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simple_action_client.go
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simple_action_client.go
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package goroslib
import (
"fmt"
"reflect"
"sync"
)
type simpleActionClientGoalSimpleState int
const (
simpleActionClientGoalSimpleStatePending simpleActionClientGoalSimpleState = iota
simpleActionClientGoalSimpleStateActive
simpleActionClientGoalSimpleStateDone
)
// SimpleActionClientGoalState is the state of a goal of a simple action client.
type SimpleActionClientGoalState int
// standard goal states.
const (
SimpleActionClientGoalStatePending SimpleActionClientGoalState = iota
SimpleActionClientGoalStateActive
SimpleActionClientGoalStateRecalled
SimpleActionClientGoalStateRejected
SimpleActionClientGoalStatePreempted
SimpleActionClientGoalStateAborted
SimpleActionClientGoalStateSucceeded
SimpleActionClientGoalStateLost
)
type simpleActionClientGoalHandler struct {
conf SimpleActionClientGoalConf
state simpleActionClientGoalSimpleState
gh *ActionClientGoalHandler
}
// SimpleActionClientConf is the configuration of a SimpleActionClient.
type SimpleActionClientConf struct {
// parent node.
Node *Node
// name of the action.
Name string
// an instance of the action type.
Action interface{}
}
// SimpleActionClient is a ROS simple action client, an entity that can call simple actions.
type SimpleActionClient struct {
ac *ActionClient
mutex sync.Mutex
sgh *simpleActionClientGoalHandler
}
// NewSimpleActionClient allocates a SimpleActionClient.
func NewSimpleActionClient(conf SimpleActionClientConf) (*SimpleActionClient, error) {
ac, err := NewActionClient(ActionClientConf(conf))
if err != nil {
return nil, err
}
sac := &SimpleActionClient{
ac: ac,
}
return sac, nil
}
// Close closes a SimpleActionClient.
func (sac *SimpleActionClient) Close() {
sac.ac.Close()
}
// WaitForServer waits for the action server to start.
func (sac *SimpleActionClient) WaitForServer() {
sac.ac.WaitForServer()
}
// SimpleActionClientGoalConf is the configuration of SendGoal().
type SimpleActionClientGoalConf struct {
// the goal to send.
Goal interface{}
// (optional) function in the form func(*ActionResult) that will be called
// when the goal is done.
OnDone interface{}
// (optional) function that will be called when the goal becomes active.
OnActive func()
// (optional) function in the form func(*ActionFeedbacK) that will be
// called when a feedback arrives.
OnFeedback interface{}
}
// SendGoal sends a goal.
func (sac *SimpleActionClient) SendGoal(conf SimpleActionClientGoalConf) error {
if conf.OnDone != nil {
cbt := reflect.TypeOf(conf.OnDone)
if cbt.Kind() != reflect.Func {
return fmt.Errorf("OnDone is not a function")
}
if cbt.NumIn() != 2 {
return fmt.Errorf("OnDone must accept 2 arguments")
}
if cbt.In(0) != reflect.TypeOf(SimpleActionClientGoalState(0)) {
return fmt.Errorf("OnDone 1st argument must be %s, while is %v",
reflect.TypeOf(SimpleActionClientGoalState(0)), cbt.In(0))
}
if cbt.In(1) != reflect.PointerTo(sac.ac.resType) {
return fmt.Errorf("OnDone 2nd argument must be %s, while is %v",
reflect.PointerTo(sac.ac.resType), cbt.In(1))
}
if cbt.NumOut() != 0 {
return fmt.Errorf("OnDone must not return any value")
}
}
if conf.OnFeedback != nil {
cbt := reflect.TypeOf(conf.OnFeedback)
if cbt.Kind() != reflect.Func {
return fmt.Errorf("OnFeedback is not a function")
}
if cbt.NumIn() != 1 {
return fmt.Errorf("OnFeedback must accept a single argument")
}
if cbt.In(0) != reflect.PointerTo(sac.ac.fbType) {
return fmt.Errorf("OnFeedback 1st argument must be %s, while is %v",
reflect.PointerTo(sac.ac.fbType), cbt.In(0))
}
if cbt.NumOut() != 0 {
return fmt.Errorf("OnFeedback must not return any value")
}
}
sac.mutex.Lock()
defer sac.mutex.Unlock()
sac.sgh = &simpleActionClientGoalHandler{
conf: conf,
}
fixedSGH := sac.sgh
gh, err := sac.ac.SendGoal(ActionClientGoalConf{
Goal: conf.Goal,
OnTransition: reflect.MakeFunc(
reflect.FuncOf([]reflect.Type{
reflect.TypeOf(&ActionClientGoalHandler{}),
reflect.PointerTo(sac.ac.resType),
}, []reflect.Type{}, false),
func(in []reflect.Value) []reflect.Value {
return sac.onTransition(fixedSGH, in)
},
).Interface(),
OnFeedback: reflect.MakeFunc(
reflect.FuncOf([]reflect.Type{
reflect.PointerTo(sac.ac.fbType),
}, []reflect.Type{}, false),
func(in []reflect.Value) []reflect.Value {
return sac.onFeedback(fixedSGH, in)
},
).Interface(),
})
if err != nil {
return err
}
sac.sgh.gh = gh
return nil
}
// CancelGoal cancels the current goal.
func (sac *SimpleActionClient) CancelGoal() {
sac.sgh.gh.Cancel()
}
// CancelAllGoals cancels all goals running on the server.
func (sac *SimpleActionClient) CancelAllGoals() {
sac.ac.CancelAllGoals()
}
func (sac *SimpleActionClient) onTransition(
sgh *simpleActionClientGoalHandler,
in []reflect.Value,
) []reflect.Value {
sac.mutex.Lock()
defer sac.mutex.Unlock()
if sgh != sac.sgh {
return nil
}
gh := in[0].Interface().(*ActionClientGoalHandler)
res := in[1]
switchToActive := func() {
sgh.state = simpleActionClientGoalSimpleStateActive
if sgh.conf.OnActive != nil {
sgh.conf.OnActive()
}
}
switchToDone := func() {
sgh.state = simpleActionClientGoalSimpleStateDone
if sgh.conf.OnDone != nil {
reflect.ValueOf(sgh.conf.OnDone).Call([]reflect.Value{reflect.ValueOf(sac.fullState()), res})
}
}
switch gh.CommState() {
case ActionClientCommStateActive:
if sgh.state == simpleActionClientGoalSimpleStatePending {
switchToActive()
}
case ActionClientCommStatePreempting:
if sgh.state == simpleActionClientGoalSimpleStatePending {
switchToActive()
}
case ActionClientCommStateDone:
switch sgh.state {
case simpleActionClientGoalSimpleStatePending,
simpleActionClientGoalSimpleStateActive:
switchToDone()
}
}
return nil
}
func (sac *SimpleActionClient) onFeedback(
sgh *simpleActionClientGoalHandler,
in []reflect.Value,
) []reflect.Value {
sac.mutex.Lock()
defer sac.mutex.Unlock()
if sgh != sac.sgh {
return nil
}
if sgh.conf.OnFeedback != nil {
reflect.ValueOf(sgh.conf.OnFeedback).Call([]reflect.Value{in[0]})
}
return nil
}
func (sac *SimpleActionClient) fullState() SimpleActionClientGoalState {
switch sac.sgh.gh.CommState() {
case ActionClientCommStateWaitingForGoalAck,
ActionClientCommStatePending,
ActionClientCommStateRecalling:
return SimpleActionClientGoalStatePending
case ActionClientCommStateActive,
ActionClientCommStatePreempting:
return SimpleActionClientGoalStateActive
case ActionClientCommStateDone:
ts, _ := sac.sgh.gh.TerminalState()
switch ts {
case ActionClientTerminalStateRecalled:
return SimpleActionClientGoalStateRecalled
case ActionClientTerminalStateRejected:
return SimpleActionClientGoalStateRejected
case ActionClientTerminalStatePreempted:
return SimpleActionClientGoalStatePreempted
case ActionClientTerminalStateAborted:
return SimpleActionClientGoalStateAborted
case ActionClientTerminalStateSucceeded:
return SimpleActionClientGoalStateSucceeded
case ActionClientTerminalStateLost:
return SimpleActionClientGoalStateLost
}
case ActionClientCommStateWaitingForResult,
ActionClientCommStateWaitingForCancelAck:
switch sac.sgh.state {
case simpleActionClientGoalSimpleStatePending:
return SimpleActionClientGoalStatePending
case simpleActionClientGoalSimpleStateActive:
return SimpleActionClientGoalStateActive
}
}
return SimpleActionClientGoalStateLost
}