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If you build levels where there are many objects in a room, especially if the room is small.
Then it is unfortunately very complicated to texture the room, you first have to hide the statics/moveable.
Therefore, an option (as a counterpart to the option “Allow texturing in Lighting mode”) would be very practical, where you can select “Allow select objects (static and moveable) in texturing mode” in the editor settings under “3D Window”.
This would make texturing rooms with lots of objects more convenient, as you wouldn't accidentally select an object instead of texturing the wall.
The text was updated successfully, but these errors were encountered:
Here is an example image (hidden static), but this is more about the collision. As you can see this better here.
Of course, if you are closer and want to texture, you always have to click on an object.
If you build levels where there are many objects in a room, especially if the room is small.
Then it is unfortunately very complicated to texture the room, you first have to hide the statics/moveable.
Therefore, an option (as a counterpart to the option “Allow texturing in Lighting mode”) would be very practical, where you can select “Allow select objects (static and moveable) in texturing mode” in the editor settings under “3D Window”.
This would make texturing rooms with lots of objects more convenient, as you wouldn't accidentally select an object instead of texturing the wall.
The text was updated successfully, but these errors were encountered: