From 424db4c6d858aa59f6f72d9c33a5d8923d419e54 Mon Sep 17 00:00:00 2001 From: wfcd-bot-boi Date: Tue, 17 Dec 2024 09:02:00 +0000 Subject: [PATCH] feat(patchlogs): new patchlogs --- data/patchlogs.json | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/data/patchlogs.json b/data/patchlogs.json index dfd307f..85d6881 100644 --- a/data/patchlogs.json +++ b/data/patchlogs.json @@ -1,4 +1,13 @@ [ + { + "name": "Warframe: 1999: Hotfix 38.0.3", + "url": "https://forums.warframe.com/topic/1428096-warframe-1999-hotfix-3803/", + "date": "2024-12-16T22:06:33Z", + "additions": "", + "changes": "Made the following changes to the Techrot Babau and Scaldra Dedicant to address player feedback on how difficult they were to defeat (especially on the Steel Path):\nReduced the Health of the Scaldra Dedicant by half. \nIn light of the reduction, we’ve also given the unit some resistances to staggers/stuns so that in its new weaker state it can still fight back. \nReduced the Health and Shields of the Techrot Babau by 25%. \nKnown issue: Steel Path difficulty modifiers are applying twice on the Techrot Babau in Faceoff missions. We’ll have this fixed in the next Hotfix! \nIn addition to Höllvania and Open Landscape missions, we’ve made the decision to allow Atomicycles to be summoned and used in ALL missions (with the exception of Archwing missions). \nAs mentioned in our PSA from earlier today, this was a bug that we decided not to fix and instead make a feature. There are a few things to note though: \nWe have fixed the significant spotloading that would occur when summoning the Atomicycle in regular missions. Please note that the normal mission Atomicycle will be the default bike. 1999 missions will retain any customizations you have equipped.  \nThis leniency does not apply to other traversal vehicles —  Atomicycle only!\nWe have removed the Atomicycle summon from Archwing missions —  they can’t fly, sorry!\nAny gamebreaking issues that we come across will be addressed as well.\nAdded 1 more eligible gift option per Protoframe that’ll increase your Chemistry with them! \nIf you missed the detail in the Update 38 patch notes, only certain gifts will increase Chemistry for each Protoframe. After being bombarded with a variety of gifts since Warframe: 1999’s release, it appears they’ve all grown fond of an additional item in DIRECTGIFTZ’ offerings. \nPrevious gifts of these newly-liked items will not increase your Chem retroactively!\nImproved the enemy spawning logic during Exterminate objectives in Faceoff missions.\nImproved Open Landscape public matchmaking, giving players a better chance to find and join other squads. \nGemini Skin voice lines can now be adjusted via the “Transmissions Volume” slider in the Audio settings. \nWe are still looking to add an independent slider for Gemini Skins in a future Cert update, but for now we wanted to give you at least some control over the volume of your own and others Gemini Skins. \nTurned down the volume on the Techrot enemy death vocals. \nMade some improvements to Operator/Drifter eye, eyelid, and face animations while customizing them. \nAlso fixed the camera aggressively zooming into the Operator/Drifter’s face when customizing their head. \nMade a certain truck animation in The Hex Quest (you know the one wink) more obvious to make it clear that you need to interact with it. \nAlso made fixes towards being auto-vaulted onto the truck upon approaching it. \nMade updates to the Efervon Tank death VFX.\n", + "fixes": "Happy Monday, Tenno! Back at it with another Hotfix to address your weekend reports and more.\nFixed Cyte-09’s Resupply Extra Damage bonuses not scaling with Ability Strength. \nAlso fixed some unexpected issues with certain weapons occurring when spamming the ability. We’ve added a very small (0.35 second) cooldown to help prevent these oddities. \nAlso fixed its ability preview video showing binding callouts. \nFixed Nyx’s Mind Control lasting half the Duration shown in the Arsenal UI. \nThe UI showed the modded values, but they were not properly applying in-game. \nFixed case where the H-09 Efervon Tank fight could not be progressed after dealing damage to its vents. \nFixed the Scaldra TI-92 being able to be marked/highlighted by Ash’s Blade Storm while it is moving.\nThis allowed all enemies riding the vehicle to be auto-targeted and damaged. Worth noting that the enemy manning the turret on the top is intended to be immune to abilities (as it causes issues with the AI ceasing to function) and will not be eligible to be marked. \nFixed issue where Look-Link could allow you to equip Gemini Skin features (tactical gear and Protoframe voices) onto non-Gemini Skin Warframes. \nWhile we understand this bug resulted in Fashionframe opportunities, it contradicts what the Gemini Skins represent with their unique Voice lines. Additionally, the cascade of work needed to align the tactical gear on every skin variant is not feasible for this feature. Sorry Tenno!\nFixed Nova dealing self-damage when attempting to extract from Open Landscape while riding Atomicycle while Null Star is active with the Neuron Star Augment. \nFixed issue in the first stage of the Duviri Paradox Quest that enabled the Melee attack binding on Drifter, which prevented the Sirocco from being able to shoot (ultimately halting Quest progress). \nFixed Rivens that give weapons negative Puncture Damage causing Melee Doughty’s Critical Multiplier to increase beyond intended amounts. \nFixed case where Eximus Moas could spawn in a state where they could only be damaged by radial effects. Legends of Invulnerable Moas have spread far and wide, but now they’ve finally been vanquished —  we hope!\nFixed Emergency Transponders and Thermian RPGs from Phase 1 of the H-09 Efervon Tank Assassination mission lingering after entering the arena. \nFixed the Scaldra Eradicators leaving behind permanent Gas Status Effects/clouds in the level, leading to potential performance issues. \nFixed being able to complete more than one conversation a day per Protoframe. \nWe hotdropped this fix yesterday after realizing that the fix that went out in Hotfix 38.0.2 to correct erroneous reset dates/times ended up allowing for more than one conversation after the daily reset on Dec 15th. Moving forward conversations will properly reset at 0:00 UTC. \nFixed the Rank 2 to 3 transmission playing after each conversation / Gift sent to Protoframe. \nFixed Arthur and Lettie’s profiles incorrectly indicating that you’ve been flirty with them, when you are in fact, not.\nFixed being able to send a Birthday message to Lettie from the 1999 Calendar more than once, allowing you to earn more than the intended Chemistry per Birthday interaction. \nFixed instances where Hex Treasures could spawn inside of the Höllvania tile, making them impossible to collect. \nFixed Hex Treasures not counting towards “The Hunt is On” Nightwave Act. \nFixed getting stuck on a white screen during The Hex Quest intro if playing on a low spec machine. \nFixed Hound Weapons missing their stats in the Arsenal UI. \nFixed players who have not completed The Hex Quest being able to enter Squad vs. Squad lobbies from invite. \nFixed case where baby Beast Companions could get scaled up to the size of an adult. \nFixed the Operator/Drifter Ceno and Zauba Skirts ballooning out awkwardly. \nFixed the Liset Landing Craft being angled weirdly in the Junction levels, causing it to clip through the extraction area.\nFixed collision missing on a map element in the final sequence of The Hex Quest. \nFixed the \"Change Loadout\" screen opening when jumping around certain spots in the Höllvania Central Mall. \nFixed squad icon in the Faceoff lobby overlapping with the players platform icon.\nFixed Scaldra Barbican’s weapon fire VFX being misaligned. \nFixed filepath showing up for the Höllvania Bounty Board in the map legend. \nFixed a typo in the Neon Nights Livery’s description. \nFixed PH tag appearing in Ergo Glast’s Tenet Weapon Merchandise screen. \nFixed PH tag appearing in the Broadened Horizons Hex Override description in the HUD buff list.  \nMore fixes towards a PH tag in the “Reset Decorations” confirmation pop-up.\nFixed several holes in the map that players could fall out of during The Hex Quest. \nFixed notification/squad overlay UI elements appearing in moments of The Hex Quest where it shouldn’t be.\nFixed gaps and floating mesh issues in the Höllvania tileset. \nFixed broken lighting in the Drifter Camp Captura Scene. \nFixed a crash with the Summoner’s Wrath Aura Mod. \nFixed crash in certain stages of The Hex Quest related to Protoframe abilities. \nFixed script error in Höllvania Exterminate missions. \nFixed several script errors with Vulpaphyla’s Viral Quills Precept. \nFixed script error with the Techrot Babau. \nFixed script error with Nyx’s Mind Control ability. \nFixed script error with Excalibur’s Slash Dash and Exalted Blade abilities.\nFixed multiple script errors in the KIM system.\nFixed script error when Void Angel impales player while using Transference. \nFixed multiple script errors in Faceoff missions. \nFixed script error in the Höllvania streaming tunnel. \nFixed script error caused by attempting to start the Angels of the Zariman Quest from the Höllvania Central Mall. \nKnown Issue: A variety of Quests are not able to be started from the Mall due to function loss. The Angels of the Zariman is part of that list. We're investigating to see if we can add support for these Quests from this area in the future, but on a case-by-case basis. \nAdded more protection against crashes for players that are on very old versions of Windows \nwe highly encourage you update Windows! \nLearn more here: https://forums.warframe.com/topic/1425814-warframe-1999-directx12-crashes-due-to-windows-incompatibility/\nFor list of known issues for Warframe: 1999 that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1425572-known-issues-warframe-1999/\n", + "type": "Hotfix" + }, { "name": "Warframe: 1999: Hotfix 38.0.2", "url": "https://forums.warframe.com/topic/1426805-warframe-1999-hotfix-3802/",