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UserInterface.h
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/***************************************************************************
# Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
**************************************************************************/
#pragma once
#include <memory>
#include <donut/engine/Scene.h>
#include <donut/app/imgui_renderer.h>
#include "RenderPass.h"
struct UIData
{
bool reloadShaders = false;
bool showUI = true;
bool isLoading = true;
RenderPass::Settings lightingSettings;
};
class UserInterface : public donut::app::ImGui_Renderer
{
public:
UserInterface(donut::app::DeviceManager* deviceManager, donut::vfs::IFileSystem& rootFS, UIData& ui);
protected:
void buildUI() override;
private:
UIData& m_ui;
std::shared_ptr<donut::app::RegisteredFont> m_fontOpenSans = nullptr;
};