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glassmaking.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<OutputType>Library</OutputType>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<RootNamespace>GlassMaking</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>$(MSBuildProjectDirectory)\bin</OutputPath>
<IntermediateOutputPath>..\..\obj\Debug\glassmaking\</IntermediateOutputPath>
<CodeAnalysisRuleSet>ManagedMinimumRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>$(MSBuildProjectDirectory)\bin</OutputPath>
<IntermediateOutputPath>..\..\obj\Release\glassmaking\</IntermediateOutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="VintagestoryAPI">
<HintPath>C:\Games\Vintagestory19\VintagestoryAPI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VintagestoryLib">
<HintPath>C:\Games\Vintagestory19\VintagestoryLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>C:\Games\Vintagestory19\Mods\VSSurvivalMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>C:\Games\Vintagestory19\Mods\VSEssentials.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>C:\Games\Vintagestory19\Mods\VSCreativeMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>C:\Games\Vintagestory19\Lib\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK">
<HintPath>C:\Games\Vintagestory19\Lib\OpenTK.Mathematics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="protobuf-net">
<HintPath>C:\Games\Vintagestory19\Lib\protobuf-net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>C:\Games\Vintagestory19\Lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="cairo-sharp">
<HintPath>C:\Games\Vintagestory19\Lib\cairo-sharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SkiaSharp">
<HintPath>C:\Games\Vintagestory19\Lib\SkiaSharp.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="modinfo.json" />
</ItemGroup>
<ItemGroup>
<Content Include="assets\**\*.*" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy "$(TargetPath)" "$(MSBuildProjectDirectory)" 
copy "$(TargetDir)\$(TargetName).pdb" "$(MSBuildProjectDirectory)"" />
</Target>
</Project>