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TE: Adding a texture file in a fresh project from "Level Settings/Texture files" doesn't make it available right away in the texture panel #931
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I do not understand the problem? |
I did hit "Apply". But you have to select it from panel anyway afterwards. For better understanding, I aligned the two screenshots next to each other. Sorry, if it may have looked confusing. |
ah, so you want the texture panel to be populated after you hit apply, so the texture is instantly visible? |
Exactly. Recently I added a texture set this way and thought I did do something wrong because it didn't show up. So I added it a second time only to find out later that it was already in the Texture panel but I didn't select it to show up in the Texture panel. So I thought maybe this might be confusing for other builders too. |
When opening a fresh Tomb Editor and add a texture file from Level Settings > Texture Files, it won't be available right away, you have to select it first in the texture panel.
Would be nice if it were in the panel right away.
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