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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.6)
project(UEDBot)
# Use bin as the directory for all executables.
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
# Windows builds subdirectories Debug/Release.
# These variables will overwrite that and put binaries in bin.
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_MINSIZEREL ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_CXX_STANDARD 14)
# Allow creating filters for projects in visual studio.
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Disable building of examples in the sc2api submodule.
set(BUILD_API_EXAMPLES OFF CACHE INTERNAL "" FORCE)
# Disable building of tests in the sc2api submodule.
set(BUILD_API_TESTS OFF CACHE INTERNAL "" FORCE)
add_subdirectory("cpp-sc2")
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT BasicSc2Bot)
set_target_properties(sc2api PROPERTIES FOLDER sc2api)
set_target_properties(sc2lib PROPERTIES FOLDER sc2api)
set_target_properties(sc2protocol PROPERTIES FOLDER sc2api)
set_target_properties(sc2utils PROPERTIES FOLDER sc2api)
set_target_properties(civetweb-c-library PROPERTIES FOLDER sc2api/contrib)
set_target_properties(libprotobuf PROPERTIES FOLDER sc2api/contrib)
set_target_properties(libprotobuf-lite PROPERTIES FOLDER sc2api/contrib)
set_target_properties(libprotoc PROPERTIES FOLDER sc2api/contrib)
set_target_properties(protoc PROPERTIES FOLDER sc2api/contrib)
# SC2 API doesn't build SDL and ipv6 libs on OS X.
if (NOT APPLE)
set_target_properties(sc2renderer PROPERTIES FOLDER sc2api/utilities)
set_target_properties(ipv6-parse PROPERTIES FOLDER sc2api/contrib)
set_target_properties(SDL2main PROPERTIES FOLDER sc2api/contrib)
set_target_properties(SDL2-static PROPERTIES FOLDER sc2api/contrib)
endif ()
file(GLOB SOURCES_BASICSC2BOT "*.cpp" "*.h")
# Include directories
include_directories(SYSTEM
${PROJECT_SOURCE_DIR}/cpp-sc2/include
${PROJECT_SOURCE_DIR}/cpp-sc2/contrib/protobuf/src
${PROJECT_BINARY_DIR}/cpp-sc2/generated
)
# Create the executable.
add_executable(UEDBot ${SOURCES_BASICSC2BOT})
target_link_libraries(UEDBot
sc2api sc2lib sc2utils
)