-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathdnn_cartpole.py
163 lines (130 loc) · 5.1 KB
/
dnn_cartpole.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
import gym
import random
import numpy as np
import tflearn
from tflearn.layers.core import fully_connected, input_data, dropout
from tflearn.layers.estimator import regression
from statistics import mean, median
from collections import Counter
LR = 1e-3
env = gym.make('CartPole-v1')
env.reset()
goal_steps = 500
score_requirement = 50
initial_games = 10000
def some_random_games_first():
for episode in range(5):
env.reset()
for t in range(goal_steps):
env.render()
action = env.action_space.sample()
observation, reward, done, info = env.step(action)
if done:
break
#some_random_games_first()
def initial_population():
# [OBS, MOVES]
training_data = []
# all scores:
scores = []
# just the scores that met our threshold:
accepted_scores = []
# iterate through however many games we want:
for _ in range(initial_games):
score = 0
# moves specifically from this environment:
game_memory = []
# previous observation that we saw
prev_observation = []
# for each frame in 200
for _ in range(goal_steps):
# choose random action (0 or 1)
action = random.randrange(0,2)
# do it!
observation, reward, done, info = env.step(action)
# notice that the observation is returned FROM the action
# so we'll store the previous observation here, pairing
# the prev observation to the action we'll take.
if len(prev_observation) > 0 :
game_memory.append([prev_observation, action])
prev_observation = observation
score+=reward
if done: break
# IF our score is higher than our threshold, we'd like to save
# every move we made
# NOTE the reinforcement methodology here.
# all we're doing is reinforcing the score, we're not trying
# to influence the machine in any way as to HOW that score is
# reached.
if score >= score_requirement:
accepted_scores.append(score)
for data in game_memory:
# convert to one-hot (this is the output layer for our neural network)
if data[1] == 1:
output = [0,1]
elif data[1] == 0:
output = [1,0]
# saving our training data
training_data.append([data[0], output])
# reset env to play again
env.reset()
# save overall scores
scores.append(score)
# just in case you wanted to reference later
training_data_save = np.array(training_data)
#np.save('saved.npy',training_data_save)
# some stats here, to further illustrate the neural network magic!
print('Average accepted score:',mean(accepted_scores))
print('Median score for accepted scores:',median(accepted_scores))
print(Counter(accepted_scores))
return training_data
def neural_network_model(input_size):
network = input_data(shape=[None, input_size, 1], name='input')
network = fully_connected(network, 128, activation='relu')
network = dropout(network, 0.8)
network = fully_connected(network, 256, activation='relu')
network = dropout(network, 0.8)
network = fully_connected(network, 512, activation='relu')
network = dropout(network, 0.8)
network = fully_connected(network, 256, activation='relu')
network = dropout(network, 0.8)
network = fully_connected(network, 128, activation='relu')
network = dropout(network, 0.8)
network = fully_connected(network, 2, activation='softmax')
network = regression(network, optimizer='adam', learning_rate=LR,
loss='categorical_crossentropy', name='targets')
model = tflearn.DNN(network, tensorboard_dir='log')
return model
def train_model(training_data, model = False):
X = np.array([i[0] for i in training_data]).reshape(-1,len(training_data[0][0]), 1)
y = [i[1] for i in training_data]
if not model:
model = neural_network_model(input_size=len(X[0]))
model.fit({'input': X}, {'targets' : y}, n_epoch = 5, show_metric = True, snapshot_step = 500,
run_id='openaiex')
return model
training_data = initial_population()
model = train_model(training_data)
scores = []
choices = []
for each_game in range(100):
score = 0
game_memory = []
prev_obs = []
env.reset()
for _ in range(goal_steps):
#env.render()
if len(prev_obs)==0:
action = random.randrange(0,2)
else:
action = np.argmax(model.predict(prev_obs.reshape(-1,len(prev_obs),1))[0])
choices.append(action)
new_observation, reward, done, info = env.step(action)
prev_obs = new_observation
game_memory.append([new_observation, action])
score+=reward
if done: break
scores.append(score)
print('Average Score:',sum(scores)/len(scores))
print('choice 1:{} choice 0:{}'.format(choices.count(1)/len(choices),choices.count(0)/len(choices)))
print(score_requirement)