You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
one of the recent updates introduced mp_team_timeout_ot_add_each, mp_team_timeout_ot_add_once, and mp_team_timeout_ot_max cvars
setting any of these (as is the case in MM) will break the behavior of the total number of tactical timeouts available per team
should be solved by analyzing how the cvars actually change the behavior for multiple overtimes, then adding these cvars as options, and setting the number accordingly
alternatively, we could check for the number of remaining timeouts per team when first loading a map, but I think that'd be unreliable
The text was updated successfully, but these errors were encountered:
one of the recent updates introduced
mp_team_timeout_ot_add_each
,mp_team_timeout_ot_add_once
, andmp_team_timeout_ot_max
cvarssetting any of these (as is the case in MM) will break the behavior of the total number of tactical timeouts available per team
should be solved by analyzing how the cvars actually change the behavior for multiple overtimes, then adding these cvars as options, and setting the number accordingly
alternatively, we could check for the number of remaining timeouts per team when first loading a map, but I think that'd be unreliable
The text was updated successfully, but these errors were encountered: