Generally we follow the dotnet C# style and code conventions as described microsoft dotnet documentation you can use this as a reference.
However there are a few different or Unity specific conventions we use in our modules that you will find described below.
Similar to the dotnet C# conventions we use Camel case for private fields however we do not use the _
prefix and as such we encourage you to do the same to keep the code consistent, see below for an example.
public class Avatar
{
private string avatarName;
}
For constant class fields our convention is to use SCREAMING_SNAKE_CASE.
public class Avatar
{
public const string AVATAR_NAME;
}