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Crash Site crashes & altered guard behavior on Pelagic II #529
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I can confirm the reported behavior here on Windows builds, though with one caveat: The original Pelagic II behavior of the other guard running over to check on his dead buddy can still happen, but it's fairly uncommon. It feels as if guard behavior that wasn't originally randomized now is. As for my take on splitting this into an experimental branch, I'm a non-programmer and do not wish to make assumptions about the 64-bit transition one way or the other, but I do think it's prudent to mention #528 as another issue with the 64-bit transition. |
Do not panic. Both of the issues from the OP have actually been introduced by the changes I made after merging the x64 branch, The cheats have actually been an issue this whole time, but they only screw up when building the game with In general, the port is unstable by nature, and it is through having people test it and find issues like this that it got this far in the first place. Consider that if I hadn't merged it into the main branch, these might have gone unnoticed for much longer. Additionally, old i686 builds are still available (and here's port-net), and so is the source code (just UPDATE: The crash is fixed. I've forced |
Sorry. I guess I misunderstood the purpose of the port branch. And, I'll admit, as someone who is looking for bugs to report or things to fix, seeing these issues crop up after I updated to the latest commit freaked me out. Taking source code where the max size is always assumed to be 32-bit and converting it to 64-bit is usually a perilous endeavor, and I assumed they were caused by that. I'll update the title accordingly. |
It very much is, and I think we'll see more issues related to it, though probably not very big ones. The I have introduced changes that led to breakage and behavior mismatch before. This is kind of why the port still has the "it's unstable" disclaimer in the README still and I'm not doing actual stable releases. |
The Pelagic II thing is now "fixed" via rolling back the changes I did to one of the files. Wonder if there's anything else. |
The x64 port should be considered an experimental branch.After testing it, Crash Site no longer loads (only for the x64 build), the guard behavior on Pelagic II has changed (for both x86 and x64 builds), and probably several other things are subtly, or not so subtly, incorrect.So, please, consider undoing the merging of these two branches until the x64 port is considered stable.Crash Site message:
Every other map in the game loads without issue, including Combat Sim maps.
Pelagic II clips (pre-merge behavior Vs. post-merge behavior, both using x86 build):
Pre: https://github.com/user-attachments/assets/fa047f47-a1b7-428e-8c61-b6c53349d258
Post: https://github.com/user-attachments/assets/a57ac483-bff8-4212-8fbc-ff165cf225d7
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