You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Players on bedrock clients are unable to login when Geyser's MOTD/protocol/playercount passthrough is enabled.
The login error can be viewed by clicking this.
The text was updated successfully, but these errors were encountered:
This is a known issue, we currently don't support org.geysermc.geyser.platform.velocity.GeyserVelocityPingPassthrough$GeyserInboundConnection connections, thus the error occurs. The workaround at the moment is to simply not use passthrough pings or passthrough MOTDs.
Players on bedrock clients are unable to login when Geyser's MOTD/protocol/playercount passthrough is enabled.
The login error can be viewed by clicking this.
The text was updated successfully, but these errors were encountered: