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hello,
it should be possible for reactphysics to have character controllers.
this feature could be used to create player movements as a kinematic body while having other collisions as a dynamic body ones (having gravity stuff etc).
The text was updated successfully, but these errors were encountered:
hello,
it should be possible for reactphysics to have character controllers.
this feature could be used to create player movements as a kinematic body while having other collisions as a dynamic body ones (having gravity stuff etc).
The text was updated successfully, but these errors were encountered: