-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathapp.js
482 lines (398 loc) · 15.4 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
import * as THREE from 'three';
import * as MODEL from "./function/model.js";
import * as menu from "./function/menu.js";
import * as main_game from "./function/main_game.js";
import * as room from "./function/room.js";
import * as timer from "./function/timer.js";
import * as interaction from "./function/interactionObj.js";
import * as controls from "./function/controls.js";
import * as animation from "./function/animation.js";
import * as virus_func from "./function/virus.js";
import * as player_func from "./function/player.js";
import * as camera_func from "./function/camera.js";
//resource that has to be loaded
var virusMesh,roomTexture,vaccineMesh,font,sound,playerMesh,maskMesh,gelMesh,syringeFullMesh,syringeEmptyMesh,HeartBeat;
var camera, scene, renderer;
var scene_menu,camera_menu;
var pointer,raycaster,INTERSECTED;
var ButtonArrayId;
var player;
var cameraTranslation;
var enabled;
var RayCasterArray,RayCasterCameraArray;
var CameraRayCast;
var full_room;
var only_room;
var using_only_room = false;
var noPlayingField;
var syringesFull = [];
var countSyringesFullAlive;
var syringesEmpty = [];
var countSyringesEmptyAlive;
var virus = [];
var countVirusAlive;
var masks = [];
var countMasksAlive;
var gels = [];
var countGelsAlive;
var vaccines = [];
var countVaccinesAlive;
var general_time,end_time;
var remainingLive = 100;
var timerGel;
var timerMask;
var activatedMask=false;
var activatedGel=false;
var isStabbing=false;
var AmbientSound;
var mixerLeg,clockLeg,AnimationActionLeg;
var mixerArm,clockArm,AnimationActionArm;
var mixerStab,clockStab,AnimationActionStab;
var onGameLoad;
loader();
/*-----------------------LOADING MODEL WITH PROMISES-------------------------*/
function loader(){
var virusMeshPromise = MODEL.getVirusMesh();
var playerMeshPromise = MODEL.getPlayerMesh();
var roomTexturePromise = MODEL.getTexture();
var vaccinePromise = MODEL.getVaccineMesh();
var maskPromise = MODEL.getMaskMesh();
var gelPromise = MODEL.getGelMesh();
var syringeEmptyPromise = MODEL.getSyringeEmptyMesh();
var syringeFullPromise = MODEL.getSyringeFullMesh();
var fontPromise = MODEL.getFont();
var audioPromise = MODEL.getAudioFile();
Promise.all([virusMeshPromise,roomTexturePromise,vaccinePromise,fontPromise,playerMeshPromise,maskPromise,gelPromise,syringeFullPromise,syringeEmptyPromise,audioPromise]).then(
data => {
virusMesh = data[0];
roomTexture = data[1];
vaccineMesh=data[2];
font=data[3];
playerMesh=data[4];
maskMesh=data[5];
gelMesh=data[6];
syringeFullMesh=data[7];
syringeEmptyMesh=data[8];
HeartBeat=data[9];
init();
},error => {
console.log( 'An error happened:',error );
});
}
/*-----------------------INITIALIZING THE SCENES-------------------------*/
function init() {
enabled=controls.init();
pointer = new THREE.Vector2();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth,window.innerHeight);
document.body.appendChild(renderer.domElement);
/*---------------------------MAIN MENU STUFF---------------------------*/
var temp = menu.init(font,roomTexture,playerMesh);
scene_menu = temp[0];
camera_menu = temp [1];
ButtonArrayId = temp [2];
/*---------------------------MAIN SCENE STUFF---------------------------*/
syringeFullMesh.name = 'syringeFull';
syringeEmptyMesh.userData.tag = 'syringeEmpty';
virusMesh.userData.tag = 'virus';
vaccineMesh.userData.tag = 'vaccine';
maskMesh.userData.tag = 'mask';
gelMesh.userData.tag = 'gel';
temp = main_game.init(roomTexture,playerMesh,syringeEmptyMesh,syringeFullMesh);
scene = temp[0];
camera = temp [1];
player = temp[2];
cameraTranslation = temp[3];
full_room = temp[4];
only_room = temp[5];
noPlayingField = temp[6];
noPlayingField = interaction.removePlayerPosition(player, noPlayingField);
countMasksAlive = 10;
temp = interaction.spreadingObj(countMasksAlive, maskMesh, noPlayingField, scene);
masks = temp[0];
noPlayingField = temp[1];
countGelsAlive = 10;
temp = interaction.spreadingObj(countGelsAlive, gelMesh, noPlayingField, scene);
gels = temp[0];
noPlayingField = temp[1];
countVaccinesAlive = 40;
temp = interaction.spreadingObj(countVaccinesAlive, vaccineMesh, noPlayingField, scene);
vaccines = temp[0];
noPlayingField = temp[1];
temp = animation.walkingPlayerLeg(player);
mixerLeg = temp[0];
clockLeg = temp[1];
AnimationActionLeg = temp[2];
temp = animation.walkingPlayerArm(player);
mixerArm = temp[0];
clockArm = temp[1];
AnimationActionArm = temp[2];
temp = animation.stabVirus(player);
mixerStab = temp[0];
clockStab = temp[1];
AnimationActionStab = temp[2];
// instantiate a listener
const audioListener = new THREE.AudioListener();
AmbientSound = new THREE.Audio( audioListener );
camera.add( audioListener );
scene.add( AmbientSound );
AmbientSound.setBuffer( HeartBeat );
AmbientSound.setLoop(true);
/*---------------------------MENU RAYCASTER---------------------------*/
raycaster=new THREE.Raycaster();
/*---------------------------PLAYER RAYCASTER---------------------------*/
RayCasterArray = player_func.initPlayerRay();
/*---------------------------EVENT LISTENER---------------------------*/
document.addEventListener( 'mousemove', onPointerMove );
document.addEventListener( 'click', onMouseClick );
window.addEventListener('resize', onWindowResize);
window.addEventListener('keydown',function(event){
temp=controls.keypressedAgent(event,enabled,end_time,general_time,AmbientSound);
enabled=temp[0];
end_time=temp[1];
}, false);
window.addEventListener('keyup',function(event){enabled=controls.keyreleasedAgent(event,enabled);}, false);
/*---------------------------ANIMATION LOOP---------------------------*/
window.requestAnimationFrame(animate);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
camera_menu.aspect = window.innerWidth / window.innerHeight;
camera_menu.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
window.requestAnimationFrame(animate);
}
function onPointerMove( event ) {
pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
function onMouseClick( event ) {
switch(enabled.stato) {
case 0:
if(INTERSECTED!=null){
if (INTERSECTED.uuid == ButtonArrayId[0]){
enabled.stato=1;
onGameLoad=true;
document.getElementById( 'blocker' ).style.display = '';
document.getElementById( 'loading' ).style.display = '';
}
if (INTERSECTED.uuid == ButtonArrayId[1]){
document.getElementById( 'blocker' ).style.display = 'block';
document.getElementById( 'instructions' ).style.display = '';
enabled.stato = 4;
}
}
break;
}
}
function animate() {
setTimeout( function() {
requestAnimationFrame( animate );
render();
update();
}, 1000 / 60 );
}
function render(){
switch( enabled.stato) {
case 0:
renderer.render( scene_menu, camera_menu );
break;
case 1:
renderer.render( scene, camera );
mixerLeg.update(clockLeg.getDelta());
mixerArm.update(clockArm.getDelta());
break;
case 2:
renderer.render( scene, camera );
mixerLeg.update(clockLeg.getDelta());
mixerArm.update(clockArm.getDelta());
mixerStab.update(clockStab.getDelta());
break;
case 3:
renderer.render( scene, camera );
break;
}
}
function update(){
switch( enabled.stato) {
//MAIN MENU
case 0:
raycaster.setFromCamera( pointer, camera_menu );
const intersects = raycaster.intersectObjects( scene_menu.children);
if ( intersects.length > 0 && (ButtonArrayId.includes(intersects[ 0 ].object.uuid))) {
if ( INTERSECTED != intersects[ 0 ].object) {
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
INTERSECTED = intersects[ 0 ].object;
INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
INTERSECTED.material.emissive.setHex( 0xff0000 );
}
}
else if ( intersects.length > 2 && (ButtonArrayId.includes(intersects[ 1 ].object.uuid))) {
if ( INTERSECTED != intersects[ 1 ].object) {
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
INTERSECTED = intersects[ 1 ].object;
INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
INTERSECTED.material.emissive.setHex( 0xff0000 );
}
}
else {
if ( INTERSECTED ) {
INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
}
INTERSECTED = null;
}
break;
//PUZZLE PART
case 1:
//ON LOAD WHAT HAPPENS
if (onGameLoad){
document.getElementById( 'blocker' ).style.display = 'none';
document.getElementById( 'loading' ).style.display = 'none';
end_time=timer.setTimer(1,30);
AmbientSound.play();
onGameLoad=false;
}
general_time=timer.timerUpdate(end_time);
timer.generalTimerHTMLUpdater(timer.timerUpdate(end_time));
//Get player movement
var direction = player_func.getPlayerMovement(player,camera,enabled,RayCasterArray,full_room);
/*---------------------------KEYFRAME ANIMATION---------------------------*/
if (direction.equals(new THREE.Vector3(0,0,0))){
AnimationActionLeg.stop();
AnimationActionArm.stop();
}
else{
AnimationActionLeg.play();
AnimationActionArm.play();
}
/*---------------------------OBJECT SPINNING ANIMATION---------------------------*/
animation.spinObjects(vaccines);
animation.spinObjects(masks);
animation.spinObjects(gels);
/*---------------------------INTERACTION OBJECTS---------------------------*/
countVaccinesAlive = interaction.interactionPlayerObject(vaccines, player.position.x, player.position.z, countVaccinesAlive, 20);
countMasksAlive = interaction.interactionPlayerObject(masks, player.position.x, player.position.z, countMasksAlive, 20);
countGelsAlive = interaction.interactionPlayerObject(gels, player.position.x, player.position.z, countGelsAlive, 20);
/*---------------------------INTERACTION OBJECTS---------------------------*/
if (countVaccinesAlive<40){
playerMesh.children[0].children[1].children[0].children[0].visible=true;
playerMesh.children[0].children[1].children[0].children[1].visible=false;
}
//END OF MAZE PART TRIGGER
if(timer.CheckDistance(general_time)){
//CHANGE TIMER TO VIRUS INFECTION
timer.generalTimerChange();
//SWAP ROOM
scene.add(only_room);
scene.remove(scene.children.find((child) => child.name === "full_room"));
//REMOVE ALL THE OBJECTS
interaction.disappearObject(vaccines);
interaction.disappearObject(masks);
interaction.disappearObject(gels);
noPlayingField = interaction.removePlayerPosition(player, []);
countVirusAlive = 10;
var temp = interaction.spreadingObj(countVirusAlive, virusMesh, noPlayingField, scene);
virus = temp[0];
noPlayingField = temp[1];
document.getElementById("contact").innerHTML = "💜 " + remainingLive + "%";
enabled.stato = 2;
AmbientSound.pause();
AmbientSound.playbackRate=2;
AmbientSound.play();
}
break;
//VIRUS FIGHT
case 2:
//Get player movement
direction = player_func.getPlayerMovement(player,camera,enabled,RayCasterArray,only_room);
/*---------------------------KEYFRAME ANIMATION---------------------------*/
if (direction.equals(new THREE.Vector3(0,0,0))){
AnimationActionLeg.stop();
AnimationActionArm.stop();
}
else{
AnimationActionLeg.play();
if(!isStabbing){
AnimationActionArm.play();
}
}
/*---------------------------STABBING ANIMATION---------------------------*/
if(enabled.z){
if(vaccines.length - countVaccinesAlive > 0){
countVirusAlive = interaction.interactionPlayerObject(virus, player.position.x, player.position.z, countVirusAlive, 70);
countVaccinesAlive = interaction.vaccineVirus(countVaccinesAlive, vaccines);
}
AnimationActionArm.stop();
AnimationActionStab.play();
enabled.z=false;
isStabbing=true;
}
mixerStab.addEventListener( 'finished', function( e ) {
isStabbing=false;
AnimationActionStab.stop();
AnimationActionArm.play();
} );
if(vaccines.length - countVaccinesAlive<=0){
playerMesh.children[0].children[1].children[0].children[0].visible=false;
playerMesh.children[0].children[1].children[0].children[1].visible=true;
}
/*---------------------------VIRUS LOGIC---------------------------*/
virus_func.detectionVirus(player, virus,activatedGel);
virus_func.chasePlayer(player,virus);
/*---------------------------VIRUS DAMAGE---------------------------*/
if(!activatedMask){
remainingLive = interaction.contactWithVirus(virus,player,remainingLive);
}
/*---------------------------MASK LOGIC---------------------------*/
//activate the mask
if(enabled.x && !activatedMask &&(masks.length-countMasksAlive) > 0){
countMasksAlive = interaction.maskVirus(masks,countMasksAlive);
timerMask=timer.setTimer(0,5);
activatedMask = true;
}
//deactivate the mask after elapsed time
if(activatedMask&&timer.CheckTimer(timerMask)){
activatedMask = false;
}
/*---------------------------GEL LOGIC---------------------------*/
if (enabled.c && !activatedGel && (gels.length-countGelsAlive) > 0){
countGelsAlive = interaction.gelVirus(gels,countGelsAlive);
timerGel=timer.setTimer(0,5);
enabled.scale=6;
activatedGel = true;
}
//deactivate the gel after elapsed time
if(activatedGel&&timer.CheckTimer(timerGel)){
enabled.scale=2;
activatedGel = false;
}
/*---------------------------END OF GAME TRIGGER---------------------------*/
//YOU LOSE
if (remainingLive<=0){
enabled.stato=5;
document.getElementById('blocker').style.display = '';
document.getElementById('end_page').style.display = '';
document.getElementById('end_page').innerHTML = "YOU HAVE BEEN DEFEATED";
let arrayDisactivation = ['virus','gel','mask','vaccine','timer','contact'];
for (let x =0; x<arrayDisactivation.length;x++){
document.getElementById(arrayDisactivation[x]).style.display = 'none';
}
AmbientSound.pause();
}
//YOU WIN
if (countVirusAlive<=0){
enabled.stato=5;
document.getElementById('blocker').style.display = '';
document.getElementById('end_page').style.display = '';
document.getElementById('end_page').innerHTML = "YOU WON</br>YOU HAVE DEFEATED THE INFECTION!!!";
let arrayDisactivation = ['virus','gel','mask','vaccine','timer','contact'];
for (let x =0; x<arrayDisactivation.length;x++){
document.getElementById(arrayDisactivation[x]).style.display = 'none';
}
AmbientSound.pause();
}
break;
}
}