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How do you see the map? #10
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The sniffer / bot is running ? Are you in game ? |
Yep just the sniffer running & in game.
|
not 100% sure but it looks like |
Did you start the sniffer before joining the game ? |
Yep, sniffer started before Diablo is even on. |
Weird. Do you see NPC* packets in the packet page ? |
Nah nothing related to NPC. This was me fighting a monster.
|
Also noticed this |
Ah you're missing all the d2gsToClient packets for some reason |
Try to restart the sniffer ? |
Restarted the sniffer but made no difference. Actually battle net just blocked my IP for some reason. Does this do any kind of modification to the game itself? My understanding was that this is just a plain packet sniffer.. |
The sniffer doesn't do anything except sniffing indeed. |
Are you using battlenet sid ip ? |
We only tried on path of diablo Sid, there might be differences on battlenet |
I only started the sniffer not the bot. What's a sid IP? I thought it was just the regular bnet.. |
Blizzard confirmed my IP has been blocked because of my ISP having issues NOT the sniffer. So that's good at least.. |
Ah got it, yeah so you're connecting to battle net with the client. We could try to fix that |
ahh okay I get it.. Yeah I was getting a lot of these.
I was basically looking for a mapreveal that does the job without injecting and/or modifying the game directly, which by the look of it this seems to do |
Yeah no we're not at that stage yet. We have mobs and objects displayed on
the map but not the map itself.
For that we need to be able to use a game dll to generate the map because
of how Diablo2 works
…On Thu, May 2, 2019, 08:37 minotaurrr ***@***.***> wrote:
ahh okay I get it..
Yeah I was getting a lot of these.
name: 'PartialReadError',
message: 'Read error for fileData : undefined',
partialReadError: true,
field: 'fileData'
I was basically looking for a mapreveal that does the job without
injecting and/or modifying the game directly
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I can see the packets being read but the map is just grey with my character in the middle.
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