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fill, then cull #8

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gordonwoodhull opened this issue Sep 30, 2023 · 0 comments
Open

fill, then cull #8

gordonwoodhull opened this issue Sep 30, 2023 · 0 comments

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@gordonwoodhull
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The "fill" ragged border resolution algorithm now works as designed - it fills any gaps where the missing rhomb has two neighbors that intersected the polygon, and one of the triangles of the missing rhomb also intersected.

It leaves a smaller % of border rhombs with two sides exposed than does "cull".

However, this algorithm can still leave rhombs with three edges exposed, so it should call "cull" when it completes.

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