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tetris.fs
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\ (c)copyright 2015 by Gerald Wodni
\ Tetris for the 32C3
\ DECT Handy: 8433
very-cold
compiletoflash
16 buffer: block-buffer
$000000 variable block-off
$1F0000 variable block-on
$1F0000 variable block-color
10 variable block-x
1 variable block-y
: dump ( c-addr n -- )
cr
bounds do
i hex. ." "
i c@ hex. cr
loop ;
: block-buffer.
block-buffer 16 dump ;
: block-xy@ ( -- x y )
block-x @ block-y @ ;
: block-xy! ( -- x y )
block-y ! block-x ! ;
: block-xy@? ( x y -- f )
4 * + block-buffer + c@ ;
: block-find-y ( n-start n-offset -- n-y )
>r
begin
0
4 0 do
over i swap block-xy@? or
loop
0= while
r@ +
repeat rdrop ;
: block-first-y ( -- n-y )
0 1 block-find-y ;
: block-last-y ( -- n-y )
3 -1 block-find-y ;
\ define a new block
: >block ( C: n-4 n-3 n-2 n-1 -- ) <builds
0
4 0 do
4 rshift
swap 12 lshift or
loop ,
does>
@
;
%0000
%1110
%0100
%0000 >block B-T
%0000
%1111
%0000
%0000 >block B-I
%0000
%0111
%0100
%0000 >block B-LR
%0000
%1110
%0010
%0000 >block B-LL
%0000
%0110
%0110
%0000 >block B-V
%0000
%1100
%0110
%0000 >block B-Z
%0000
%0110
%1100
%0000 >block B-S
%1010
%1010
%1110
%0010 >block B-4
create blocks B-T , B-I , B-LR , B-LL , B-V , B-Z , B-S , B-4 ,
\ load block into block-buffer
: load-block ( x -- )
16 0 do
dup $8000 and if $FF else $00 then
i block-buffer + c!
1 lshift
loop drop ;
: draw-block ( x y -- )
4 0 do
4 0 do
i j block-xy@? if \ color
over i + \ x
over j + \ y
block-color @
-rot xy!
then
loop
loop 2drop ;
: @col!-draw-block
@ block-color ! block-xy@ draw-block ;
: draw-off-block
block-off @col!-draw-block ;
: draw-on-block
block-on @col!-draw-block ;
\ move block down and redraw it
: block+! ( n addr -- )
draw-off-block +! draw-on-block ;
: block-down ( -- )
-1 block-x block+! ;
: block-left ( -- )
-1 block-y block+! ;
: block-right ( -- )
1 block-y block+! ;
: block-down? ( -- f )
\ always stop at the bottom
block-x @ 0= if
false
else
\ space below occupied?
true
then ;
: block-left? ( -- )
\ keep left bound
block-y @ block-first-y - 0 >= ;
: block-right? ( -- )
\ keep right bound
block-y @ block-last-y + rows <= ;
: game-over? ( -- f )
false ;
\ load random block
: next-block ( -- )
random $FFFFFF and block-on !
random 7 and cells blocks + @ load-block ;
: down ( -- )
block-down? if
block-down
else
game-over? if
." game over" cr
else
27 2 block-xy!
next-block
then
then flush ;
: left ( -- )
block-left? if
block-left
then ;
: right ( -- )
block-right? if
block-right
then ;
: block-autopilot ( -- )
begin
down
500 ms
key? if \ move
key case
[CHAR] w of left endof
[CHAR] s of right endof
dup
endcase
27 = \ break on escape
else
false
then
until ;
: init-tetris
buffer-off
next-block block-xy@ draw-block flush
block-autopilot ;
init-tetris