Releases: EndlessSkyCommunity/ESLauncher2
Releases · EndlessSkyCommunity/ESLauncher2
v0.6.0
This release updates our dependency iced
to version 0.2, which means ESL2 can now use the OpenGL backend by default!
This should get rid of several issues with graphical artifacts, as well as the dreaded #4. It also brings ESL2's requirements in line with ES itself, with both requiring OpenGL3 to run.
There's only one downside to this: the OpenGL-backend does not yet support images, so the plug-in tab is now looking a bit less fancy. If you're fond of that and ESL2 works for you, you may skip this release.
v0.5.3
v0.5.2
v0.5.1
Even better Mac support
- Mac builds are now proper (well, mostly) application bundles (#42)
- The field to enter a new instance's name has had its hint updated (#44)
- PRs that were made from the author's master branch do not fail to install (#43)
- Fixed the update feature on MacOS (#38)
- The logfiles are now longer being spammed by pointless drawing messages
v0.4.5
- A lot of internals have been shifted around
- Plugins are now loaded in the background instead of blocking the startup process
- Fixed a bug that would cause 1 core to be idling at 100% (#33)
- Logfiles will be written to the data directory (see
data_dir
in platform-dirs) (in part #32) - When started from a terminal, ESL2 will log at DEBUG level