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3.X的版本的2D节点skew属性回归 #17852

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keenbird opened this issue Nov 13, 2024 · 3 comments
Open

3.X的版本的2D节点skew属性回归 #17852

keenbird opened this issue Nov 13, 2024 · 3 comments
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Feature Request Needs Triage Needs to be assigned by the team

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@keenbird
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Use Case

  • 3.x版本移除了2D节点的skew属性,当我们开发横板游戏的时候,非常多情况需要用到skew节点做一些扭曲动作,但是3.x移除了这个属性,十分苦恼,我相信2D开发者都非常需要skew属性!

Problem Description

  • 随着cocos的发展,我们2D横板游戏开发者越来越多人选择3.x版本的引擎,因为性能更好,对spine支持更好!但是3.x的2D节点没有skew,建议回归,否则需要非常麻烦的矩阵计算才能模拟skew效果,这应该是十分常规的属性!

Proposed Solution

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How it works

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@keenbird keenbird added Feature Request Needs Triage Needs to be assigned by the team labels Nov 13, 2024
@finscn
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finscn commented Nov 13, 2024

同呼吁! 虽然有其他方式能实现 但是真的太麻烦了. 就算不默认支持 也希望官方提供一个 skew组件

@RazgrizHsu
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支持, 希望能有skew

@zhitaocai
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zhitaocai commented Nov 14, 2024

这个组件的名字我已经想好了,就叫 UISkew,和 UITransformUIOpacity 命名类似

( ̄▽ ̄)~*

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