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yard.js
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const MaxQ = 30;
const MaxR = 70;
const MaxX = 1024;
const MaxY = 768;
const MinVectorToMove = 30;
const MaxDelta = 0.5;
let balls;
let context;
let isPaused = false;
let isModal = false;
let currentId = null, currentDx = null, currentDy = null;
let seed = 2; // 1; // 8; // 6;
function random() {
let x = Math.sin(seed++) * 10000;
return x - Math.floor(x);
}
// Для сравнения "больше/меньше" корни извлекать необязательно
const ballIntersect = (x1, y1, r1, x2, y2, r2) => (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2) < (r1 + r2) * (r1 + r2);
const deltaCheck = delta => {
delta = delta > MaxDelta ? MaxDelta : delta;
delta = delta < -MaxDelta ? -MaxDelta : delta;
return delta;
}
function draw({id, dx, dy}) {
clear();
balls.map(a => {
// context.fillStyle = "#777";
context.fillStyle = "rgb(" + a.colorR + "," + a.colorG + "," + a.colorB + ")";
context.beginPath();
context.arc(a.x, a.y, a.r, 0, 2 * Math.PI);
context.fill();
context.fillStyle = "#000";
context.fillText(a.id, a.x - 5, a.y + 3,)
});
if (id != null & !isModal && (Math.abs(currentDx) > MinVectorToMove || Math.abs(currentDy) > MinVectorToMove)) { // Если дополнительные параметры присутствуют, рисуем вектор движения
context.lineWidth = 3;
context.beginPath();
context.moveTo(balls[id].x, balls[id].y);
context.lineTo(balls[id].x + dx * 2, balls[id].y + dy * 2);
context.strokeStyle = "#555";
context.stroke();
context.beginPath();
context.moveTo(balls[id].x + dx * 2, balls[id].y + dy * 2);
context.lineTo(balls[id].x + dx * 2.1, balls[id].y + dy * 2.1);
context.strokeStyle = "#FFF";
context.stroke();
}
}
function init() {
balls = [];
let id = 0;
for (let i = 0; i < MaxQ; i++) {
let colorR = 128 + Math.trunc(128 * random());
let colorG = 128 + Math.trunc(128 * random());
let colorB = 128 + Math.trunc(128 * random());
let dx = random() * MaxDelta - MaxDelta / 2;
let dy = random() * MaxDelta - MaxDelta / 2;
let fitsWell = true;
let x, y, r;
for (let attempt = 100; attempt-- > 0;) {
x = MaxR + Math.trunc((MaxX - MaxR * 2) * random());
y = MaxR + Math.trunc((MaxY - MaxR * 2) * random());
r = 20 + Math.trunc((MaxR - 20) * random());
fitsWell = !balls.some(a => ballIntersect(x, y, r, a.x, a.y, a.r));
if (fitsWell) break;
}
if (fitsWell) balls.push({id: id++, x, y, r, dx, dy, colorR, colorG, colorB});
}
draw({});
console.log(balls);
}
function iterate() {
let deltas = balls.map(a => ({dx: a.dx, dy: a.dy})); // Массив новых скоростей
balls.map(a => balls
.filter(b => a.id !== b.id) // Попарно сравниваем каждый шар с остальными, не сравнивая с самим собой
.map(b => {
if (ballIntersect(a.x, a.y, a.r, b.x, b.y, b.r)) { // Физика не точна, но вполне работает
// Длина отрезка, соединяющего соприкасающиеся окружности (он же гипотенуза)
let d = Math.sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
let px = (a.x - b.x) / d; // Катеты по осям X и Y
let py = (a.y - b.y) / d;
deltas[a.id].dx += 0.01 * MaxR * px / a.r; // Столкновения упругие, учитываем только радиус круга, а не массу шара, упрощая модель
deltas[a.id].dy += 0.01 * MaxR * py / a.r;
}
}));
balls.map((a, id) => { // Изменяем координаты, с учётом новых скоростей
a.dx = deltaCheck(0.9993 * deltas[id].dx); // Имитируем потери на трение
a.dy = deltaCheck(0.9993 * deltas[id].dy);
if (a.x - a.r <= 0 || a.x + a.r >= MaxX) a.dx = -a.dx; // Столкновения с бортами
if (a.y - a.r <= 0 || a.y + a.r >= MaxY) a.dy = -a.dy;
a.x += a.dx;
a.y += a.dy;
});
}
const stop = () => balls.map(a => [a.dx, a.dy] = [0, 0]);
const clear = () => context.clearRect(0, 0, MaxX, MaxY);
function dragElement(element) {
document.getElementById(element.id).onmousedown = dragMouseDown;
function dragMouseDown(e) {
e.preventDefault();
let rect = e.target.getBoundingClientRect();
let x = e.clientX - rect.left;
let y = e.clientY - rect.top;
document.onmouseup = closeDragElement;
document.onmousemove = elementDrag;
if (currentId == null) balls.map((a, i) => {
if ((a.x - x) * (a.x - x) + (a.y - y) * (a.y - y) < a.r * a.r) currentId = i;
});
currentDx = 0;
currentDy = 0;
}
function elementDrag(e) {
if (currentId != null) {
e.preventDefault();
let rect = e.target.getBoundingClientRect();
currentDx = e.clientX - rect.left - balls[currentId].x;
currentDy = e.clientY - rect.top - balls[currentId].y;
}
}
function closeDragElement() {
document.onmouseup = null;
document.onmousemove = null;
if (currentId != null) {
let dx = currentDx == null ? 0 : currentDx;
let dy = currentDy == null ? 0 : currentDy;
if (Math.abs(dx) < MinVectorToMove && Math.abs(dy) < MinVectorToMove) {
dx = 0;
dy = 0;
}
if (Math.abs(dx) < MinVectorToMove && Math.abs(dx) < MinVectorToMove) {
isModal = true;
document.getElementById("actionColor").click();
}
let max = Math.max(Math.abs(dx), Math.abs(dy));
/* if (max !== 0) { // Несложная нормализация вектора
dx = 2 * dx / max;
dy = 2 * dy / max;
}*/
balls[currentId].dx = dx;
balls[currentId].dy = dy;
}
if (!isModal) currentId = null;
}
}
window.onload = () => {
const canvas = document.querySelector("canvas");
document.getElementById("actionPause").addEventListener("click", () => isPaused = !isPaused);
document.getElementById("actionStop").addEventListener("click", () => stop());
document.getElementById("actionRandom").addEventListener("click", () => {
// document.getElementById("actionColor").click(); // Preact.addToDo();
seed = Math.trunc(random() * 100);
init();
draw({});
});
let generation = 0;
context = document.getElementById("canvas").getContext("2d");
context.canvas.width = MaxX;
context.canvas.height = MaxY;
init();
dragElement(document.getElementById("canvas"));
let time = 0;
const Function1 = async () => new Promise(res => setTimeout(() => res(), 5));
const Function2 = async () => {
do {
let element = document.getElementById("actionPause")
element.classList.remove("active");
if (isPaused) element.classList.add("active");
if (!isPaused) {
iterate();
if (generation++ % 5 === 0) draw({id: currentId, dx: currentDx, dy: currentDy});
}
let timeNew = new Date();
document.getElementById("time").value = timeNew - time;
document.getElementById("generation").value = generation;
time = timeNew;
await Function1();
} while (true);
}
Function2();
}