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For extensions that target platform-specific features, like WinD3D11AngleTextures or TSFTextStore, we should come up with a declarative way to tag them as platform-specific and "hide" them on other platforms. The "targetModules" field in the extension manifest achieves this for extensions that are in platform-specific modules. But for situations where the extension targets a generic module, like msedge_child or chrome_child, this doesn't work. One option is to add a "targetPlatforms" field to the extension manifest.
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I wonder if you could achieve some of this with a "requireModule" attribute. For windows, specify ntdll, for linux, maybe "c" or "gtk". I'm sure mac has something.
I wonder if you could achieve some of this with a "requireModule" attribute. For windows, specify ntdll, for linux, maybe "c" or "gtk". I'm sure mac has something.
Yes, that is one way to detect which platform the user is currently debugging on.
For extensions that target platform-specific features, like WinD3D11AngleTextures or TSFTextStore, we should come up with a declarative way to tag them as platform-specific and "hide" them on other platforms. The "targetModules" field in the extension manifest achieves this for extensions that are in platform-specific modules. But for situations where the extension targets a generic module, like msedge_child or chrome_child, this doesn't work. One option is to add a "targetPlatforms" field to the extension manifest.
The text was updated successfully, but these errors were encountered: