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RigidBody::setActive(false) doesn't trigger EventType.ContactExit EventType.OverlapExit #412

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darktemplar216 opened this issue Dec 30, 2024 · 0 comments

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@darktemplar216
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Hi, I think we'd better make RigidBody::setActive(false) remove all current collisions and overlaps and trigger ContactExit OverlapExit

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