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3color.py
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import sys
import pygame
from settings import Settings
from player import Player
class TriColor:
def __init__(self):
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode(
(self.settings.screen_width,
self.settings.screen_height)
)
pygame.display.set_caption("3-Color")
self.player = Player(self.screen, 0, 0)
self.clock = pygame.time.Clock()
def run_game(self):
while True:
self._check_events()
self._update_screen()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
# Espai per canviar color fons
if event.key == pygame.K_ESCAPE:
sys.exit()
elif event.key == pygame.K_a:
self.player.move_left()
elif event.key == pygame.K_d:
self.player.move_right()
elif event.key == pygame.K_w:
self.player.jump()
def _check_keyup_events(self, event):
if event.key == pygame.K_a:
self.player.stop_moving_left()
elif event.key == pygame.K_d:
self.player.stop_moving_right()
elif event.key == pygame.K_w:
self.player.stop_jumping()
def _update_screen(self):
self.screen.fill(self.settings.background_color)
self.player.move()
self.player.blitme()
pygame.display.flip()
dt = self.clock.tick(60) / 1000
if __name__=='__main__':
game = TriColor()
game.run_game()