-
Notifications
You must be signed in to change notification settings - Fork 74
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Feature Request] Add retexture and Model replacement support using .md5mesh #477
Comments
Why md5mesh specifically? |
See #236 regarding XBLA content specifically.
Which retexture project are you referring to?
I think OP likely wants this format because it's the one used by Nightdive's Quake 1 and 2 remasters, but I don't think it's the ideal format nowadays. glTF support would make much more sense as it's ubiquitously supported in 3D apps, although it's a significantly more complex format. Something in-between would be IQM, which is more modern than MD5 (a format that celebrated its 20th birthday recently). That said, just like for MD5, tooling support for IQM isn't great compared to glTF. |
There is a HD project and the texture quality is quite close to a 2000's game release on PC in quality as for md5mesh, i said as a suggestion, though any model format that is easy to work with the game would be nice for modding. |
I've been looking high and low for a HD texture pack for the PC port... |
There is no HD texture/model support yet. |
Came here for this exact post. Fingers crossed! |
Exactly what is on the title and mostly because of the existing retexture project for the original rom.
it would be nice to see PD with the equivalent of a 1999/2000 PC release made by the community
The text was updated successfully, but these errors were encountered: