks. The repairman continues them when he is done
+ with the machine repair. The workshop works continuously.
+*/
+
+ private const int RANDOM_SEED = 42;
+ private const double PT_MEAN = 10.0; // Avg. processing time in minutes
+ private const double PT_SIGMA = 2.0; // Sigma of processing time
+ private const double MTTF = 300.0; // Mean time to failure in minutes
+ private const double BREAK_MEAN = 1 / MTTF; // Param. for expovariate distribution
+ private const double REPAIR_TIME = 30.0; // Time it takes to repair a machine in minutes
+ private const double JOB_DURATION = 30.0; // Duration of other jobs in minutes
+ private const int NUM_MACHINES = 10; // Number of machines in the machine shop
+ private static readonly TimeSpan SIM_TIME = TimeSpan.FromDays(28); // Simulation time in minutes
+
+ private static readonly Random random = new Random(RANDOM_SEED);
+
+ public static double time_per_part() {
+ // Return actual processing time for a concrete part.
+ return RandomDist.Normal(random, PT_MEAN, PT_SIGMA);
+ }
+
+ public static double time_to_failure() {
+ // Return time until next failure for a machine.
+ return RandomDist.Exponential(random, BREAK_MEAN);
+ }
+
+ public class Machine : ActiveObject {
+ /*
+ A machine produces parts and my get broken every now and then.
+ If it breaks, it requests a *repairman* and continues the production
+ after the it is repaired.
+
+ A machine has a *name* and a numberof *parts_made* thus far.
+ */
+
+ public string name;
+ public int parts_made;
+ public bool broken;
+ public Process process;
+
+ public Machine(Environment env, string name, Resource repairman)
+ : base(env) {
+ this.name = name;
+ this.parts_made = 0;
+ this.broken = false;
+
+ // Start "working" and "break_machine" processes for this machine.
+ this.process = env.Process(working(repairman));
+ env.Process(break_machine());
+ }
+
+ private IEnumerable working(Resource repairman) {
+ /*
+ Produce parts as long as the simulation runs.
+
+ While making a part, the machine may break multiple times.
+ Request a repairman when this happens.
+ */
+ while (true) {
+ // Start making a new part
+ var doneIn = TimeSpan.FromMinutes(time_per_part());
+ while (doneIn > TimeSpan.Zero) {
+ // Working on the part
+ var start = Environment.Now;
+ yield return Environment.Timeout(doneIn);
+ if (Environment.ActiveProcess.HandleFault()) {
+ broken = true;
+ doneIn -= Environment.Now - start;
+ // How much time left?
+ // Request a repairman. This will preempt its "other_job".
+ using (var req = repairman.Request(priority: 1, preempt: true)) {
+ yield return req;
+ yield return Environment.Timeout(TimeSpan.FromMinutes(REPAIR_TIME));
+ }
+ broken = false;
+ } else {
+ doneIn = TimeSpan.Zero; // Set to 0 to exit while loop.
+ }
+ }
+ // Part is done.
+ parts_made++;
+ }
+ }
+
+ private IEnumerable break_machine() {
+ // Break the machine every now and then.
+ while (true) {
+ yield return Environment.Timeout(TimeSpan.FromMinutes(time_to_failure()));
+ if (!broken) {
+ // Only break the machine if it is currently working.
+ process.Interrupt();
+ }
+ }
+ }
+ }
+
+ private static IEnumerable other_jobs(Environment env, Resource repairman) {
+ // The repairman's other (unimportant) job.
+ while (true) {
+ // Start a new job
+ var done_in = TimeSpan.FromMinutes(JOB_DURATION);
+ while (done_in > TimeSpan.Zero) {
+ // Retry the job until it is done.
+ // It's priority is lower than that of machine repairs.
+ using (var req = repairman.Request(priority: 2)) {
+ yield return req;
+ var start = env.Now;
+ yield return env.Timeout(done_in);
+ if (env.ActiveProcess.HandleFault())
+ done_in -= env.Now - start;
+ else done_in = TimeSpan.Zero;
+ }
+ }
+ }
+ }
+
+ public static void Main(string[] args) {
+ // Setup and start the simulation
+ Console.Out.WriteLine("Machine shop");
+ // Create an environment and start the setup process
+ var start = new DateTime(2014, 2, 1);
+ var env = new Environment(start);
+ var repairman = new PreemptiveResource(env, 1);
+ var machines = Enumerable.Range(0, NUM_MACHINES).Select(x => new Machine(env, "Machine " + x, repairman)).ToArray();
+ env.Process(other_jobs(env, repairman));
+
+ var startPerf = DateTime.UtcNow;
+ // Execute!
+ env.Run(SIM_TIME);
+ var perf = DateTime.UtcNow - startPerf;
+
+ // Analyis/results
+ Console.Out.WriteLine("Machine shop results after {0} days.", (env.Now - start).TotalDays);
+ foreach (var machine in machines)
+ Console.Out.WriteLine("{0} made {1} parts.", machine.name, machine.parts_made);
+ Console.Out.WriteLine();
+ Console.Out.WriteLine("Processed {0} events in {1} seconds ({2} events/s).", env.ProcessedEvents, perf.TotalSeconds, (env.ProcessedEvents / perf.TotalSeconds));
+ Console.In.ReadLine();
+ }
+ }
+}
diff --git a/SimSharp.Samples/Properties/AssemblyInfo.cs b/SimSharp.Samples/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..1a41934
--- /dev/null
+++ b/SimSharp.Samples/Properties/AssemblyInfo.cs
@@ -0,0 +1,53 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("SimSharp.Samples")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("HEAL")]
+[assembly: AssemblyProduct("SimSharp.Samples")]
+[assembly: AssemblyCopyright("Copyright © HEAL 2014")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("04641eff-4cc6-4405-8341-8b043293a8f2")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/SimSharp.Samples/SimSharp.Samples.csproj b/SimSharp.Samples/SimSharp.Samples.csproj
new file mode 100644
index 0000000..28e5769
--- /dev/null
+++ b/SimSharp.Samples/SimSharp.Samples.csproj
@@ -0,0 +1,69 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {160EE4A5-D14D-4147-BE99-536F03A68CCB}
+ Exe
+ Properties
+ SimSharp.Samples
+ SimSharp.Samples
+ v4.0
+ 512
+
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+ SimSharp.Samples.MachineShopSimulation
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {9fe9c740-7859-4d01-ad07-7d4e15a6320b}
+ SimSharp
+
+
+
+
+
\ No newline at end of file
diff --git a/SimSharp.Samples/SteelFactorySimulation.cs b/SimSharp.Samples/SteelFactorySimulation.cs
new file mode 100644
index 0000000..76dcd62
--- /dev/null
+++ b/SimSharp.Samples/SteelFactorySimulation.cs
@@ -0,0 +1,56 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+using System;
+using System.Collections.Generic;
+
+namespace SimSharp.Samples {
+ class SteelFactorySimulation {
+ class MySlab {
+ public TimeSpan CastTime { get; private set; }
+ public MySlab(double castTimeInMinutes) {
+ CastTime = TimeSpan.FromMinutes(castTimeInMinutes);
+ }
+ }
+
+ private static IEnumerable Cast(Environment environment, Resource crane, string name, IEnumerable castQueue) {
+ foreach (var slab in castQueue) {
+ yield return environment.Timeout(slab.CastTime);
+ Console.Out.WriteLine("Caster {0} finished at {1}", name, environment.Now);
+ var token = crane.Request();
+ yield return token;
+ environment.Process(Transport(environment, crane, token, name));
+ }
+ }
+
+ private static IEnumerable Transport(Environment environment, Resource crane, Request token, string caster) {
+ Console.Out.WriteLine("Crane transporting from caster {0} at {1}", caster, environment.Now);
+ yield return environment.Timeout(TimeSpan.FromMinutes(4));
+ crane.Release(token);
+ }
+
+ static void Main(string[] args) {
+ var env = new Environment();
+ var crane = new Resource(env, 1);
+ env.Process(Cast(env, crane, "CC1", new[] { new MySlab(4), new MySlab(4), new MySlab(8), new MySlab(3), new MySlab(2) }));
+ env.Process(Cast(env, crane, "CC2", new[] { new MySlab(2), new MySlab(3), new MySlab(3), new MySlab(4), new MySlab(3) }));
+ env.Run(TimeSpan.FromMinutes(100));
+ Console.ReadLine();
+ }
+ }
+}
diff --git a/SimSharp.Tests/EnvironmentTests.cs b/SimSharp.Tests/EnvironmentTests.cs
new file mode 100644
index 0000000..eefbee6
--- /dev/null
+++ b/SimSharp.Tests/EnvironmentTests.cs
@@ -0,0 +1,99 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using Microsoft.VisualStudio.TestTools.UnitTesting;
+
+namespace SimSharp.Tests {
+ [TestClass]
+ public class EnvironmentTests {
+
+ private static IEnumerable AProcess(Environment env, List log) {
+ while (env.Now < new DateTime(1970, 1, 1, 0, 2, 0)) {
+ log.Add(env.Now.ToString("mm"));
+ yield return env.Timeout(TimeSpan.FromMinutes(1));
+ }
+ }
+
+ [TestMethod]
+ public void test_event_queue_empty() {
+ /*The simulation should stop if there are no more events, that means, no
+ more active process.*/
+ var log = new List();
+ var env = new Environment();
+ env.Process(AProcess(env, log));
+ env.Run(TimeSpan.FromMinutes(10));
+ Assert.IsTrue(log.SequenceEqual(new[] { "00", "01" }));
+ }
+
+ [TestMethod]
+ public void test_run_negative_until() {
+ /*Test passing a negative time to run.*/
+ var env = new Environment();
+ var errorThrown = false;
+ try {
+ env.Run(new DateTime(1969, 12, 30));
+ } catch (InvalidOperationException) {
+ errorThrown = true;
+ }
+ Assert.IsTrue(errorThrown);
+ }
+
+ [TestMethod]
+ public void test_run_resume() {
+ /* Stopped simulation can be resumed. */
+ var env = new Environment();
+ var events = new List() {
+ env.Timeout(TimeSpan.FromMinutes(5)),
+ env.Timeout(TimeSpan.FromMinutes(10)),
+ env.Timeout(TimeSpan.FromMinutes(15))
+ };
+
+ Assert.AreEqual(env.Now, new DateTime(1970, 1, 1));
+ Assert.IsFalse(events.Any(x => x.IsProcessed));
+
+ env.Run(TimeSpan.FromMinutes(10));
+ Assert.AreEqual(env.Now, new DateTime(1970, 1, 1, 0, 10, 0));
+ Assert.IsTrue(events[0].IsProcessed);
+ Assert.IsFalse(events[1].IsProcessed);
+ Assert.IsFalse(events[2].IsProcessed);
+
+ env.Run(TimeSpan.FromMinutes(5));
+ Assert.AreEqual(env.Now, new DateTime(1970, 1, 1, 0, 15, 0));
+ Assert.IsTrue(events[0].IsProcessed);
+ Assert.IsTrue(events[1].IsProcessed);
+ Assert.IsFalse(events[2].IsProcessed);
+
+ env.Run();
+ Assert.AreEqual(env.Now, new DateTime(1970, 1, 1, 0, 15, 0));
+ Assert.IsTrue(events[0].IsProcessed);
+ Assert.IsTrue(events[1].IsProcessed);
+ Assert.IsTrue(events[2].IsProcessed);
+ }
+
+ [TestMethod]
+ public void test_run_until_value() {
+ /* Anything that can be converted to a float is a valid until value. */
+ var env = new Environment();
+ env.Run(new DateTime(1980, 9, 16, 18, 45, 0));
+ Assert.AreEqual(env.Now, new DateTime(1980, 9, 16, 18, 45, 0));
+ }
+ }
+}
diff --git a/SimSharp.Tests/Properties/AssemblyInfo.cs b/SimSharp.Tests/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..9ad833a
--- /dev/null
+++ b/SimSharp.Tests/Properties/AssemblyInfo.cs
@@ -0,0 +1,53 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("SimSharp.Tests")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("FH-Hagenberg")]
+[assembly: AssemblyProduct("SimSharp.Tests")]
+[assembly: AssemblyCopyright("Copyright © FH-Hagenberg 2014")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("27d3a92a-3d2e-41c2-84c3-bc052ed4e5c9")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/SimSharp.Tests/SimSharp.Tests.csproj b/SimSharp.Tests/SimSharp.Tests.csproj
new file mode 100644
index 0000000..f0f687e
--- /dev/null
+++ b/SimSharp.Tests/SimSharp.Tests.csproj
@@ -0,0 +1,90 @@
+
+
+
+ Debug
+ AnyCPU
+ {40F8848F-605E-4CAA-9512-B2812476CC9A}
+ Library
+ Properties
+ SimSharp.Tests
+ SimSharp.Tests
+ v4.0
+ 512
+ {3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ 10.0
+ $(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)
+ $(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages
+ False
+ UnitTest
+
+
+
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {9fe9c740-7859-4d01-ad07-7d4e15a6320b}
+ SimSharp
+
+
+
+
+
+
+ False
+
+
+ False
+
+
+ False
+
+
+ False
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/SimSharp.sln b/SimSharp.sln
new file mode 100644
index 0000000..7ca3956
--- /dev/null
+++ b/SimSharp.sln
@@ -0,0 +1,40 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.30110.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimSharp", "SimSharp\SimSharp.csproj", "{9FE9C740-7859-4D01-AD07-7D4E15A6320B}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{5BC56A42-5229-4380-BF91-3A2EB70332C3}"
+ ProjectSection(SolutionItems) = preProject
+ LICENSE.txt = LICENSE.txt
+ TODO.txt = TODO.txt
+ EndProjectSection
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimSharp.Samples", "SimSharp.Samples\SimSharp.Samples.csproj", "{160EE4A5-D14D-4147-BE99-536F03A68CCB}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimSharp.Tests", "SimSharp.Tests\SimSharp.Tests.csproj", "{40F8848F-605E-4CAA-9512-B2812476CC9A}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {9FE9C740-7859-4D01-AD07-7D4E15A6320B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {9FE9C740-7859-4D01-AD07-7D4E15A6320B}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {9FE9C740-7859-4D01-AD07-7D4E15A6320B}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {9FE9C740-7859-4D01-AD07-7D4E15A6320B}.Release|Any CPU.Build.0 = Release|Any CPU
+ {160EE4A5-D14D-4147-BE99-536F03A68CCB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {160EE4A5-D14D-4147-BE99-536F03A68CCB}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {160EE4A5-D14D-4147-BE99-536F03A68CCB}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {160EE4A5-D14D-4147-BE99-536F03A68CCB}.Release|Any CPU.Build.0 = Release|Any CPU
+ {40F8848F-605E-4CAA-9512-B2812476CC9A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {40F8848F-605E-4CAA-9512-B2812476CC9A}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {40F8848F-605E-4CAA-9512-B2812476CC9A}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {40F8848F-605E-4CAA-9512-B2812476CC9A}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/SimSharp/App.config b/SimSharp/App.config
new file mode 100644
index 0000000..74ade9d
--- /dev/null
+++ b/SimSharp/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
diff --git a/SimSharp/Core/ActiveObject.cs b/SimSharp/Core/ActiveObject.cs
new file mode 100644
index 0000000..f2884e5
--- /dev/null
+++ b/SimSharp/Core/ActiveObject.cs
@@ -0,0 +1,27 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+namespace SimSharp {
+ public abstract class ActiveObject where T : Environment {
+ protected T Environment { get; private set; }
+
+ protected ActiveObject(T environment) {
+ Environment = environment;
+ }
+ }
+}
diff --git a/SimSharp/Core/Environment.cs b/SimSharp/Core/Environment.cs
new file mode 100644
index 0000000..dcbb6ef
--- /dev/null
+++ b/SimSharp/Core/Environment.cs
@@ -0,0 +1,120 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace SimSharp {
+ public class Environment {
+ public DateTime Now { get; set; }
+ public Random Random { get; protected set; }
+
+ private SortedList, Queue>> queue;
+ public Process ActiveProcess { get; set; }
+
+ public int ProcessedEvents { get; protected set; }
+
+ public Environment() : this(new DateTime(1970, 1, 1)) { }
+ public Environment(DateTime initialDateTime) {
+ Now = initialDateTime;
+ Random = new Random();
+ queue = new SortedList, Queue>>();
+ }
+ public Environment(DateTime initialDateTime, int randomSeed) {
+ Now = initialDateTime;
+ Random = new Random(randomSeed);
+ queue = new SortedList, Queue>>();
+ }
+
+ public Process Process(IEnumerable generator) {
+ return new Process(this, generator);
+ }
+
+ public Timeout Timeout(TimeSpan delay) {
+ return new Timeout(this, delay);
+ }
+
+ public virtual void Reset(DateTime initialTime, int randomSeed) {
+ Now = initialTime;
+ Random = new Random(randomSeed);
+ queue = new SortedList, Queue>>();
+ }
+
+ public virtual void Schedule(Event @event, bool urgent = false) {
+ Schedule(TimeSpan.FromSeconds(0), @event, urgent);
+ }
+
+ public virtual void Schedule(TimeSpan delay, Event @event, bool urgent = false) {
+ var eventTime = Now + delay;
+ if (queue.ContainsKey(eventTime)) {
+ if (urgent) queue[eventTime].Item1.Enqueue(@event);
+ else queue[eventTime].Item2.Enqueue(@event);
+ } else {
+ if (urgent) queue.Add(eventTime, Tuple.Create(new Queue(new[] { @event }), new Queue()));
+ else queue.Add(eventTime, Tuple.Create(new Queue(), new Queue(new[] { @event })));
+ }
+ }
+
+ public virtual object Run(TimeSpan span) {
+ return Run(Now + span);
+ }
+
+ public virtual object Run(DateTime? until = null) {
+ var limit = until ?? DateTime.MaxValue;
+ if (limit <= Now) throw new InvalidOperationException("Simulation end date must lie in the future.");
+ var stopEvent = new Event(this);
+ if (limit < DateTime.MaxValue)
+ Schedule(limit - Now, stopEvent, urgent: true);
+ return Run(stopEvent);
+ }
+
+ public virtual object Run(Event stopEvent) {
+ stopEvent.CallbackList.Add(StopSimulation);
+ try {
+ while (queue.Count > 0) {
+ Step();
+ ProcessedEvents++;
+ }
+ } catch (EmptyScheduleException) { }
+ if (!stopEvent.IsTriggered) return null;
+ if (!stopEvent.IsOk) throw stopEvent.Exception;
+ return stopEvent.Value;
+ }
+
+ protected virtual void Step() {
+ var nextEvents = queue.First();
+ Now = nextEvents.Key;
+ var @event = nextEvents.Value.Item1.Count > 0 ? nextEvents.Value.Item1.Dequeue() : nextEvents.Value.Item2.Dequeue();
+ if (nextEvents.Value.Item1.Count == 0 && nextEvents.Value.Item2.Count == 0)
+ queue.Remove(Now);
+ foreach (var callback in @event.Callbacks)
+ callback(@event);
+ @event.CallbackList = null;
+ if (!@event.IsOk && @event.Exception != null) throw @event.Exception;
+ }
+
+ protected virtual void StopSimulation(Event @event) {
+ throw new EmptyScheduleException();
+ }
+
+ public void Log(string message) {
+ Console.Out.WriteLine(message);
+ }
+ }
+}
diff --git a/SimSharp/Core/Events/Event.cs b/SimSharp/Core/Events/Event.cs
new file mode 100644
index 0000000..f1513aa
--- /dev/null
+++ b/SimSharp/Core/Events/Event.cs
@@ -0,0 +1,77 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+using System;
+using System.Collections.Generic;
+
+namespace SimSharp {
+ public class Event {
+ public static readonly object PENDING = new object();
+
+ protected Environment Environment { get; private set; }
+ protected internal List> CallbackList { get; set; }
+ public IEnumerable> Callbacks { get { return CallbackList.AsReadOnly(); } }
+
+ private object value;
+ public object Value {
+ get {
+ if (value == PENDING) throw new InvalidOperationException("Value of event is not yet available.");
+ return value;
+ }
+ protected set { this.value = value; }
+ }
+
+ public Exception Exception { get; protected set; }
+
+ public bool IsOk { get; protected set; }
+ public bool IsProcessed { get { return CallbackList == null; } }
+ public bool IsTriggered { get { return value != PENDING; } }
+
+ public Event(Environment environment) : this(environment, PENDING) { }
+ public Event(Environment environment, object value) {
+ Environment = environment;
+ CallbackList = new List>();
+ this.value = value;
+ }
+
+ public virtual void Trigger(Event @event) {
+ IsOk = @event.IsOk;
+ value = @event.value;
+ Exception = @event.Exception;
+ Environment.Schedule(this);
+ }
+
+ public virtual Event Succeed(object value = null) {
+ if (this.value != PENDING)
+ throw new InvalidOperationException("Event has already been triggered");
+ IsOk = true;
+ this.value = value;
+ Environment.Schedule(this);
+ return this;
+ }
+
+ public virtual Event Fail(Exception ex) {
+ if (value != PENDING)
+ throw new InvalidOperationException("Event has already been triggered");
+ IsOk = false;
+ this.value = null;
+ Exception = ex;
+ Environment.Schedule(this);
+ return this;
+ }
+ }
+}
diff --git a/SimSharp/Core/Events/Process.cs b/SimSharp/Core/Events/Process.cs
new file mode 100644
index 0000000..6dcb846
--- /dev/null
+++ b/SimSharp/Core/Events/Process.cs
@@ -0,0 +1,100 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+using System;
+using System.Collections.Generic;
+
+namespace SimSharp {
+ public class Process : Event {
+ private readonly IEnumerator generator;
+ private Event target;
+ public bool IsFaulted { get; protected set; }
+ public object Fault { get; protected set; }
+
+ public Process(Environment environment, IEnumerable generator)
+ : base(environment) {
+ this.generator = generator.GetEnumerator();
+ target = new Initialize(environment, this);
+ }
+
+ public virtual void Interrupt(object cause = null) {
+ if (IsTriggered) throw new InvalidOperationException("The process has terminated and cannot be interrupted.");
+ if (Environment.ActiveProcess == this) throw new InvalidOperationException("A process is not allowed to interrupt itself.");
+
+ var interruptEvent = new Event(Environment, cause);
+ interruptEvent.CallbackList.Add(Resume);
+ Environment.Schedule(interruptEvent, urgent: true);
+ }
+
+ protected virtual void Resume(Event @event) {
+ if (IsTriggered) return;
+ if (@event != target) target.CallbackList.Remove(Resume);
+ Environment.ActiveProcess = this;
+ if (@event.IsOk) {
+ if (generator.MoveNext()) ProceedToEvent();
+ else FinishProcess();
+ } else {
+ // Fault handling differs from SimPy as in .NET it is not possible to inject an
+ // exception into an enumerator. It is even impossible to put a yield return inside
+ // a try-catch block, so here the Process will set IsFaulted and will then move to
+ // the next yield in the generator. However, if after this move IsFaulted is still
+ // true we know that the error was not handled. It is assumed the error is handled
+ // if HandleFault() is called on the environment's ActiveProcess which will reset
+ // the flag.
+ IsFaulted = true;
+ Fault = @event.Value;
+ if (generator.MoveNext()) {
+ // if we move next, but IsFaulted is still true
+ if (IsFaulted) throw new InvalidOperationException("The process continued despite being faulted.");
+ // otherwise HandleFault was called and the fault was handled
+ ProceedToEvent();
+ } else if (IsFaulted) throw new InvalidOperationException("The process cannot finish when it is faulted.");
+ else FinishProcess();
+ }
+ Environment.ActiveProcess = null;
+ }
+
+ protected void ProceedToEvent() {
+ target = generator.Current;
+ if (target.CallbackList != null)
+ target.CallbackList.Add(Resume);
+ else throw new InvalidOperationException("Resuming on an event that was already triggered.");
+ }
+
+ protected void FinishProcess() {
+ IsOk = true;
+ Value = null;
+ Environment.Schedule(this);
+ }
+
+ public virtual bool HandleFault() {
+ if (!IsFaulted) return false;
+ IsFaulted = false;
+ return true;
+ }
+
+ private class Initialize : Event {
+ public Initialize(Environment environment, Process process)
+ : base(environment) {
+ CallbackList.Add(process.Resume);
+ Value = null;
+ IsOk = true;
+ environment.Schedule(this);
+ }
+ }
+ }
+}
diff --git a/SimSharp/Core/Events/Release.cs b/SimSharp/Core/Events/Release.cs
new file mode 100644
index 0000000..f6fbe7f
--- /dev/null
+++ b/SimSharp/Core/Events/Release.cs
@@ -0,0 +1,30 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+using System;
+
+namespace SimSharp {
+ public sealed class Release : Event {
+ public Request Request { get; private set; }
+
+ public Release(Environment environment, Request request, Action callback)
+ : base(environment) {
+ Request = request;
+ CallbackList.Add(callback);
+ }
+ }
+}
diff --git a/SimSharp/Core/Events/Request.cs b/SimSharp/Core/Events/Request.cs
new file mode 100644
index 0000000..30c2d2b
--- /dev/null
+++ b/SimSharp/Core/Events/Request.cs
@@ -0,0 +1,42 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+using System;
+
+namespace SimSharp {
+ public sealed class Request : Event, IDisposable {
+ private readonly Action disposeCallback;
+ public int Priority { get; private set; }
+ public bool Preempt { get; private set; }
+ public DateTime Time { get; private set; }
+ public Process Process { get; private set; }
+
+ public Request(Environment environment, Action callback, Action disposeCallback, int priority = 1, bool preempt = false)
+ : base(environment) {
+ CallbackList.Add(callback);
+ this.disposeCallback = disposeCallback;
+ Priority = priority;
+ Preempt = preempt;
+ Time = environment.Now;
+ Process = environment.ActiveProcess;
+ }
+
+ public void Dispose() {
+ if (disposeCallback != null) disposeCallback(this);
+ }
+ }
+}
diff --git a/SimSharp/Core/Events/Timeout.cs b/SimSharp/Core/Events/Timeout.cs
new file mode 100644
index 0000000..9451287
--- /dev/null
+++ b/SimSharp/Core/Events/Timeout.cs
@@ -0,0 +1,29 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+using System;
+
+namespace SimSharp {
+ public class Timeout : Event {
+ public Timeout(Environment environment, TimeSpan delay)
+ : base(environment) {
+ Value = null;
+ IsOk = true;
+ environment.Schedule(delay, this);
+ }
+ }
+}
diff --git a/SimSharp/Core/Exceptions/EmptyScheduleException.cs b/SimSharp/Core/Exceptions/EmptyScheduleException.cs
new file mode 100644
index 0000000..61b3b00
--- /dev/null
+++ b/SimSharp/Core/Exceptions/EmptyScheduleException.cs
@@ -0,0 +1,33 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+using System;
+using System.Runtime.Serialization;
+
+namespace SimSharp {
+ [Serializable]
+ public class EmptyScheduleException : Exception {
+ public EmptyScheduleException() { }
+ public EmptyScheduleException(string message) : base(message) { }
+ public EmptyScheduleException(string message, Exception inner) : base(message, inner) { }
+
+ protected EmptyScheduleException(
+ SerializationInfo info,
+ StreamingContext context)
+ : base(info, context) { }
+ }
+}
diff --git a/SimSharp/Core/Preempted.cs b/SimSharp/Core/Preempted.cs
new file mode 100644
index 0000000..e20486a
--- /dev/null
+++ b/SimSharp/Core/Preempted.cs
@@ -0,0 +1,31 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+using System;
+
+namespace SimSharp {
+ public sealed class Preempted {
+ public Process By { get; private set; }
+ public DateTime UsageSince { get; private set; }
+
+ public Preempted(Process by, DateTime usageSince) {
+ By = by;
+ UsageSince = usageSince;
+ }
+ }
+}
diff --git a/SimSharp/Core/PreemptiveResource.cs b/SimSharp/Core/PreemptiveResource.cs
new file mode 100644
index 0000000..f5ec290
--- /dev/null
+++ b/SimSharp/Core/PreemptiveResource.cs
@@ -0,0 +1,37 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+using System.Linq;
+
+namespace SimSharp {
+ public class PreemptiveResource : PriorityResource {
+ public PreemptiveResource(Environment environment, int capacity = 1) : base(environment, capacity) { }
+
+ protected override void Request(Request request) {
+ if (Users.Count >= MaxCapacity && request.Preempt) {
+ // Check if we can preempt another process
+ var oldest = Users.OrderByDescending(x => x.Priority).ThenByDescending(x => x.Time).First();
+ if (oldest.Priority > request.Priority || (oldest.Priority == request.Priority && oldest.Time > request.Time)) {
+ Users.Remove(oldest);
+ oldest.Process.Interrupt(new Preempted(request.Process, oldest.Time));
+ }
+ }
+ base.Request(request);
+ }
+ }
+}
diff --git a/SimSharp/Core/PriorityResource.cs b/SimSharp/Core/PriorityResource.cs
new file mode 100644
index 0000000..b2df93c
--- /dev/null
+++ b/SimSharp/Core/PriorityResource.cs
@@ -0,0 +1,59 @@
+
+using System.Collections.Generic;
+using System.Linq;
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+namespace SimSharp {
+ public class PriorityResource : Resource {
+
+ protected SortedList> RequestQueue { get; private set; }
+ protected List ReleaseQueue { get; private set; }
+
+ public PriorityResource(Environment environment, int capacity = 1)
+ : base(environment, capacity) {
+ RequestQueue = new SortedList>();
+ ReleaseQueue = new List();
+ }
+
+ protected override IEnumerable Requests {
+ get { return RequestQueue.SelectMany(x => x.Value); }
+ }
+
+ protected override IEnumerable Releases {
+ get { return ReleaseQueue; }
+ }
+
+ protected override void AddRequest(Request request) {
+ if (RequestQueue.ContainsKey(request.Priority)) RequestQueue[request.Priority].Add(request);
+ else RequestQueue.Add(request.Priority, new List() { request });
+ }
+
+ protected override void RemoveRequest(Request request) {
+ RequestQueue[request.Priority].Remove(request);
+ }
+
+ protected override void AddRelease(Release release) {
+ ReleaseQueue.Add(release);
+ }
+
+ protected override void RemoveRelease(Release release) {
+ ReleaseQueue.Remove(release);
+ }
+ }
+}
diff --git a/SimSharp/Core/Resource.cs b/SimSharp/Core/Resource.cs
new file mode 100644
index 0000000..fe6678c
--- /dev/null
+++ b/SimSharp/Core/Resource.cs
@@ -0,0 +1,57 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+using System.Collections.Generic;
+
+namespace SimSharp {
+ public class Resource : ResourceBase {
+
+ protected List RequestQueue { get; private set; }
+ protected List ReleaseQueue { get; private set; }
+
+ public Resource(Environment environment, int capacity = 1)
+ : base(environment, capacity) {
+ RequestQueue = new List();
+ ReleaseQueue = new List();
+ }
+
+ protected override IEnumerable Requests {
+ get { return RequestQueue; }
+ }
+
+ protected override IEnumerable Releases {
+ get { return ReleaseQueue; }
+ }
+
+ protected override void AddRequest(Request request) {
+ RequestQueue.Add(request);
+ }
+
+ protected override void RemoveRequest(Request request) {
+ RequestQueue.Remove(request);
+ }
+
+ protected override void AddRelease(Release release) {
+ ReleaseQueue.Add(release);
+ }
+
+ protected override void RemoveRelease(Release release) {
+ ReleaseQueue.Remove(release);
+ }
+ }
+}
diff --git a/SimSharp/Core/ResourceBase.cs b/SimSharp/Core/ResourceBase.cs
new file mode 100644
index 0000000..104d3c2
--- /dev/null
+++ b/SimSharp/Core/ResourceBase.cs
@@ -0,0 +1,91 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+using System.Collections.Generic;
+
+namespace SimSharp {
+ public abstract class ResourceBase {
+
+ protected readonly int MaxCapacity;
+ protected Environment Environment { get; private set; }
+ protected List Users { get; private set; }
+
+ protected ResourceBase(Environment environment, int capacity = 1) {
+ MaxCapacity = capacity;
+ Environment = environment;
+ Users = new List();
+ }
+
+ public virtual Request Request(int priority = 1, bool preempt = false) {
+ var request = new Request(Environment, TriggerRelease, ReleaseCallback, priority, preempt);
+ AddRequest(request);
+ Request(request);
+ return request;
+ }
+
+ public virtual Release Release(Request request) {
+ var release = new Release(Environment, request, TriggerRequest);
+ AddRelease(release);
+ Release(release);
+ return release;
+ }
+
+ protected void ReleaseCallback(Event @event) {
+ var request = @event as Request;
+ if (request != null) Release(request);
+ }
+
+ protected virtual void Request(Request request) {
+ if (Users.Count < MaxCapacity) {
+ Users.Add(request);
+ request.Succeed();
+ }
+ }
+
+ protected virtual void Release(Release release) {
+ if (!release.Request.IsTriggered) RemoveRequest(release.Request);
+ Users.Remove(release.Request);
+ release.Succeed();
+ if (!release.IsTriggered) RemoveRelease(release);
+ }
+
+ protected virtual void TriggerRequest(Event @event) {
+ RemoveRelease((Release)@event);
+ foreach (var requestEvent in Requests) {
+ if (!requestEvent.IsTriggered) Request(requestEvent);
+ if (!requestEvent.IsTriggered) break;
+ }
+ }
+
+ protected virtual void TriggerRelease(Event @event) {
+ RemoveRequest((Request)@event);
+ foreach (var releaseEvent in Releases) {
+ if (!releaseEvent.IsTriggered) Release(releaseEvent);
+ if (!releaseEvent.IsTriggered) break;
+ }
+ }
+
+ protected abstract IEnumerable Requests { get; }
+ protected abstract IEnumerable Releases { get; }
+
+ protected abstract void AddRequest(Request request);
+ protected abstract void RemoveRequest(Request request);
+ protected abstract void AddRelease(Release release);
+ protected abstract void RemoveRelease(Release release);
+ }
+}
diff --git a/SimSharp/Properties/AssemblyInfo.cs b/SimSharp/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..2729b3f
--- /dev/null
+++ b/SimSharp/Properties/AssemblyInfo.cs
@@ -0,0 +1,53 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("SimSharp")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("HEAL")]
+[assembly: AssemblyProduct("SimSharp")]
+[assembly: AssemblyCopyright("Copyright © HEAL 2014")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("d51e9cc2-c26b-4df5-94f8-ca8f63f75db9")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/SimSharp/Random/RandomDist.cs b/SimSharp/Random/RandomDist.cs
new file mode 100644
index 0000000..ceeda9c
--- /dev/null
+++ b/SimSharp/Random/RandomDist.cs
@@ -0,0 +1,70 @@
+#region License Information
+/* SimSharp - A .NET port of SimPy, discrete event simulation framework
+Copyright (C) 2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .*/
+#endregion
+
+using System;
+
+namespace SimSharp {
+ public static class RandomDist {
+ private static readonly double NormalMagicConst = 4 * Math.Exp(-0.5) / Math.Sqrt(2.0);
+
+ public static double Uniform(Random urand, double a, double b) {
+ return a + (b - a) * urand.NextDouble();
+ }
+
+ public static double Triangular(Random random, double low, double high) {
+ var u = random.NextDouble();
+ if (u > 0.5)
+ return high + (low - high) * Math.Sqrt(((1.0 - u) / 2));
+ return low + (high - low) * Math.Sqrt(u / 2);
+ }
+ public static double Triangular(Random random, double low, double high, double mode) {
+ var u = random.NextDouble();
+ var c = (mode - low) / (high - low);
+ if (u > c)
+ return high + (low - high) * Math.Sqrt(((1.0 - u) * (1.0 - c)));
+ return low + (high - low) * Math.Sqrt(u * c);
+ }
+
+ public static double Exponential(Random urand, double lambda) {
+ return -Math.Log(1 - urand.NextDouble()) / lambda;
+ }
+
+ public static double Normal(Random urand, double mu, double sigma) {
+ double z, zz, u1, u2;
+ do {
+ u1 = urand.NextDouble();
+ u2 = 1 - urand.NextDouble();
+ z = NormalMagicConst * (u1 - 0.5) / u2;
+ zz = z * z / 4.0;
+ } while (zz > -Math.Log(u2));
+ return mu + z * sigma;
+ }
+
+ public static double LogNormal(Random urand, double mu, double sigma) {
+ return Math.Exp(Normal(urand, mu, sigma));
+ }
+
+ public static double Cauchy(Random urand, double x0, double gamma) {
+ return x0 + gamma * Math.Tan(Math.PI * (urand.NextDouble() - 0.5));
+ }
+
+ public static double Weibull(Random urand, double alpha, double beta) {
+ return alpha * Math.Pow(-Math.Log(1 - urand.NextDouble()), 1 / beta);
+ }
+ }
+}
diff --git a/SimSharp/SimSharp.csproj b/SimSharp/SimSharp.csproj
new file mode 100644
index 0000000..4ea9f00
--- /dev/null
+++ b/SimSharp/SimSharp.csproj
@@ -0,0 +1,83 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {9FE9C740-7859-4D01-AD07-7D4E15A6320B}
+ Library
+ Properties
+ SimSharp
+ SimSharp
+ v4.0
+ 512
+
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+ true
+
+
+ SimSharp.snk
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/SimSharp/SimSharp.csproj.DotSettings b/SimSharp/SimSharp.csproj.DotSettings
new file mode 100644
index 0000000..e3e89b8
--- /dev/null
+++ b/SimSharp/SimSharp.csproj.DotSettings
@@ -0,0 +1,5 @@
+
+ True
+ True
+ True
+ True
\ No newline at end of file
diff --git a/SimSharp/SimSharp.snk b/SimSharp/SimSharp.snk
new file mode 100644
index 0000000..c305837
Binary files /dev/null and b/SimSharp/SimSharp.snk differ
diff --git a/TODO.txt b/TODO.txt
new file mode 100644
index 0000000..88effa1
--- /dev/null
+++ b/TODO.txt
@@ -0,0 +1,9 @@
+notify simpy:
+ Process._resume:
+ "if self._value is not PENDING:" should be "if self.triggered:"
+
+To port:
+ * Condition
+ * Container (Resource)
+ * Store (Resource)
+ * Unit Tests
\ No newline at end of file