This repository has been archived by the owner on Dec 3, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgame_client.py
142 lines (123 loc) · 5.88 KB
/
game_client.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
from game import Game
from game import GameState
from level import Level
from network import NetClient
from network import NetMessage
from network import NetSettings
class GameClient:
"""Côté client de la couche application de la communication réseau."""
def __init__(self, host: str, port: int = NetSettings.SERVER_PORT) -> None:
self.__network_client = NetClient(host, port)
self.__session_id = '99'
def handle_messages(self, game: Game) -> None:
"""Traite les messages reçus par le client réseau."""
messages = self.__network_client.receive()
for message in messages:
if message.is_position():
x = message.data[:NetMessage.DATA_POS_BYTES]
y = message.data[NetMessage.DATA_POS_BYTES:NetMessage.DATA_POS_BYTES * 2]
facing = message.data[-1]
player_id = int(message.source)
if x.isdigit():
game.update_player_position(player_id, (int(x), int(y)))
game.update_player_facing(player_id, facing)
elif message.is_session_id():
data = message.data
if data.isdigit():
self.__session_id = data.zfill(NetMessage.SRC_BYTES)
player_id = int(self.__session_id)
if player_id == 0:
game.declare_ninja()
game.state = GameState.STARTED
elif message.is_level():
game.set_level(self.__unserialize_level(message.data))
game.state = GameState.LEVEL_RECEIVED
elif message.is_players_list():
game.update_players_list(message.data)
game.state = GameState.PLAYERS_LIST_RECEIVED
elif message.is_active() or message.is_session_close():
msg_active = message.data
player_id = int(message.source)
if message.source == NetMessage.SRC_SERVER:
print(message.data)
self.stop()
self.__close_window()
elif msg_active.isdigit():
is_active = bool(int(msg_active))
game.update_is_active(player_id, is_active)
elif message.is_query_position():
player = game.get_current_player()
self.send_position(player.position, player.get_facing())
elif message.is_hit():
data = message.data
if not data.isdigit():
return
damage = int(message.data)
player = game.get_current_player()
if player.hit(damage) == 0:
print('You are dead')
self.stop()
self.__close_window()
elif message.is_end_game():
if message.data == NetMessage.VICTORY_TYPE[0]:
print('The ninja won!')
else:
print('The samourais won')
self.stop()
self.__close_window()
def __close_window(self):
from ninja_vs_samourais_client import close_window
close_window()
def __send(self, message: NetMessage) -> None:
"""Envoie un message au serveur."""
self.__network_client.send(message)
def send_level_query(self) -> None:
"""Envoie une demande de niveau."""
net_msg = NetMessage(NetMessage.CMD['level'], self.__session_id, NetMessage.DEST_ALL, '')
self.__send(net_msg)
def send_players_list_query(self) -> None:
"""Envoie une demande de la liste des joueurs deja present dans le jeu."""
net_msg = NetMessage(NetMessage.CMD['active'], self.__session_id, NetMessage.DEST_ALL, '')
self.__send(net_msg)
def send_position(self, position: tuple, facing: str) -> None:
"""Envoie la position du joueur au serveur."""
x_str = str(position[0]).zfill(NetMessage.DATA_POS_BYTES)
y_str = str(position[1]).zfill(NetMessage.DATA_POS_BYTES)
net_msg = NetMessage(NetMessage.CMD['position'], self.__session_id, NetMessage.DEST_ALL, x_str + y_str + facing)
self.__send(net_msg)
def send_attack(self, damages: int, target: int) -> None:
"""Envoie les degats infliges par un joueur a la cible"""
damages_str = str(damages).zfill(NetMessage.DATA_ATK_BYTES)
target_str = str(target).zfill(NetMessage.DATA_TARGET_BYTES)
net_msg = NetMessage(NetMessage.CMD['hit'], self.__session_id, target_str, damages_str)
self.__send(net_msg)
def send_dead(self):
"""Envoie que le joueur n'a plus de points de vie"""
net_msg = NetMessage(
NetMessage.CMD['playerDead', self.__session_id, NetMessage.DEST_ALL, ''])
self.__send(net_msg)
@staticmethod
def __unserialize_level(level_string: str) -> Level or None:
"""Crée un niveau à partir d'une chaîne de caractères représentant un niveau."""
number_string = level_string[:NetMessage.DATA_LVL_NUMBER_BYTES]
if not number_string.isdigit():
return None
number = int(number_string)
width_offset = NetMessage.DATA_LVL_NUMBER_BYTES
tiles_offset = width_offset + NetMessage.DATA_LVL_WIDTH_BYTES
width_string = level_string[width_offset:tiles_offset]
if not width_string.isdigit():
return None
width = int(width_string)
tiles = level_string[tiles_offset:]
level = Level()
level.setup_from_data(number, width, len(tiles) // width, tiles)
return level
def who_am_i(self) -> int:
return int(self.__session_id)
def start(self) -> None:
self.__network_client.start()
def stop(self) -> None:
message = NetMessage(NetMessage.CMD['close'], self.__session_id, NetMessage.DEST_ALL, '0')
self.__send(message)
self.__network_client.stop()