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iPhone 16 using Default DPI #479

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3 tasks
chappee2000 opened this issue Nov 3, 2024 · 1 comment
Closed
3 tasks

iPhone 16 using Default DPI #479

chappee2000 opened this issue Nov 3, 2024 · 1 comment
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bug Something isn't working

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@chappee2000
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chappee2000 commented Nov 3, 2024

SPECIFIC ISSUE ENCOUNTERED

iPhone 16 devices are showing the VR view too small on the screen

SMARTPHONE (please complete the following information):

iPhone 16Pro
iOS 18

STEPS TO REPRODUCE THE ISSUE

  1. Open a google cardboard application using an iPhone 16 or any other in the iPhone 16 series of device

EXPECTED BEHAVIOR

VR View should use the full width of the device
RMB_LuckyCornerDriverWave_MeshMissingTexture

VERSIONS USED

What version of Google Cardboard are you using?
Cardboard SDK v1.23.0 and v1.26.0

  • What version of Unity are you using?
    2022.3.14f1

  • Select in which graphics API you can reproduce the bug.

    • OpenGL ES2
    • OpenGL ES3
    • Metal

SCREENSHOTS

IMG_1144

ADDITIONAL CONTEXT

Add any other context about the problem here.

@lneumarkt
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Thank you @chappee2000 for reaching out to us.
The screen parameters for the new iOS devices have been internally submitted and will be included in v1.27.0.

I'm closing this issue as it is a duplicate of #428. Please feel free to leave comments on that issue if needed.
Thank you!

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