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game_test.go
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package octad
import (
"log"
"strings"
"testing"
)
func TestUndoMove(t *testing.T) {
g, err := NewGame()
if err != nil {
t.Fatalf(err.Error())
return
}
if err = g.MoveStr("c2"); err != nil {
t.Fatal(err)
}
g.UndoMove()
if g.Position().String() != startOFEN {
t.Fatalf("game: expected default OFEN after UndoMove but got %s", g.Position().String())
}
if len(g.Moves()) != 0 {
t.Fatalf("game: expected no moves played after UndoMove but got %d", len(g.Moves()))
}
}
func TestUndoMoveState(t *testing.T) {
startPos := "3R/4/2K1/k3 w - - 7 7"
ofen, err := OFEN(startPos)
if err != nil {
t.Fatalf(err.Error())
return
}
g, err := NewGame(ofen)
if err != nil {
t.Fatalf(err.Error())
return
}
legalMoves := g.ValidMoves()
// white checkmates black with rook to a4
if err = g.MoveStr("Ra4"); err != nil {
t.Fatal(err)
}
if g.Outcome() != WhiteWon || g.Method() != Checkmate {
t.Fatalf("game: expected checkmate after d4a4 but got %s - %s",
g.Outcome().String(), g.Method().String())
}
g.UndoMove()
if g.Position().String() != startPos {
t.Fatalf("game: expected test start position after UndoMove but got %s", g.Position().String())
}
if g.Outcome() != NoOutcome || g.Method() != NoMethod {
t.Fatalf("game: expected no outcome after UndoMove but got %s - %s",
g.Outcome().String(), g.Method().String())
}
if len(g.ValidMoves()) != len(legalMoves) {
t.Fatalf("game: expected %d valid moes after UndoMove but got %d",
len(legalMoves), len(g.ValidMoves()))
}
}
func TestCheckmate(t *testing.T) {
ofenStr := "4/1K2/1Q2/3k w - - 7 7"
ofen, err := OFEN(ofenStr)
if err != nil {
t.Fatal(err)
}
g, err := NewGame(ofen)
if err != nil {
t.Fatalf(err.Error())
return
}
if err = g.MoveStr("Qc2#"); err != nil {
t.Fatal(err)
}
if g.Method() != Checkmate {
t.Fatalf("game: expected method %s but got %s", Checkmate, g.Method())
}
if g.Outcome() != WhiteWon {
t.Fatalf("game: expected outcome %s but got %s", WhiteWon, g.Outcome())
}
// TODO is checkmating by castling possible?
}
func TestCheckmateFromOFEN(t *testing.T) {
ofenStr := "4/1K2/2Q1/3k b - - 8 7"
ofen, err := OFEN(ofenStr)
if err != nil {
t.Fatal(err)
}
g, err := NewGame(ofen)
if err != nil {
t.Fatalf(err.Error())
return
}
if g.Method() != Checkmate {
t.Error(g.Position().Board().Draw())
t.Fatalf("game: expected method %s but got %s", Checkmate, g.Method())
}
if g.Outcome() != WhiteWon {
t.Fatalf("game: expected outcome %s but got %s", WhiteWon, g.Outcome())
}
}
func TestStalemate(t *testing.T) {
ofenStr := "4/1K2/Q3/3k w - - 7 7"
ofen, err := OFEN(ofenStr)
if err != nil {
t.Fatal(err)
}
g, err := NewGame(ofen)
if err != nil {
t.Fatalf(err.Error())
return
}
if err = g.MoveStr("Qb2"); err != nil {
t.Fatal(err)
}
if g.Method() != Stalemate {
t.Fatalf("game: expected method %s but got %s", Stalemate, g.Method())
}
if g.Outcome() != Draw {
t.Fatalf("game: expected outcome %s but got %s", Draw, g.Outcome())
}
}
// position shouldn't result in stalemate because pawn can move http://en.lichess.org/Pc6mJDZN#138
func TestInvalidStalemate(t *testing.T) {
ofenStr := "4/k1P1/p1K1/4 w - - 7 7"
ofen, err := OFEN(ofenStr)
if err != nil {
t.Fatal(err)
}
g, err := NewGame(ofen)
if err != nil {
t.Fatalf(err.Error())
return
}
if err = g.MoveStr("c4=Q"); err != nil {
t.Fatal(err)
}
if g.Outcome() != NoOutcome {
t.Fatalf("game: expected outcome %s but got %s", NoOutcome, g.Outcome())
}
}
func TestThreeFoldRepetition(t *testing.T) {
g, err := NewGame()
if err != nil {
t.Fatalf(err.Error())
return
}
moves := []string{
"Nc2", "Nb3", "Na1", "Nd4",
"Nc2", "Nb3", "Na1", "Nd4",
"Nc2", "Nb3", "Na1", "Nd4",
}
for _, m := range moves {
if err = g.MoveStr(m); err != nil {
t.Fatal(err)
}
}
if err = g.Draw(ThreefoldRepetition); err != nil {
for _, pos := range g.Positions() {
log.Println(pos.String())
}
t.Fatalf("game: %s - %d reps", err.Error(), g.numRepetitions())
}
}
func TestInvalidThreeFoldRepetition(t *testing.T) {
g, err := NewGame()
if err != nil {
t.Fatalf(err.Error())
return
}
moves := []string{
"Nc2", "Nb3", "Na1", "Nd4",
"Nc2", "Nb3", "Na1", "Nd4",
}
for _, m := range moves {
if err := g.MoveStr(m); err != nil {
t.Fatal(err)
}
}
if err := g.Draw(ThreefoldRepetition); err == nil {
t.Fatal("game: should require three repeated board states")
}
}
func TestTwentyFiveMoveRule(t *testing.T) {
ofen, _ := OFEN("n2k/4/3K/N3 b - - 49 24")
g, err := NewGame(ofen)
if err != nil {
t.Fatalf(err.Error())
return
}
if err = g.MoveStr("Kc4"); err != nil {
t.Fatal(err)
}
if g.Outcome() != Draw || g.Method() != TwentyFiveMoveRule {
t.Fatal("game: should automatically draw after twenty five moves w/ no pawn move or capture")
}
}
func TestInsufficientMaterial(t *testing.T) {
ofens := []string{
"4/1n1k/4/1K2 w - - 1 5",
"3k/4/4/K3 w - - 1 1",
"k2n/4/4/1K2 w - - 1 1",
"bk2/4/4/K3 w - - 1 1",
}
for _, o := range ofens {
ofen, err := OFEN(o)
if err != nil {
t.Fatal(err)
}
g, err := NewGame(ofen)
if err != nil {
t.Fatalf(err.Error())
return
}
if g.Outcome() != Draw || g.Method() != InsufficientMaterial {
log.Println(g.Position().Board().Draw())
t.Fatalf("game: %s should automatically draw by insufficient material", o)
}
}
}
func TestSufficientMaterial(t *testing.T) {
ofens := []string{
"k3/3P/2K1/4 w - - 1 1",
"kbn1/4/4/K3 w - - 1 1",
}
for _, o := range ofens {
ofen, err := OFEN(o)
if err != nil {
t.Fatal(err)
}
g, err := NewGame(ofen)
if err != nil {
t.Fatalf(err.Error())
return
}
if g.Outcome() != NoOutcome {
log.Println(g.Position().Board().Draw())
t.Fatalf("game: %s should not find insufficient material", o)
}
}
}
func TestSerializationCycle(t *testing.T) {
g, err := NewGame()
if err != nil {
t.Fatalf(err.Error())
return
}
pgn, err := PGN(strings.NewReader(g.String()))
if err != nil {
t.Fatal(err)
}
cp, err := NewGame(pgn)
if err != nil {
t.Fatalf(err.Error())
return
}
if cp.String() != g.String() {
t.Fatalf("game: expected %s but got %s", g.String(), cp.String())
}
}
func TestInitialNumOfValidMoves(t *testing.T) {
g, err := NewGame()
if err != nil {
t.Fatalf(err.Error())
return
}
if len(g.ValidMoves()) != 10 {
t.Fatal("game: should find 10 valid moves from the initial position")
}
}
func TestTagPairs(t *testing.T) {
g, err := NewGame()
if err != nil {
t.Fatalf(err.Error())
return
}
g.AddTagPair("Draw Offer", "White")
tagPair := g.GetTagPair("Draw Offer")
if tagPair == nil {
t.Fatalf("game: expected %s but got %s", "White", "nil")
}
if tagPair.Value != "White" {
t.Fatalf("game: expected %s but got %s", "White", tagPair.Value)
}
g.RemoveTagPair("Draw Offer")
tagPair = g.GetTagPair("Draw Offer")
if tagPair != nil {
t.Fatalf("game: expected %s but got %s", "nil", "not nil")
}
}
func TestPositionHash(t *testing.T) {
g1, err := NewGame()
if err != nil {
t.Fatalf(err.Error())
return
}
for _, s := range []string{"Nc2", "b3", "d2"} {
err = g1.MoveStr(s)
if err != nil {
t.Fatalf(err.Error())
return
}
}
g2, err := NewGame()
if err != nil {
t.Fatalf(err.Error())
return
}
for _, s := range []string{"d2", "b3", "Nc2"} {
err = g2.MoveStr(s)
if err != nil {
t.Fatalf(err.Error())
return
}
}
if g1.Position().Hash() != g2.Position().Hash() {
t.Fatalf("game: expected position hashes to be equal but got %s and %s", g1.Position().Hash(), g2.Position().Hash())
}
}
func BenchmarkStalemateStatus(b *testing.B) {
ofenStr := "3k/4/3p/3K b - - 2 10"
ofen, err := OFEN(ofenStr)
if err != nil {
b.Fatal(err)
}
g, err := NewGame(ofen)
if err != nil {
b.Fatalf(err.Error())
return
}
if err = g.MoveStr("Kd3"); err != nil {
b.Fatal(err)
}
b.ResetTimer()
for n := 0; n < b.N; n++ {
g.Position().Status()
}
}
func BenchmarkInvalidStalemateStatus(b *testing.B) {
ofenStr := "4/P2k/3p/3K w - - 2 10"
ofen, err := OFEN(ofenStr)
if err != nil {
b.Fatal(err)
}
g, err := NewGame(ofen)
if err != nil {
b.Fatalf(err.Error())
return
}
if err = g.MoveStr("a4=Q"); err != nil {
b.Fatal(err)
}
b.ResetTimer()
for n := 0; n < b.N; n++ {
g.Position().Status()
}
}
func BenchmarkPositionHash(b *testing.B) {
ofenStr := "4/P2k/3p/3K w - - 2 10"
ofen, err := OFEN(ofenStr)
if err != nil {
b.Fatal(err)
}
g, err := NewGame(ofen)
if err != nil {
b.Fatalf(err.Error())
return
}
b.ResetTimer()
for n := 0; n < b.N; n++ {
g.Position().Hash()
}
}