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in water dynamics such as ocean simulation, things like boats are floating in the water while something like a rock can fall through.
or, when a character wants to swim, the boyancy should be applied in order to have that floating in the water.
thanks
The text was updated successfully, but these errors were encountered:
in water dynamics such as ocean simulation, things like boats are floating in the water while something like a rock can fall through.
or, when a character wants to swim, the boyancy should be applied in order to have that floating in the water.
thanks
The text was updated successfully, but these errors were encountered: