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On my server, if I remove or forget a mod, it pops up a window saying all these world blocks will be deleted (even if none are present iirc).
We should have a CI check for that per mod, so if 'chisel' becomes 'chisel-g43g32' somehow, it'l flag it.
The text was updated successfully, but these errors were encountered:
It would be nice indeed, it will be easy to achieve after migration to buildscript, we just need to watch the one line in properties.
However I don't see a straightforward path to do this prior to migration.
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That's what zeta is for ;)
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On my server, if I remove or forget a mod, it pops up a window saying all these world blocks will be deleted (even if none are present iirc).
We should have a CI check for that per mod, so if 'chisel' becomes 'chisel-g43g32' somehow, it'l flag it.
The text was updated successfully, but these errors were encountered: