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pool.go
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pool.go
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package bridge_core
import (
"context"
"runtime/debug"
"sync"
"sync/atomic"
"time"
"github.com/axieinfinity/bridge-core/adapters"
"github.com/axieinfinity/bridge-core/metrics"
"github.com/axieinfinity/bridge-core/stores"
"github.com/axieinfinity/bridge-core/utils"
"github.com/ethereum/go-ethereum/log"
"gorm.io/gorm"
)
const (
defaultWorkers = 8182
defaultMaxQueueSize = 4096
defaultBackoff = 5
)
type Stats struct {
RetryableQueue int
Queue int
RetryingJob int32
}
type Pool struct {
ctx context.Context
lock sync.Mutex
retryableWaitGroup *sync.WaitGroup
numberOfRetryingJob int32
cfg *Config
Workers []Worker
// message backoff
MaxRetry int32
BackOff int32
// Queue holds a list of worker
Queue chan chan JobHandler
// JobChan receives new job
JobChan chan JobHandler
RetryJobChan chan JobHandler
FailedJobChan chan JobHandler
jobId int32
MaxQueueSize int
store stores.MainStore
stop chan struct{}
isClosed atomic.Value
utils utils.Utils
}
func NewPool(ctx context.Context, cfg *Config, db *gorm.DB, workers []Worker) *Pool {
if cfg.NumberOfWorkers <= 0 {
cfg.NumberOfWorkers = defaultWorkers
}
if cfg.MaxQueueSize <= 0 {
cfg.MaxQueueSize = defaultMaxQueueSize
}
if cfg.BackOff <= 0 {
cfg.BackOff = defaultBackoff
}
if cfg.MaxRetry <= 0 {
cfg.MaxRetry = defaultMaxRetry
}
pool := &Pool{
ctx: ctx,
cfg: cfg,
MaxRetry: cfg.MaxRetry,
BackOff: cfg.BackOff,
MaxQueueSize: cfg.MaxQueueSize,
store: stores.NewMainStore(db),
stop: make(chan struct{}),
isClosed: atomic.Value{},
utils: utils.NewUtils(),
retryableWaitGroup: &sync.WaitGroup{},
}
pool.isClosed.Store(false)
pool.JobChan = make(chan JobHandler, pool.MaxQueueSize*cfg.NumberOfWorkers)
pool.FailedJobChan = make(chan JobHandler, pool.MaxQueueSize)
pool.RetryJobChan = make(chan JobHandler, pool.MaxQueueSize)
pool.Queue = make(chan chan JobHandler, pool.MaxQueueSize)
if workers != nil {
if cfg.NumberOfWorkers < len(workers) {
panic("number-of-workers reaches maximum allowance number")
}
pool.Workers = workers
}
if adapters.AppConfig.Prometheus.TurnOn {
metrics.RunPusher(ctx)
}
return pool
}
func (p *Pool) AddWorkers(workers []Worker) {
if workers == nil || p.cfg.NumberOfWorkers < len(workers) {
panic("number-of-workers reaches maximum allowance number or empty")
}
p.Workers = workers
}
func (p *Pool) startWorker(w Worker) {
defer func() {
if r := recover(); r != nil {
if err, ok := r.(error); ok && err.Error() == "send on closed channel" {
return
}
log.Error("[BridgeWorker][addToQueue] recover from panic", "message", r, "trace", string(debug.Stack()))
}
}()
for {
// push worker chan into queue if worker has not closed yet
p.Queue <- w.Channel()
job, more := <-w.Channel()
if !more {
w.Stop()
break
}
if job == nil {
continue
}
log.Debug("processing job", "id", job.GetID(), "nextTry", job.GetNextTry(), "retryCount", job.GetRetryCount(), "type", job.GetType())
if err := w.ProcessJob(job); err != nil {
// update try and next retry time
if job.GetRetryCount()+1 > job.GetMaxTry() {
log.Info("[Pool][processJob] job reaches its maxTry", "jobTransaction", job.GetTransaction().GetHash().Hex())
p.FailedJobChan <- job
continue
}
job.IncreaseRetryCount()
job.UpdateNextTry(time.Now().Unix() + int64(job.GetRetryCount()*job.GetBackOff()))
// send to retry job chan
p.RetryJob(job)
}
}
}
func (p *Pool) closedChannelRecover(cb func()) {
if r := recover(); r != nil {
if err, ok := r.(error); ok && err.Error() == "send on closed channel" {
cb()
return
}
log.Error("recover from panic", "message", r, "trace", string(debug.Stack()))
}
}
func (p *Pool) RetryJob(job JobHandler) {
defer p.closedChannelRecover(func() {
p.saveJob(job)
})
if job == nil {
return
}
for len(p.RetryJobChan) == p.cfg.MaxQueueSize {
log.Info("[Pool] RetryJobChan is full...")
time.Sleep(time.Second)
}
p.RetryJobChan <- job
}
func (p *Pool) Enqueue(job JobHandler) {
defer p.closedChannelRecover(func() {
p.saveJob(job)
})
if job == nil {
return
}
for len(p.JobChan) == (p.cfg.MaxQueueSize * p.cfg.NumberOfWorkers) {
log.Info("[Pool] JobChan is full...")
time.Sleep(time.Second)
}
p.JobChan <- job
}
func (p *Pool) SendJobToWorker(workerCh chan JobHandler, job JobHandler) {
defer p.closedChannelRecover(func() {
p.saveJob(job)
})
if job == nil {
return
}
workerCh <- job
}
func (p *Pool) Start(closeFunc func()) {
if p.Workers == nil {
panic("workers list is empty")
}
for _, worker := range p.Workers {
go p.startWorker(worker)
}
for {
select {
case job := <-p.FailedJobChan:
p.processFailedJob(job)
case job := <-p.RetryJobChan:
atomic.AddInt32(&p.numberOfRetryingJob, 1)
p.retryableWaitGroup.Add(1)
go p.PrepareRetryableJob(job)
case job := <-p.JobChan:
if job == nil {
continue
}
log.Debug("[Pool] jobChan received a job", "jobId", job.GetID(), "nextTry", job.GetNextTry(), "type", job.GetType())
workerCh := <-p.Queue
p.SendJobToWorker(workerCh, job)
case <-p.ctx.Done():
log.Info("Closing pool...")
p.isClosed.Store(true)
// call close function firstly
if closeFunc != nil {
closeFunc()
}
// close all available channels to prevent further data send to pool's channels
close(p.JobChan)
log.Info("Trying to process all pending jobs.", "jobs", len(p.JobChan))
for {
job, more := <-p.JobChan
if !more {
break
}
if job == nil {
continue
}
workerCh := <-p.Queue
p.SendJobToWorker(workerCh, job)
}
// wait for all worker finish their close
for _, worker := range p.Workers {
worker.Close()
worker.Wait()
}
close(p.FailedJobChan)
close(p.RetryJobChan)
close(p.Queue)
log.Info("Saving unprocessed retry jobs.", "jobs", len(p.RetryJobChan))
for {
job, more := <-p.RetryJobChan
if !more {
break
}
// update job
p.saveJob(job)
}
log.Info("Saving unprocessed fail jobs.", "jobs", len(p.FailedJobChan))
for {
job, more := <-p.FailedJobChan
if !more {
break
}
p.processFailedJob(job)
}
log.Info("Finish closing pool")
// wait for all on-fly retryable jobs are inserted to db
p.retryableWaitGroup.Wait()
// send signal to stop the program
close(p.stop)
return
}
}
}
func (p *Pool) Stats() Stats {
return Stats{
RetryableQueue: len(p.RetryJobChan),
Queue: len(p.JobChan),
RetryingJob: atomic.LoadInt32(&p.numberOfRetryingJob),
}
}
func (p *Pool) PrepareRetryableJob(job JobHandler) {
// if pool is closed, try update job to db
if p.isClosed.Load().(bool) {
log.Debug("pool closed, update retrying job to database")
p.saveJob(job)
return
}
dur := time.Until(time.Unix(job.GetNextTry(), 0))
if dur <= 0 {
return
}
defer func() {
p.retryableWaitGroup.Done()
atomic.AddInt32(&p.numberOfRetryingJob, -1)
}()
timer := time.NewTimer(dur)
select {
case <-timer.C:
p.Enqueue(job)
case <-p.ctx.Done():
log.Info("pool closed, update retrying job to database")
p.saveJob(job)
}
}
func (p *Pool) saveJob(job JobHandler) {
if job == nil {
return
}
p.lock.Lock()
defer p.lock.Unlock()
if err := job.Save(stores.STATUS_PENDING); err != nil {
log.Error("[Pool] failed on updating retrying job", "err", err, "jobType", job.GetType(), "tx", job.GetTransaction().GetHash().Hex())
return
}
}
// processFailedJob updates job's status to `failed` to database
func (p *Pool) processFailedJob(job JobHandler) {
if job == nil {
return
}
p.lock.Lock()
defer p.lock.Unlock()
if err := job.Save(stores.STATUS_FAILED); err != nil {
log.Error("[Pool] failed on updating failed job", "err", err, "jobType", job.GetType(), "tx", job.GetTransaction().GetHash().Hex())
return
}
}
func (p *Pool) IsClosed() bool {
return p.isClosed.Load().(bool)
}
func (p *Pool) Wait() {
<-p.stop
}