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Tomb Editor stops level compilation if the sky texture selected isn't exactly 256*256px.
However, TombEngine doesn't have this requirement: it only has to be a square, and the dimensions have to be a multiple of 4*.
Tomb Editor should remove this artificial limitation for TombEngine, to allow for very crisp clouds textures.
* I removed this check on my end and tested random resolutions up to 8192*8192 to verify this, but haven't actually checked the TombEngine code to see what is the actual requirement. Here's the check:
Tomb Editor stops level compilation if the sky texture selected isn't exactly 256*256px.
However, TombEngine doesn't have this requirement: it only has to be a square, and the dimensions have to be a multiple of 4*.
Tomb Editor should remove this artificial limitation for TombEngine, to allow for very crisp clouds textures.
* I removed this check on my end and tested random resolutions up to 8192*8192 to verify this, but haven't actually checked the TombEngine code to see what is the actual requirement.
Here's the check:
Tomb-Editor/TombLib/TombLib/LevelData/LevelSettings.cs
Line 636 in 1060fb0
(come to think of it, maybe the same is true for original engine, except the max resolution is 256*256?)
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