-
Notifications
You must be signed in to change notification settings - Fork 13
/
Copy pathCMakeLists.txt
233 lines (199 loc) · 6.39 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
cmake_minimum_required(VERSION 3.15)
include(FetchContent)
# Is submodule?
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR})
set(IS_SUBMODULE OFF)
else()
set(IS_SUBMODULE ON)
endif()
# Cached
if(NOT IS_SUBMODULE)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/_Bin" CACHE STRING "")
endif()
set(NRIF_SHADERS_PATH "" CACHE STRING "Shader output path override")
# Create project
file(READ "${CMAKE_CURRENT_SOURCE_DIR}/Include/NRIFramework.h" ver_h)
string(REGEX MATCH "NRI_FRAMEWORK_VERSION_MAJOR ([0-9]*)" _ ${ver_h})
set(VERSION_MAJOR ${CMAKE_MATCH_1})
string(REGEX MATCH "NRI_FRAMEWORK_VERSION_MINOR ([0-9]*)" _ ${ver_h})
set(VERSION_MINOR ${CMAKE_MATCH_1})
message("NRI framework v${VERSION_MAJOR}.${VERSION_MINOR}")
project(NRIFramework LANGUAGES C CXX)
# Globals?
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(MSVC AND NOT DEFINED CMAKE_MSVC_RUNTIME_LIBRARY)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
# Compile options
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(COMPILE_OPTIONS -msse4.1 -Wextra)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
set(COMPILE_OPTIONS -msse4.1 -Wextra)
elseif(MSVC)
set(COMPILE_OPTIONS /W4 /WX /wd4324)
else()
message(WARNING "Unknown compiler!")
endif()
# Compile definitions
if(WIN32)
set(COMPILE_DEFINITIONS WIN32_LEAN_AND_MEAN NOMINMAX _CRT_SECURE_NO_WARNINGS)
endif()
# Download dependencies
set(DEPS)
# ImGui
FetchContent_Declare(
imgui
GIT_REPOSITORY https://github.com/ocornut/imgui.git
GIT_TAG master
GIT_SHALLOW 1
)
list(APPEND DEPS imgui)
# GLFW
option(GLFW_BUILD_EXAMPLES "" OFF)
option(GLFW_BUILD_TESTS "" OFF)
option(GLFW_BUILD_DOCS "" OFF)
option(GLFW_INSTALL "" OFF)
FetchContent_Declare(
glfw
GIT_REPOSITORY https://github.com/glfw/glfw.git
GIT_TAG master
GIT_SHALLOW 1
)
list(APPEND DEPS glfw)
# cgltf
FetchContent_Declare(
cgltf
GIT_REPOSITORY https://github.com/jkuhlmann/cgltf.git
GIT_TAG master
GIT_SHALLOW 1
)
list(APPEND DEPS cgltf)
# ShaderMake
if(NOT TARGET ShaderMake)
set(SHADERMAKE_BIN_OUTPUT_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} CACHE STRING "")
FetchContent_Declare(
shadermake
GIT_REPOSITORY https://github.com/NVIDIA-RTX/ShaderMake.git
GIT_TAG main
GIT_SHALLOW 1
)
list(APPEND DEPS shadermake)
endif()
if(DEPS)
message("NRI framework: downloading dependencies:")
message(STATUS "${DEPS} ...")
FetchContent_MakeAvailable(${DEPS})
endif()
# External/Imgui
file(GLOB IMGUI_SOURCE "${imgui_SOURCE_DIR}/*.cpp" "${imgui_SOURCE_DIR}/*.h")
source_group("" FILES ${IMGUI_SOURCE})
add_library(imgui STATIC ${IMGUI_SOURCE})
target_compile_definitions(imgui PRIVATE ${COMPILE_DEFINITIONS})
target_include_directories(imgui PUBLIC "${imgui_SOURCE_DIR}")
set_property(TARGET imgui PROPERTY FOLDER "${PROJECT_NAME}")
# External/Detex
file(GLOB DETEX_SOURCE "External/Detex/*.c" "External/Detex/*.h")
source_group("" FILES ${DETEX_SOURCE})
add_library(detex STATIC ${DETEX_SOURCE})
target_compile_definitions(detex PRIVATE ${COMPILE_DEFINITIONS})
set_property(TARGET detex PROPERTY FOLDER "${PROJECT_NAME}")
# External/NRI
add_subdirectory("External/NRI")
# External/MathLib
add_subdirectory("External/MathLib")
# External/MetalUtility
if(APPLE)
find_library(COCOA_LIBRARY Cocoa REQUIRED)
find_library(QUARTZ_CORE QuartzCore REQUIRED)
add_library(MetalUtility SHARED "External/MetalUtility/MetalUtility.m")
target_link_libraries(MetalUtility
${QUARTZ_CORE}
${COCOA_LIBRARY}
glfw
)
endif()
# NRIFramework
if(NRI_ENABLE_AGILITY_SDK_SUPPORT)
set(COMPILE_DEFINITIONS ${COMPILE_DEFINITIONS} NRI_ENABLE_AGILITY_SDK_SUPPORT)
endif()
file(GLOB FRAMEWORK_SOURCE "Source/*.cpp" "Source/*.h")
source_group("Source" FILES ${FRAMEWORK_SOURCE})
file(GLOB FRAMEWORK_HEADERS "Include/*.hpp" "Include/*.h" "${cgltf_SOURCE_DIR}/cgltf.h")
source_group("Include" FILES ${FRAMEWORK_HEADERS})
add_library(${PROJECT_NAME} STATIC ${FRAMEWORK_SOURCE} ${FRAMEWORK_HEADERS})
target_link_libraries(${PROJECT_NAME} PRIVATE
detex
glfw
)
target_link_libraries(${PROJECT_NAME} PUBLIC
NRI
imgui
MathLib
)
if(APPLE)
target_link_libraries(${PROJECT_NAME} PRIVATE
${CMAKE_DL_LIBS}
pthread
MetalUtility
)
elseif(UNIX)
target_link_libraries(${PROJECT_NAME} PRIVATE
${CMAKE_DL_LIBS}
pthread
X11
)
endif()
target_include_directories(${PROJECT_NAME} PRIVATE
"Source"
"External"
"${cgltf_SOURCE_DIR}"
)
target_include_directories(${PROJECT_NAME} PUBLIC
"Include"
"${glfw_SOURCE_DIR}/include"
)
target_compile_definitions(${PROJECT_NAME} PRIVATE ${COMPILE_DEFINITIONS})
target_compile_options(${PROJECT_NAME} PRIVATE ${COMPILE_OPTIONS})
set_property(TARGET ${PROJECT_NAME} PROPERTY FOLDER "${PROJECT_NAME}")
# Shaders output directory
if("${NRIF_SHADERS_PATH}" STREQUAL "")
set(NRIF_SHADERS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/_Shaders")
endif()
message("NRI framework shaders output path: '${NRIF_SHADERS_PATH}'")
# Shaders
file(GLOB_RECURSE SHADERS "Shaders/*.hlsl")
set_source_files_properties(${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None")
set(SHADERMAKE_GENERAL_ARGS
--useAPI --flatten --stripReflection --WX
--sRegShift 100 --tRegShift 200 --bRegShift 300 --uRegShift 400
--binary
--sourceDir "Shaders"
-c Shaders.cfg
-o "${NRIF_SHADERS_PATH}"
-I "External/NRI/Include"
-I "External/MathLib"
)
if(WIN32)
add_custom_target(${PROJECT_NAME}Shaders ALL
COMMAND ShaderMake ${SHADERMAKE_GENERAL_ARGS} -p DXBC --compiler "${FXC_PATH}"
COMMAND ShaderMake ${SHADERMAKE_GENERAL_ARGS} -p DXIL --compiler "${DXC_PATH}"
COMMAND ShaderMake ${SHADERMAKE_GENERAL_ARGS} -p SPIRV --compiler "${DXC_SPIRV_PATH}"
DEPENDS ShaderMake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
VERBATIM
SOURCES ${SHADERS}
)
else()
add_custom_target(${PROJECT_NAME}Shaders ALL
COMMAND ShaderMake ${SHADERMAKE_GENERAL_ARGS} -p SPIRV --compiler "${DXC_SPIRV_PATH}"
DEPENDS ShaderMake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
VERBATIM
SOURCES ${SHADERS}
)
endif()
set_property(TARGET ${PROJECT_NAME}Shaders PROPERTY FOLDER "${PROJECT_NAME}")
add_dependencies(${PROJECT_NAME} ${PROJECT_NAME}Shaders)