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Tactical timeouts "x/y remaining" number with mp_team_timeout_ot_max etc. #82

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drweissbrot opened this issue Oct 1, 2023 · 0 comments
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@drweissbrot
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one of the recent updates introduced mp_team_timeout_ot_add_each, mp_team_timeout_ot_add_once, and mp_team_timeout_ot_max cvars

setting any of these (as is the case in MM) will break the behavior of the total number of tactical timeouts available per team

should be solved by analyzing how the cvars actually change the behavior for multiple overtimes, then adding these cvars as options, and setting the number accordingly

alternatively, we could check for the number of remaining timeouts per team when first loading a map, but I think that'd be unreliable

@drweissbrot drweissbrot added the bug Something isn't working label Oct 1, 2023
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